Author Topic: FH2.4 First Immpressions  (Read 24669 times)

Offline IrishReloaded

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Re: FH2.4 First Immpressions
« Reply #15 on: 15-07-2011, 23:07:17 »
dont recognice the new wounded screen at all, it just turns little little little red, thats all, liked the older more.
tanks are nice and tricky, you need to get used to which will need some time.

Offline Mayhemic.MAD

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Re: FH2.4 First Immpressions
« Reply #16 on: 15-07-2011, 23:07:04 »
no more " fire in the hole" when firing handgrenade. good and bad :(

to counter this, the command rose now has "incoming" as the central message, instead of "charge" as previously.
So you can easily yell "take cover" just after a throw, if you want to.
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Offline Excavus

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Re: FH2.4 First Immpressions
« Reply #17 on: 15-07-2011, 23:07:10 »
Out of all the 8 rounds I've played so far on the new maps, the Germans have won EVERY SINGLE ROUND. I'm not exaggerating here, they actually did win every round with a significant ticket lead.

Offline TheRevoluzer

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Re: FH2.4 First Immpressions
« Reply #18 on: 15-07-2011, 23:07:29 »
I had several crashes and I am using the patched version...
Does the patch cause my game to get instable? I had at least 3 CTDs  :(

Offline THeTA0123

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Re: FH2.4 First Immpressions
« Reply #19 on: 15-07-2011, 23:07:04 »
i have rather mixed impressions

German tanks..........Flatten simply everything in there way now.
The allied maps where the allies have to assault are brutal and pretty impossible to play.
Bastogne is a easy win for the germans. 2 flags captured and the allied bleed already starts. Tonnes of panzers and NO way at all to flank them.

8 losses in a row on 3 diffrent servers.... This says something. Dont come with that pitty excuse off "you need to learn how to play the map" It is always that excuse.
 We had allied teams with tonnes of experienced players and beta testers..........And all failed miserable with the germans winning with HUGE ticket diffrences.

Allied offensive maps? Much more kills for germans
German offensive maps? again much more kills for the germans. This has also, always have been on FH2 maps... Excluding gazala and aberdeen...

Visual wise everything is a milestone ahead and you wouldnt even say this is BF2...
But balance wise, i had my fears. Aswel as others..And i saw them become reality.
« Last Edit: 15-07-2011, 23:07:48 by THeTA0123 »
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Offline Wulfburk

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Re: FH2.4 First Immpressions
« Reply #20 on: 15-07-2011, 23:07:32 »
been loving it so far!

Sadly, my damn 1.9 ghz Single core processor cant run the new maps so well...   :(

Offline DLFReporter

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Re: FH2.4 First Immpressions
« Reply #21 on: 15-07-2011, 23:07:59 »
I had several crashes and I am using the patched version...
Does the patch cause my game to get instable? I had at least 3 CTDs  :(

Good question, I'm using the full install and haven't had a single CTD the entire evening.
I always use clean installs. Incrementals are just too freaky...
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Offline Eglaerinion

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Re: FH2.4 First Immpressions
« Reply #22 on: 15-07-2011, 23:07:45 »
Out of all the 8 rounds I've played so far on the new maps, the Germans have won EVERY SINGLE ROUND. I'm not exaggerating here, they actually did win every round with a significant ticket lead.
Doesn't mean an awful lot. I played 4 rounds sofar.
Meuse, German win
Bastogne, US win
Hurtgen, US win.
Vossenack, German win.

PS. an added benefit of the stats is that it will give a clear indication of bias in the long run.
"The wolves will come again."

Offline THeTA0123

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Re: FH2.4 First Immpressions
« Reply #23 on: 15-07-2011, 23:07:57 »
Out of all the 8 rounds I've played so far on the new maps, the Germans have won EVERY SINGLE ROUND. I'm not exaggerating here, they actually did win every round with a significant ticket lead.
Doesn't mean an awful lot. I played 4 rounds sofar.
Meuse, German win
Bastogne, US win
Hurtgen, US win.
Vossenack, German win.
Come to Hslan......we had ace players on the allied team and we got Flattend every single round
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Offline IrishReloaded

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Re: FH2.4 First Immpressions
« Reply #24 on: 15-07-2011, 23:07:49 »
used the 2.3-2.4 patch and all ran smoothly.

just testing different stuff in singleplayer. cobra, planes.
rockets of thunderbolt nice, bombs of mustangs looks like napalm, BUT
if you crash a plane, nothing happens on the ground, just a wreck, no explosion! So crashing planes dont do any damage -.- dont like

hellcat  reverse gear still so damm slow.
why were the seats of tanks reduced, I cant even take my squad with me now. And why do soldiers sit at Panther at the frontfenders when there was much more space to seat at the engine deck. Edit: And why does Panther A have more seats then Panther G----

Love the new sounds of planes, the flashes of mgs, and handling seems to be improved too (need more detailed looking here)
so going to bed now, I will give a detailed and long after action report on wednesday, with all my pros and cons.
« Last Edit: 15-07-2011, 23:07:21 by eXavs IrishReloaded »

Offline DLFReporter

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Re: FH2.4 First Immpressions
« Reply #25 on: 15-07-2011, 23:07:30 »
Out of all the 8 rounds I've played so far on the new maps, the Germans have won EVERY SINGLE ROUND. I'm not exaggerating here, they actually did win every round with a significant ticket lead.
Doesn't mean an awful lot. I played 4 rounds sofar.
Meuse, German win
Bastogne, US win
Hurtgen, US win.
Vossenack, German win.
Come to Hslan......we had ace players on the allied team and we got Flattend every single round

Funny, he was with me on HSLAN and I got a 4:4 win/loss stat for the entire 8 rounds I played since 2.4 went live.
You were there as well iirc.  ;D
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Offline nvrsummer2

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Re: FH2.4 First Immpressions
« Reply #26 on: 15-07-2011, 23:07:45 »
Out of all the 8 rounds I've played so far on the new maps, the Germans have won EVERY SINGLE ROUND. I'm not exaggerating here, they actually did win every round with a significant ticket lead.

Maybe because its the same guys? Just some good players that stay on same side? Was it the same server and all 8 games in a row?

Offline nvrsummer2

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Re: FH2.4 First Immpressions
« Reply #27 on: 15-07-2011, 23:07:30 »
Just like every other release, im having trouble getting guys to squad up and work together. Im right there talking to them, they jump right in a vehicle ALONE and drive off to their death. I mention teamplay and staying together. And these little pricks tell me to fuck off.

Ingame im Panzer_Pimp, I usually create or join any squad labeled 'Teamplay'. Look for me, We had a good sequence on one map where 2 squads moved along a road, squad 2 on left, squad 3 on right. Squad 2 came in head on and supressed, while 3 flanked and took the flag! I seriously yelled how cool that was!

Offline Mazz

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Re: FH2.4 First Immpressions
« Reply #28 on: 16-07-2011, 00:07:29 »
Infantry combat seems pretty damn great, the changes there seem entertaining in all aspects.

Tank combat is fun but really, as said, a good German tanker in the Panther/Heavies can put himself in a position to not get flanked, and decimate. Not saying the 1% side shot was a good thing, but its pretty gay that the tank is giving the dude the score and hes not earning it like he would have to in a PIVH or Sherman 76. I can explicitly guarantee that on a map like Totalize you'll see the differences from 2.3 to 2.4.
I don't want to hear the realism argument because I know how it works (probably better then most who will try an make said argument), I'm just saying that your average player will not enjoy having his shit handed to him and not be very capable to do anything about it unless he can find a plane or the 1-2 allied vehicles that can touch them frontally. I'm sure the Jumbo can do something similar, but the 76 is on 1 map that I can tell.

 Turrets will take some getting used to, still kinda on the fence on this one, the jumpiness of when you go over the limit is very irritating, wish it was just a straight limit to movement. Seems good though.

New sounds, explosions and effects are top notch.
« Last Edit: 16-07-2011, 00:07:05 by Mazz »
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Offline ajappat

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Re: FH2.4 First Immpressions
« Reply #29 on: 16-07-2011, 00:07:43 »
-Looks better on medium settings than on high setting before. Too bad my comp can't run high  :(
-Many hand held weapons had receaved some love. I can finally hit with garand sights and Breda modello 30 and thompson now have more comfortable recoil.
-Tank turret traverse with mouse feels weird, but on the other hand I like it. Makes tanks more like tanks and less like mechas.
-Improved sounds <3
-Maps were great, with exception of Meuse where germans steam rolled allies. I wait for next time to see how it plays.

Gameplay in general changed to better direction. Like I suspected on one of "Road to..." topics, this really was best FH2 patch ever. Thank you devs!
« Last Edit: 16-07-2011, 00:07:18 by ajappat »