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128 player test - no lag!
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Topic: 128 player test - no lag! (Read 31654 times)
WinstonTheRipper
Newbie
Posts: 25
Re: 96 Player Server Test today
«
Reply #165 on:
27-07-2012, 23:07:09 »
Load in, hop in Hurricane... shot out by teammate.
Not unusual, but then he's immediately kicked. Thank you admins!
Logged
elander
Jr. Member
Posts: 531
[DLF]
Re: 96 Player Server Test today
«
Reply #166 on:
27-07-2012, 23:07:21 »
Server went down?
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Disclaimer - Personal Opinions are not shared with DLF
Professor Anthrax
Jr. Member
Posts: 256
Re: 96 Player Server Test today
«
Reply #167 on:
27-07-2012, 23:07:52 »
It appears to be back up again. Loading onto Totalize now.
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Strat_84
FH-Betatester
Posts: 369
Lemming Chieftain
Re: 96 Player Server Test today
«
Reply #168 on:
27-07-2012, 23:07:09 »
There might be a bug that initiates a vote for mapchange when a player joins. At least it seems to have happened to my brother, a vote came and it was said he was calling for the vote, but he had just joined and didn't do anything.
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CB-Corrado
Jr. Member
Posts: 68
Re: 96 Player Server Test today
«
Reply #169 on:
28-07-2012, 11:07:47 »
Which are your results of the test? When will 64+ player servers be regular part of the game?
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Lightning
Dreamcrusher
Posts: 1.517
FH2 Dev
Re: 96 Player Server Test today
«
Reply #170 on:
28-07-2012, 14:07:56 »
The server is now running FH2 awards.
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McCloskey
Developer
Posts: 1.298
Heart or head, either way Jerry's dead!
Re: 96 Player Server Test today
«
Reply #171 on:
28-07-2012, 16:07:46 »
The flags were screwed up when I played yesterday, it had happened at least two times before (it was on Brest) but I can't remember if it was on a regular server or this testing server and thus being a code issue...
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gavrant
(Almost) retired dev
Developer
Posts: 598
Re: 96 Player Server Test today
«
Reply #172 on:
28-07-2012, 19:07:48 »
Pity that the server starts lagging with 95-100 players and becomes unplayable with 120 players.
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Flippy Warbear
Global Moderator
Posts: 6.921
Adequately docile
Re: 96 Player Server Test today
«
Reply #173 on:
28-07-2012, 19:07:23 »
I think the past couple of days playing on this server has surpassed the total gaming time I had on 2.4...
And I've been loving it.
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JackONeill
Newbie
Posts: 25
Re: 96 Player Server Test today
«
Reply #174 on:
28-07-2012, 19:07:31 »
When I try to join it the game crashed back to the desktop. Anyone knows a fix?
€: Seems to be a bigger problem. It keeps crashing at joining other servers too.
«
Last Edit: 28-07-2012, 19:07:29 by JackONeill
»
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DocHawkeye
Newbie
Posts: 45
Re: 96 Player Server Test today
«
Reply #175 on:
28-07-2012, 20:07:49 »
Not all of the maps in the game are well designed to handle 128 players. Not in technical terms but in equipment/vehicle distribution. Anyway I still feel like breaching the veil to a successful, long term 128 player server is a pointless goal. Decreasing player downtime and increasing the pace of the action can be handled by better spawn distribution and increasing reliance on mobile spawns.
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Thorondor123
God Emperor
Global Moderator
Posts: 6.573
Lugbûrz-ûr!
Re: 96 Player Server Test today
«
Reply #176 on:
28-07-2012, 20:07:01 »
It's not about "decreasing player downtime" or "increasing the pace of action". There are n+1 of those kind of games.
It's about having large battles with 128 or more people. That's pretty rare.
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Let mortal heroes sing your fame
DocHawkeye
Newbie
Posts: 45
Re: 96 Player Server Test today
«
Reply #177 on:
28-07-2012, 21:07:14 »
But what's the goal of having 128 player battles? Just for the sake of having those battles? A more tangible objective based on increasing the quantity of action seems like the better answer. Just telling people "you're in a huge battle" and referencing a player list isn't as good as them actually perceiving and participating in that kind of action.
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Ts4EVER
Banner of THeTA0123
Developer
Posts: 7.812
Re: 96 Player Server Test today
«
Reply #178 on:
28-07-2012, 21:07:28 »
It's about having lots of players around charging int he same direction as you without having the feeling of being on artificially small maps.
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Slayer
Freeze Veteran
FH-Betatester
Posts: 4.125
Re: 96 Player Server Test today
«
Reply #179 on:
28-07-2012, 21:07:03 »
Quote from: Lightning on 28-07-2012, 14:07:56
The server is now running FH2 awards.
I'd love to see working stats, but how about requirements? It will be much easier to get them on a server with more enemies, like fore example "50 kills with a submachinegun".
On a related note: how about vehicles? Is the layout original, or has it been modified to fit the larger amount of players?
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128 player test - no lag!