Author Topic: Anctoville 64  (Read 14565 times)

Offline Toddel

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Anctoville 64
« on: 11-01-2010, 16:01:48 »
"If you have a suggestions or want to give us some Feedback about this Map you can Post it here!"

Offline Steel_Lion_FIN

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Re: Anctoville 64
« Reply #1 on: 11-01-2010, 19:01:40 »
Can't play the map, the framerate is hidious, and i think it's because of the number of objects and the rain effect.

Nice layout though.
I'd rather play Kimble with my ass!


Offline Torenico

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Re: Anctoville 64
« Reply #2 on: 11-01-2010, 21:01:11 »
Disable AA and Lightning.

It runs bad if theres 64, but that only happens when i just joined the game, after a minute the FPS returns to normal, and that means, time to kick ass.


Offline Guderian

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Re: Anctoville 64
« Reply #3 on: 11-01-2010, 23:01:24 »
Can't play the map, the framerate is hidious, and i think it's because of the number of objects and the rain effect.

Nice layout though.

Please post your PC specs.

Offline Deadmonkiefart

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Re: Anctoville 64
« Reply #4 on: 12-01-2010, 00:01:26 »
I get a really bad framerate on this map in particular.  Here are my system specs: Windows XP Pentium 4 CPU 2.79Ghz 2.0Gb RAM NVIDIA Geforce 8600 GT.

Offline Kelmola

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Re: Anctoville 64
« Reply #5 on: 12-01-2010, 00:01:38 »
For me, turning the "Effects" to low were the key. I can run everything else, including Filtering, on Medium and 2x AA on.

Before 2.2 I managed to keep Textures at High, but Cagny area in Op Goodwood lagged too much with that, so dropped them to Medium as well. When 2.25 came, Anctoville and the town area in Villers Bocage were still lagging, so started to experiment again.

Disabling Lighting or Shadows isn't really recommended, indoors will look absolutely hideous after that (bright white, for example, or poisonous green; think the original Wolfenstein 3D but without even pre-drawn shadows), lowering the Effects will do the same trick and is hardly noticeable.

Specs: AMD3000+ 32bit single-core, 2GB RAM, GF7600 AGP 256MB, WinXPSP3.

Offline Desertfox

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Re: Anctoville 64
« Reply #6 on: 12-01-2010, 02:01:32 »
I can play it with 2.1Ghz processor 8500GT 1gig DDR2-800  8) so the map reall won't cause people trouble unless they can barely run FH2

Offline General Tso

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Re: Anctoville 64
« Reply #7 on: 12-01-2010, 03:01:48 »
Unplayable for me, I will turn the effects down to low next time I play.  Here are my specs:

AMD 3200+ 64 Bit processor
1.5 GB of RAM
7800GS w/256MB RAM
WinXP SP3

Edit:  I lowered the effects setting and the FPS was 15-18.  I have a feeling that the FPS meter doesn't go below 15.   :(
« Last Edit: 12-01-2010, 04:01:04 by General Tso »

Offline otolikos

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Re: Anctoville 64
« Reply #8 on: 12-01-2010, 17:01:28 »
For those who have low fps on anctoville and not on other maps, try to set audio to software mode and disable eax.It helps in lot of cases.

Offline tosh

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Re: Anctoville 64
« Reply #9 on: 14-01-2010, 12:01:32 »
Phenom II x2 550
Radeon HD4850
DDR3-1333 4GB
x-fi xtreme gamer
WinXP SP3

EAX ON / Ultra High = 60-65fps
EAX ON / High = 97-98fps
EAX ON / Middle = 97-98fps
EAX ON / Low = 99.9fps
EAX OFF / Ultra High = 60-65fps
EAX OFF / High = 97-98fps
EAX OFF / Middle = 97-98fps
EAX OFF / Low = 99.9fps

change sound card, auzentech x-fi forte 7.1
EAX ON / Ultra High = 65-70fps

Offline otolikos

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Re: Anctoville 64
« Reply #10 on: 14-01-2010, 21:01:53 »
thx for this. :)

Offline General Tso

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Re: Anctoville 64
« Reply #11 on: 15-01-2010, 00:01:09 »
Just bump it off Ultra High and get a 30+ framerate increase.  Interesting.  I bet the phantom Kubelwagen/Jeep clutch noises will disappear, too (although they aren't on this map).

Offline Knitschi

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Re: Anctoville 64
« Reply #12 on: 15-01-2010, 14:01:14 »
Changing to software mode solved the problem for me. I had 15 fps and it was unplayable. Now I have 30 or more and it is not perfect but playable. I think I have ultra high quality and EAX enabled. When I played the map for the first time I was afraid I had to retire from FH2 until I get a better PC. I am so relieved now!  ;D

Can someone tell me what the difference between the software mode and the hardware mode is. Is there an audible difference or is it only that in software mode the sound is computed by the cpu.

Offline General Tso

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Re: Anctoville 64
« Reply #13 on: 15-01-2010, 17:01:09 »
I'll venture a guess and say that hardware mode forces your sound card chip to most of the work processing the sound.  In theory, this should save CPU cycles and improve performance.  But maybe with ancient computers (i.e. single core CPUs), this is no longer the case.  With more computing power with multiple core processors, software might be the way to go...?  I'm confused.

Offline Alberto22

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Re: Anctoville 64
« Reply #14 on: 15-01-2010, 18:01:23 »
very beautiful map, works perfectly for me
but need more teamplay