Author Topic: Ogledow unofficial Coop Support now available!)  (Read 7280 times)

Offline Michael Z Freeman

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Re: Ogledow unofficial Coop Support now available!)
« Reply #15 on: 03-08-2019, 11:08:45 »
That's just silly. Look at the way Darman has done it.

Offline VacMaster1991

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Re: Ogledow unofficial Coop Support now available!)
« Reply #16 on: 13-08-2019, 08:08:14 »
Well. I guess he will add multi and singleplayer support when he can. You could Also rename the Coop Ogledow to "Ogledow Coop" for the coop version so you can have both The MP and Goop  installed.

Offline Michael Z Freeman

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Re: Ogledow unofficial Coop Support now available!)
« Reply #17 on: 14-08-2019, 15:08:24 »
Yes. I was just being a pedantic arse really  ::).

Offline Knochenlutscher

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Re: Ogledow unofficial Coop Support now available!)
« Reply #18 on: 07-10-2019, 10:10:21 »
Thanks for this cool Map. Is a fun to play, runs fine in Coop.
Still about to sightseeing when I can, it's a pressure running Map.
When it comes to run there's pretty dense Battle, good pressing.
Spawnpoints are excellently placed, for my discomfort, but really
in a manner a good Map has. They crowl from every angle, there's no
safe place, just battle. Finally a Layout for Kingtiger, where he loses
teeth if not on focus.
A nice Map for Infantry too, you never run out of jobs.
"Klaatu... verata... n... Necktie. Nectar. Nickel. Noodle."

Offline Gregb1955

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Re: Ogledow unofficial Coop Support now available!)
« Reply #19 on: 04-11-2019, 04:11:04 »
Hi garylee,
Great game, played it for hours.
Thanks,
 Greg.
« Last Edit: 13-11-2019, 11:11:03 by Gregb1955 »

Offline garylee

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Re: Ogledow unofficial Coop Support now available!)
« Reply #20 on: 05-01-2020, 17:01:51 »
guys,

0.3 beta is uploaded. a few changes were made and you may tell me which version is better after trying it. ;) ;)

Offline Gregb1955

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Re: Ogledow unofficial Coop Support now available!)
« Reply #21 on: 06-01-2020, 05:01:11 »
Played as Axis for about an hour with latest version.  Definitely a step up from previous one! Bots man the mg’s and anti-tank.
I Thank you.

Offline RayderPSG

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Re: Ogledow unofficial Coop Support now available!)
« Reply #22 on: 06-01-2020, 12:01:44 »
I hope devs contact you and make this one official! Great job dude!

Offline Oberst_Kroenen

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Re: Ogledow unofficial Coop Support now available!)
« Reply #23 on: 07-01-2020, 18:01:34 »
Nice work! Will give it a spin this weekend.

Offline Gregb1955

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Re: Ogledow unofficial Coop Support now available!)
« Reply #24 on: 08-01-2020, 05:01:30 »
Played a few more hours as the Axis. The pivotal capture point is the Estate building. I notice the building has extra MG positions added inside from the previous version. It needed them to make the capture harder. I found it still too easy to run in the front or back door and take out the bot manned MG’s. Just a suggestion, but could those extra MG’s be mounted at those doors? Also could one of the spawn points include a stug iii g?
Keep up the good work, thanks. ( Just read about the battle, only Pz Iv and Tiger II’s involved)
« Last Edit: 08-01-2020, 07:01:39 by Gregb1955 »

Offline garylee

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Re: Ogledow unofficial Coop Support now available!)
« Reply #25 on: 08-01-2020, 14:01:35 »
Yup. I can add some more extra mg at doors of estate, or more simple way is put it at the end of the long corridor so bots can guard the exits with minimal mgs ( because i dont want to add too many mgs inside the building)

Offline garylee

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Re: Ogledow unofficial Coop Support now available!)
« Reply #26 on: 08-01-2020, 14:01:58 »
I have some more questions in optimizing this coop map...
1. if i change the map mode to push mode, will this help improve the ai to organise attack better?

2. Since in history there were no panthers involved.. so i changed those panthers to king tigers. But it seems king tigers are too invincible so i think 3 king tigers with the rest of tanks to be Panzer IV with skirts.. what do you guys think about this?

3. How to force the ai infantry to attack estate more aggressively? Now the ai will only try to reach there via vehicles and at most 3-4 germans enter estate at once

Offline Gregb1955

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Re: Ogledow unofficial Coop Support now available!)
« Reply #27 on: 09-01-2020, 00:01:24 »
I can only say that it’s a fine balance between realism ( actual historic battle) and game play. After reading about the battle, the KT’s got knocked out from side on, and most of the unit was destroyed. Surprised me! I can’t help you about the other questions. But it’s interesting watching your journey with this map project.

Offline jan_kurator

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Re: Ogledow unofficial Coop Support now available!)
« Reply #28 on: 10-01-2020, 06:01:32 »
Gary, you will be more likely to get answers on our Discord. Not many people use forums anymore. Sadly, we don't have any active SP/COOP devs, but as far as I know:

1. Bots don't care about push mode and may occasionally attack crossed out flags I think? They sometimes do that with main bases you can't capture.

2. Three KTs and mix of Panzer IV with and without skirts sounds like reasonable mix of vehicles. Panthers were only added to online version of the map due to balance reasons. Map turned out to be too difficult for the attackers.

3. Sadly, there is no way. Forcing bots to do stuff is the biggest problem of SP in BF2 engine.

Offline Ts4EVER

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Re: Ogledow unofficial Coop Support now available!)
« Reply #29 on: 10-01-2020, 13:01:06 »
Note that the Panthers will be gone again next version anyway.