Author Topic: Operation Cobra 64  (Read 23212 times)

Offline Ts4EVER

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Re: Operation Cobra 64
« Reply #195 on: 08-02-2018, 22:02:47 »
Balance changes for next patch:

Operation Cobra balance changes
- Germans get Panzerfausts in their AT kits
- American tanks don't spawn at windmill or farm anymore if they control the town flags
- Replace 1 Marder with another mobile AA gun

I already did that in July 2017, will be in the next patch.

Offline Sandre

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Re: Operation Cobra 64
« Reply #196 on: 08-02-2018, 22:02:25 »
THX!

We had some discussions about this map with our admins. Keep it in or sort it out and wait for the next patch.

Offline CaproGreene

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Re: Operation Cobra 64
« Reply #197 on: 24-08-2018, 13:08:04 »
from release notes 2.53 and above:

Operation Cobra
---------------
64 layer;
- Germans get Panzerfausts in their AT kits
- American tanks don't spawn at windmill or farm anymore if they control the town flags
- Replace 1 Marder with another mobile AA gun
- All planes have the same spawntime


But it is watermill.
« Last Edit: 18-01-2019, 10:01:01 by CaproGreene »

Offline CaproGreene

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Re: Operation Cobra 64
« Reply #198 on: 24-08-2018, 13:08:48 »
1) Remove the ammo box from the church. It is only a platform to and for s mine droping out of the church.

1 or 2 perons in the church can disrupt the whole gameplay here. There are plenty of other ammo boxes in the town.

2) The flakvierling, west of Crossroads is in a strait line from US airfield. Its very easy to destroy it with a plane. And it hasnt a good angle to the east cause of the barn.
Maybe it can be removed to the fields east of Crossroads.

3) The tanks at Trainstation are so vulnerable to the P-51s and P-47s. Is it possible to give them a shelter. Or place that flak 4ling from Crossroads there /closer there.
« Last Edit: 24-08-2018, 13:08:46 by CaproGreene »

Offline CaproGreene

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Re: Operation Cobra 64
« Reply #199 on: 18-01-2019, 10:01:38 »
Balance changes for next patch:

Operation Cobra balance changes
- Germans get Panzerfausts in their AT kits
- American tanks don't spawn at windmill or farm anymore if they control the town flags
- Replace 1 Marder with another mobile AA gun

I already did that in July 2017, will be in the next patch.

What is the use of the AT kits at watermill and Farmhouse when US caps both flags?

Even with both flags permanently crossed out, German troops can still mine the bridge at watermill,  the exit from Farmhouse and the spawning tanks at the mentioned flags. In my opinion these AT/mine kits were for defending the flags. Now you see more that the kits are used for disrupting gameplay.....

Offline jan_kurator

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Re: Operation Cobra 64
« Reply #200 on: 18-01-2019, 19:01:30 »
They seem to be left overs from times when those flags weren't locked  ???

Offline Matthew_Baker

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Re: Operation Cobra 64
« Reply #201 on: 11-05-2020, 20:05:01 »
2.56 Changelog Operation Cobra 64 (big overhaul edition)

-New Light Settings
-Push Removed, changed to 5 flag conquest where holding 3 flags causes the other team to bleed.
-Farmstead flag starts neutral and does not affect the ticket bleed. Capturing Farmstead will spawn reinforcements
-Plane & Tank Assets overhauled to be more balanced
-Added BF109G2
-New Texture for M4A3 Sherman
Spoiler
-New Texture for Panzer IV
Spoiler
-M1A1 Flamethrower pickup kit removed
« Last Edit: 13-05-2020, 18:05:12 by Matthew_Baker »