oh, now I know what I did wrong... I setup SP, but not COOP and then went off to start at COOP game.
So I think it should work now...
thanks
EDIT (30th November, 2009)
So anyone figured out what besides the UC and Sherman cause the map to crash?
Is it ze-Germanz
Tried it later and had the single longest game so far experienced with tanks from both sides going up in smoke.. it was epic - Battles involving 3 tanks a side on either side, Tigers, Panthers and Panzers versus the firefly, Sherman V and Cromwell... And Tigers! being taken out too... First time experiencing that in such quantities - I lost one to a well placed shot from a mobile 6pnr
Anyhoo, I wanted to see the KT in action, and not knowing what conditions spawned it, I tried fingers-crossed so that the game went on long enough - I played it for close to 45 minutes without a CTD, no KT
I caused the Germans to cap all bases up to the British hom-base i.e excluding that base, no KT - I tried in reverse, I got the Brits capping everything including The town and leaving only 2 German capp-able flags
We had a Tiger, 2 panthers, 2 Panzers and one or 2 Stugs and I can't recall what on the Brit side cuz the game CTDed just then
Helps narrow it down as to what could have caused that CTD... ? And how do you get the KT to appear?!
Further Edit
So I noted a few general AI issues here... What can possibly slow the game is limited path-maps around the rail track... Vehicles feel obligated to go over the bridge, when they could just as easily go over the track... Its not fancy, but it stops the bottlenecks at the rail track and potential deathtrap for German hanomags against British tanks.. same for the alcove... Most tanks going at full speed, including the slow Tiger can drive right over the dikes.
Also, the allies, not just in this map, have a habit of getting into shermans, V and M1A1s and just remaining at the base for a long time.... Sometimes infantry does too... just standing at the main allied base