Author Topic: Anctoville 64  (Read 14546 times)

Offline hankypanky

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Re: Anctoville 64
« Reply #30 on: 15-02-2010, 06:02:17 »
I really think this should have squadleader spawn, many seems to dislike this map because of the unorganized BF42 deathmatch feel. Also what's up with M3a1 requiring 2 panzerfausts to kill when hanomag takes one piat?
I think its a glitch, once I shot it with panzerfaust, and it was smoking. But when I shot a fresh one it totally died. Funny the apcs can take two hits, but the Cromwell and the Sherman take one :)
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Offline Thorondor123

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Re: Anctoville 64
« Reply #31 on: 15-02-2010, 13:02:57 »
You must hit the APC's engine or other vital parts. Molten metal jet through the wall of the open passenger compartment doesn't really damage the vehicle.

Tanks are small closed space where HEAT hit would cause lot more trouble.
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Offline sniper77shot

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Re: Anctoville 64
« Reply #32 on: 15-02-2010, 19:02:09 »

Germany can win.

Offline Ts4EVER

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Re: Anctoville 64
« Reply #33 on: 15-02-2010, 22:02:41 »

Offline Natty

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Re: Anctoville 64
« Reply #34 on: 22-02-2010, 21:02:22 »
Oh really?

http://fh2.bfstats.info/map.php?map=anctoville_1944&maptype=64

Seems they win not too rarely.

what are you talking about? that link points to a site telling 70 rounds of anctoville is 35/35 for GB and DE... perfect balance  :)

Offline Ts4EVER

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Re: Anctoville 64
« Reply #35 on: 22-02-2010, 21:02:38 »
Yeah, that's why I said not too rarely.

Offline THeTA0123

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Re: Anctoville 64
« Reply #36 on: 22-02-2010, 22:02:48 »
Replace the useless PIAT pickup kit and place some Sten gun kits with No69 grenades!
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Offline Frnz.nl

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Re: Anctoville 64
« Reply #37 on: 25-02-2010, 12:02:46 »
I really think this should have squadleader spawn, many seems to dislike this map because of the unorganized BF42 deathmatch feel. Also what's up with M3a1 requiring 2 panzerfausts to kill when hanomag takes one piat?

+1
It's a map with potential, but at this point it is just total chaos. I think the map would be better of with spawning enabled on the squad leader. You also might want to move the spawn points closer to the flags their related to.

And maybe it's an idea to think about removing one of the "Secteur Nord" or "les Fermes a l'Est" flags. Often I'm just running around to capture a flag the enemy has just taken only to find the flag undefended. It's a real capture the flag game then, but without the fighting.

Offline Beaufort

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Re: Anctoville 64
« Reply #38 on: 05-03-2010, 12:03:28 »
I really think this should have squadleader spawn, many seems to dislike this map because of the unorganized BF42 deathmatch feel. Also what's up with M3a1 requiring 2 panzerfausts to kill when hanomag takes one piat?

+1
It's a map with potential, but at this point it is just total chaos. I think the map would be better of with spawning enabled on the squad leader. You also might want to move the spawn points closer to the flags their related to.

And maybe it's an idea to think about removing one of the "Secteur Nord" or "les Fermes a l'Est" flags. Often I'm just running around to capture a flag the enemy has just taken only to find the flag undefended. It's a real capture the flag game then, but without the fighting.

I realy don't know about SL spawn. It's worth trying I guess. Nobody came up with a good argument to keep the "classical" way so far...

But I think "les Fermes à l'Est" should be the farm (with an mg 42 in the window just like FHT's version of the map) and not the field. The field is too close to Mairie : sometimes, you just have to make a few steps from your spawnpoint to shoot the ennemy's :P ... And It would make it easier for the germans to defend the farm and "les écuries"... The map would then become a real defensive arm-wrestling match with some epic battle at Mairie or Church to inflict the bleed.

... and by the way I think the minimap shows water where there is not, at the right of Mairie and below the farms i'm talking about...
« Last Edit: 05-03-2010, 13:03:37 by Spitfire »

Offline Ionizer

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Re: Anctoville 64
« Reply #39 on: 05-03-2010, 21:03:29 »
Any chance the Control point names will be translated into English?  I know its great to see French names and stuff, but whenever you have to stammer out "Panther at Les...Les Ec...  Les Miserables  Les Ecu... fuck it: the East flag!" over VoIP it gets kinda annoying.  Actually, I'm not even sure I want them changed, but: for example, I have no idea which flags Spitfire is talking about above.  Also, the special "Gameplay Tactics" type part of the loading screen calls the control points by their English translations, which is confusing.  For example: it talks about the "Church" flag instead of "Eglise."  Maybe just make it consistent?

Again, I'm not even sure I really want them changed, since it adds a uniqueness to the map (you know, besides the rain and No-SL spawn)...
 

Offline Frnz.nl

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Re: Anctoville 64
« Reply #40 on: 15-03-2010, 20:03:44 »
I really think this should have squadleader spawn, many seems to dislike this map because of the unorganized BF42 deathmatch feel. Also what's up with M3a1 requiring 2 panzerfausts to kill when hanomag takes one piat?

+1
It's a map with potential, but at this point it is just total chaos. I think the map would be better of with spawning enabled on the squad leader. You also might want to move the spawn points closer to the flags their related to.

And maybe it's an idea to think about removing one of the "Secteur Nord" or "les Fermes a l'Est" flags. Often I'm just running around to capture a flag the enemy has just taken only to find the flag undefended. It's a real capture the flag game then, but without the fighting.

I realy don't know about SL spawn. It's worth trying I guess. Nobody came up with a good argument to keep the "classical" way so far...

...

It was worth trying for sure. But right now even some of the best squads are fragmented with squad members often running around in different directions. I believe that with the SL-spawn people are more encouraged to operate as a squad. Might be a step towards a more structural gameplay on this map..

Offline Grober

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Re: Anctoville 64
« Reply #41 on: 22-06-2010, 18:06:54 »
I see in this map 2 problems


First. British has a very hard way to take and hold for first 2 min first flag (mostly fontein)
Second. Germans can't stop british after they take fontein and flow over city!


So for first problem i suggest spawn able halftrack needs come back! Allso i suggest some tank. But not from begining. Somthing like 5 mins before its gona spawn.

For second problem i suggest to take farm brist needs to have nord. Also meby some tank when germans are losing marie and church ? because that panther fail in city

Offline Laffey

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Re: Anctoville 64
« Reply #42 on: 19-07-2010, 01:07:58 »
I think Panzer4 shouldnt spawn at the start and maybe the Brits should get the Recce Stuart (the one with 2 MG) at the start to signify the leading elements of the division

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Offline Ts4EVER

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Re: Anctoville 64
« Reply #43 on: 19-07-2010, 02:07:42 »
The Panzer IV is an oversight we missed during testing, it will be fixed in the next patch.

Offline THeTA0123

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Re: Anctoville 64
« Reply #44 on: 19-07-2010, 16:07:48 »
I think Panzer4 shouldnt spawn at the start and maybe the Brits should get the Recce Stuart (the one with 2 MG) at the start to signify the leading elements of the division
a PZIV at the start? Ow yes let the killwhoring begin...

Then their should be a 6PDR at the start aswel. Because really, if that PZIV reaches the first flag, it will be impossible to kill because you cant get behind it
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