Author Topic: 128 player test - no lag!  (Read 31654 times)

Offline WinstonTheRipper

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Re: 96 Player Server Test today
« Reply #165 on: 27-07-2012, 23:07:09 »
Load in, hop in Hurricane... shot out by teammate.

Not unusual, but then he's immediately kicked. Thank you admins!

Offline elander

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Re: 96 Player Server Test today
« Reply #166 on: 27-07-2012, 23:07:21 »
Server went down?

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Offline Professor Anthrax

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Re: 96 Player Server Test today
« Reply #167 on: 27-07-2012, 23:07:52 »
It appears to be back up again. Loading onto Totalize now.

Offline Strat_84

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Re: 96 Player Server Test today
« Reply #168 on: 27-07-2012, 23:07:09 »
There might be a bug that initiates a vote for mapchange when a player joins. At least it seems to have happened to my brother, a vote came and it was said he was calling for the vote, but he had just joined and didn't do anything.


Offline CB-Corrado

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Re: 96 Player Server Test today
« Reply #169 on: 28-07-2012, 11:07:47 »
Which are your results of the test? When will 64+ player servers be regular part of the game?

Offline Lightning

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Re: 96 Player Server Test today
« Reply #170 on: 28-07-2012, 14:07:56 »
The server is now running FH2 awards.

Offline McCloskey

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Re: 96 Player Server Test today
« Reply #171 on: 28-07-2012, 16:07:46 »


The flags were screwed up when I played yesterday, it had happened at least two times before (it was on Brest) but I can't remember if it was on a regular server or this testing server and thus being a code issue...

Offline gavrant

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Re: 96 Player Server Test today
« Reply #172 on: 28-07-2012, 19:07:48 »
Pity that the server starts lagging with 95-100 players and becomes unplayable with 120 players.

Offline Flippy Warbear

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Re: 96 Player Server Test today
« Reply #173 on: 28-07-2012, 19:07:23 »
I think the past couple of days playing on this server has surpassed the total gaming time I had on 2.4...

And I've been loving it.

Offline JackONeill

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Re: 96 Player Server Test today
« Reply #174 on: 28-07-2012, 19:07:31 »
When I try to join it the game crashed back to the desktop. Anyone knows a fix?

€: Seems to be a bigger problem. It keeps crashing at joining other servers too.
« Last Edit: 28-07-2012, 19:07:29 by JackONeill »

Offline DocHawkeye

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Re: 96 Player Server Test today
« Reply #175 on: 28-07-2012, 20:07:49 »
Not all of the maps in the game are well designed to handle 128 players. Not in technical terms but in equipment/vehicle distribution. Anyway I still feel like breaching the veil to a successful, long term 128 player server is a pointless goal. Decreasing player downtime and increasing the pace of the action can be handled by better spawn distribution and increasing reliance on mobile spawns.

Offline Thorondor123

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Re: 96 Player Server Test today
« Reply #176 on: 28-07-2012, 20:07:01 »
It's not about "decreasing player downtime" or "increasing the pace of action". There are n+1 of those kind of games.

It's about having large battles with 128 or more people. That's pretty rare.
Let mortal heroes sing your fame

Offline DocHawkeye

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Re: 96 Player Server Test today
« Reply #177 on: 28-07-2012, 21:07:14 »
But what's the goal of having 128 player battles? Just for the sake of having those battles? A more tangible objective based on increasing the quantity of action seems like the better answer. Just telling people "you're in a huge battle" and referencing a player list isn't as good as them actually perceiving and participating in that kind of action.

Offline Ts4EVER

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Re: 96 Player Server Test today
« Reply #178 on: 28-07-2012, 21:07:28 »
It's about having lots of players around charging int he same direction as you without having the feeling of being on artificially small maps.

Offline Slayer

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Re: 96 Player Server Test today
« Reply #179 on: 28-07-2012, 21:07:03 »
The server is now running FH2 awards.
I'd love to see working stats, but how about requirements? It will be much easier to get them on a server with more enemies, like fore example "50 kills with a submachinegun".

On a related note: how about vehicles? Is the layout original, or has it been modified to fit the larger amount of players?