Forgotten Hope Public Forum

Forgotten Hope 2 => Modding => Topic started by: roekeloos[NL] on 17-08-2009, 17:08:46

Title: [WIP] no name yet!
Post by: roekeloos[NL] on 17-08-2009, 17:08:46
a screenshot of my new map!
Title: Re: [WIP] no name yet!
Post by: roekeloos[NL] on 17-08-2009, 17:08:50
some screenshots of my new map!

Title: Re: [WIP] no name yet!
Post by: Ts4EVER on 17-08-2009, 17:08:21
Check your object lighting settings, I'm quite sure there is a "0.3" somewhere. Change that into a "0.4".
Title: Re: [WIP] no name yet!
Post by: roekeloos[NL] on 17-08-2009, 17:08:08
yes i know i do that when im a bit further with the map
Title: Re: [WIP] no name yet!
Post by: Slayer on 17-08-2009, 19:08:13
Which armies are gonna fight on this map?
Title: Re: [WIP] no name yet!
Post by: Lobo on 17-08-2009, 22:08:11
No, the shadows are too dark, you are missing right settings in two files inside your map/editor folder, ObjectLight.con and TerrainLight.con

Code: [Select]
rem ******** Lightmap Generation Settings ********
if v_arg1 == BF2Editor

LightMapGeneration.init
LightMapGeneration.GILightsBaseDir 0/0.33/-0.66
LightMapGeneration.GILightsIntensity 0.33
LightMapGeneration.GILightsShadowIntensity 1
LightMapGeneration.GILightsFov 45
LightMapGeneration.UseGITopLight 1
LightMapGeneration.GITopLightIntensity 0.1
LightMapGeneration.GILightsViewDistance 10
LightMapGeneration.skyWhite 0.3
LightMapGeneration.numberOfGILights 8
LightMapGeneration.sunLightShadowIntensity 1
LightMapGeneration.sunLightFov 2
LightMapGeneration.sunLightIntensity 1

endIf
Title: Re: [WIP] no name yet!
Post by: roekeloos[NL] on 18-08-2009, 10:08:58
Which armies are gonna fight on this map?

axis vs brit

ok thanxs lobo
Title: Re: [WIP] no name yet!
Post by: [F|H]Deek_101 on 18-08-2009, 11:08:55
You should edit your top post and put some more information on the map in. Like where it is set, armies, minimap and pictures. We really can't judge the map by 2 pictures.
Title: Re: [WIP] no name yet!
Post by: roekeloos[NL] on 18-08-2009, 14:08:37
You should edit your top post and put some more information on the map in. Like where it is set, armies, minimap and pictures. We really can't judge the map by 2 pictures.

yes i do that when im home and its not a historical map so i have no idea yet!
Title: Re: [WIP] no name yet!
Post by: Slayer on 18-08-2009, 16:08:03
axis vs brit

Which axis army?
Title: Re: [WIP] no name yet!
Post by: roekeloos[NL] on 18-08-2009, 17:08:19
axis vs brit

Which axis army?

german
Title: Re: [WIP] no name yet!
Post by: Sorken on 18-08-2009, 21:08:12
Your buildings look dark since you ahve a too low value for "GIFillIntensity" and since this is not stored in the con files Lobo's suggestion sadly wont help. But its easy to fix, so fear not:

Just find GIFillIntensity under Lightmapsettings[Objectmode] to something between 0.5 and 0.8.
Title: Re: [WIP] no name yet!
Post by: Lobo on 18-08-2009, 21:08:55
No, I am not wrong, GIFillIntensity defines the shadows inside the buildings (and with 0.4 could be enough). Check his pics, his statics are very dark and even in exterior surfaces
Title: Re: [WIP] no name yet!
Post by: Natty on 18-08-2009, 21:08:38
Sorken means that he must set this manually in the editor each time.. as it isn't store in the .con file, Editor will default it to 0.3 every time Editor is started.
Title: Re: [WIP] no name yet!
Post by: Sorken on 19-08-2009, 22:08:57
No, I am not wrong, GIFillIntensity defines the shadows inside the buildings (and with 0.4 could be enough). Check his pics, his statics are very dark and even in exterior surfaces
Sorry to press the case, but GIFillIntensity does effect the outside of buildings too. Picture below shows that default value (0.3) like Natty said does look very bad compared to even only slightly higher values. Also, you only need to type it in editor once, since it will store it in some secret location if you save your lightmap settings.

(http://fenring.bf1942.cl/tutorials/images/gifill03.jpg)(http://fenring.bf1942.cl/tutorials/images/gifill04.jpg)

For further reading about basic static lightmap settings please see this tutorial:

http://fenring.bf1942.cl/tutorials/light.php
Title: Re: [WIP] no name yet!
Post by: Lobo on 19-08-2009, 22:08:46
Gentlemen, I know what I am talking about, GIFillIntensity 0.3 never will get that disaster of a lightmap, the interiors will be a tad dark (but playable though) but in any case the exteriors never will be so dramatically dark like in your pic.

I use 0.4 in all my maps and I must write it each time I open the editor, I never tried to write the line manually in the files inside map/editor folder though, maybe this could store it
Title: Re: [WIP] no name yet!
Post by: Natty on 23-08-2009, 23:08:38
yes Sorken those lightmaps have bad settings in other lines as well.. I lightmapped PHL with 0.3 first but felt it a bit too dark so I upted it to 0.55 but for sure it wasnt black like that. the Default settings have other values wrong as well (some set to -1 for ex) + the actual light on statics ofcourse...

in any case, 0.3 is too low on most maps, unless you use lightsources also.