Author Topic: Map. (teaser)  (Read 8753 times)

Offline ksl94

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Re: Map. (teaser)
« Reply #75 on: 13-09-2014, 03:09:04 »
I love it so far! Please continue to work on this one, I would love to see it added to the next official update.

Offline Jimi Hendrix

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Re: Map. (teaser)
« Reply #76 on: 15-09-2014, 09:09:34 »
 I see them now sn00x.


 Very well Sir, Carry on!!

 ;)



Offline sn00x

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Re: Map. (teaser)
« Reply #77 on: 15-09-2014, 18:09:51 »
version 2.0 is out, in this version those who want to take their time and go bug questing, i would be more than thankfull. :)

http://www.filedropper.com/reichswald20

Things i want opinions on, capture times, capture value (bleed) if possible, balance of gameplay content, general bugs and issues with aestetics
« Last Edit: 15-09-2014, 18:09:18 by sn00x »

Offline Turkish007

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Re: Map. (teaser)
« Reply #78 on: 15-09-2014, 19:09:34 »
Pics are self explanative:

http://imgur.com/a/tVmix

Offline Flippy Warbear

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Re: Map. (teaser)
« Reply #79 on: 15-09-2014, 19:09:04 »
That Sherman is not an "african" tank. Orange Shermans were, to my understanding, seen in both Italy and Normandy.

Offline sn00x

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Re: Map. (teaser)
« Reply #80 on: 15-09-2014, 19:09:31 »
You are using two different versions somehow, look at the teams on your pictures. British and Canadian? v2 doesnt contain canadians, nor the "cabin" flag. Thus some of your bugs are not there anymore :)

As flippy said, that was to my understanding aswell about the sherman. the M3 was used slightly on the westfront, allso by british forces. Now i cant help that there isnt an westfront texture for it :)

Minimap fixed.

ABC fixed.

Metal fence at bunker fixed.

Offline Ts4EVER

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Re: Map. (teaser)
« Reply #81 on: 15-09-2014, 20:09:22 »
About the tanks: The M3 Grant was not used in a combat role anymore at this point. The brown painted Shermans were rare, because most British tanks began to be painted olive green in preparation for DDay.

Offline sn00x

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Re: Map. (teaser)
« Reply #82 on: 15-09-2014, 20:09:10 »
Not m3 tank, White scout car.

Offline Ts4EVER

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Re: Map. (teaser)
« Reply #83 on: 15-09-2014, 20:09:34 »
I see. AFAIK that was used by British Forces late in the war, but the skin is an American 1943 one. You could check if maybe the Russian skin for it is in the public build, these get sometimes packed by mistake. That one is better suited for late war.

Offline sn00x

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Re: Map. (teaser)
« Reply #84 on: 15-09-2014, 21:09:40 »
Yeah, ill look for it :)

Offline sn00x

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Re: Map. (teaser)
« Reply #85 on: 19-09-2014, 00:09:50 »
I keep getting a CTD without error at 14 %, checked mapdata, replaced with known working version no change.

resaved overgrowth in editor, no change. Replaced with known working, no change.

Checked gameplayobjects, replaced. No change.

out of ideas here..

Maybe presume it jumps to 15% and try failchecking at this % ?

Offline Mudzin

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Re: Map. (teaser)
« Reply #86 on: 19-09-2014, 01:09:45 »
1. How many overgrowth objects do you have on your map?
2. Are you sure that you dont have overgrowth on the secondary terrain?

Offline sn00x

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Re: Map. (teaser)
« Reply #87 on: 19-09-2014, 12:09:47 »
16000, yes.

Offline hitm4k3r

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Re: Map. (teaser)
« Reply #88 on: 19-09-2014, 13:09:10 »
Try starting the map in windowed mode and see what kind of message you get. You can set the windowed mode up in the launcher.

Offline Stubbfan

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Re: Map. (teaser)
« Reply #89 on: 19-09-2014, 15:09:00 »
For errors that does not show, use the debugger i sent you and save alot of time.