Author Topic: Player base development - How do we keep this mod alive?  (Read 11184 times)

Offline Airshark79

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Re: Player base development - How do we keep this mod alive?
« Reply #150 on: 06-07-2014, 18:07:58 »
Bardia is not "balanced quite ok"
Yes, it is balanced very well in fact.

Even if it is 50-50 it is balanced around baserape. Either italians or Brits

I haven't been baseraped on Bardia since 2.46 update on the british side. And baseraping the Italians is the whole point of the map, isn't it?

Not so much when the baseraped map is Wadi outpost.

Offline Paavopesusieni

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Re: Player base development - How do we keep this mod alive?
« Reply #151 on: 06-07-2014, 22:07:08 »
How to schedule maps? Let me tell you.

Firstly, always different front after another and never same front again until all have been gone trough. For example western front, NA front, bulge front and then again. Later when we get eastern front then put it into the mix. You never get bored by the scenery and get totally new toys to play with.

Secondly, always different style of map, in similar fashion. First all out vehicle battles (El Alamein), then tight infantry fighting (Purple Heart Lane), then something like Meuse River and followed by Tunis. In this fashion player gets to experience the diversity of Forgotten Hope.

Haven't played FH2 in a long while, been quite busy IRL and I do not have even BF2 installed (still don't get it why it ain't freeware already). By will surely check out Eastern front when it comes out. One of my pet hates always was that servers never exploited the huge diversity FH has to offer. If servers would rotate maps like I suggested at least I'd be more interested.


Offline Slayer

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Re: Player base development - How do we keep this mod alive?
« Reply #152 on: 06-07-2014, 23:07:00 »
^plus, if forced teamswitch is ON, then put an allied attackmap after an allied attackmap, because if you don't, the teams have to do the same job everytime.

Offline GeoPat

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Re: Player base development - How do we keep this mod alive?
« Reply #153 on: 07-07-2014, 00:07:27 »
Forum posters from Europe to go on the WaW server and check their ping before assuming that only a European based server is adequate for them to play on.  The new WaW server is located in New York and is very powerful.  Europeans should get better ping on WaW than Americans get on 762.  Personally I don't find the ping difference to be that big of an issue when I play on 762, you just have to adapt your play style a little.

WaW already runs more small maps and wouldn't have a problem with a different map rotation order or map voting.  We need more choices in FH2 and Europe-based is not the only answer.

Offline Airshark79

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Re: Player base development - How do we keep this mod alive?
« Reply #154 on: 07-07-2014, 00:07:25 »
Another point to make on being squadleader in FH2.

I love being one. And I love being active. I enjoy using the voip. I love to get people following my orders to win a map.

But I loathe the consequences, and the unrealistic pressure. Once you turn into one you are supposed to be a mobile spawnpoint 50-60 meters away from the enemy flagzone. Because one, just one rifle hit on you can botch the whole plan on your assault to the said base.

It is the same when being a tanker, especially on the normandy maps, where there are bazookas. The TTK is so low that you are forced to stay away, and generally fending yourself off from the satchel runners, because there is no point in protecting the tank you are in from the friendly infantry perspective.

Today I had three rounds which were all not so neat that caused me to ragequit. Also rifle combat for medium pingers(75-100) don't work like a charm, you've got to aim ahead. I always am more comfortable with HE weaponry(tanks), mg's and smg's.

I will be cheking out the waw sever in the game nights.

Offline BroskiDerpman_AnY

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Re: Player base development - How do we keep this mod alive?
« Reply #155 on: 07-07-2014, 07:07:54 »
Slight thread necro, I've created a new account on the forums but I've been here for quite a while.

I'm getting into BF2 again and wanted to play my favorite FH2 mod again also.

Was reading the FAQ, and some threads... bear with me it's like 2 AM for me, don't ask me why I suddenly got interested into BF2 again :P Perhaps it was just thoughts about my old ragdoll tweaking and my obssesion back then with ragdolls.

(I have been absorbed into Total War for quite a while and I've epically failed at some MP tournaments... XD)

So I read about the GameSpy stuff etc, just got a question or two to ask.

I read around the Project Reality forums and they mention how they fixed the GameSpy issue and FH2 also shares this new stuff. So does that mean when one installs the mod they create an mp profile or whatever it was in BF2 (Can't remember anymore, it's been a while) I can hop on?

If not what do I need to do so I can play FH2 MP?

Apologies if this has been answered, I might have some more questions later too.

First off though I will re read some of the threads ala FAQ threads.

Cheers.

« Last Edit: 07-07-2014, 07:07:23 by BroskiDerpman_AnY »

Offline Airshark79

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Re: Player base development - How do we keep this mod alive?
« Reply #156 on: 07-07-2014, 08:07:33 »
So I read about the GameSpy stuff etc, just got a question or two to ask.

You can download and play like usual, as long as, i think, you have your cd-key.
« Last Edit: 07-07-2014, 08:07:17 by Airshark79 »

Offline djinn

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Re: Player base development - How do we keep this mod alive?
« Reply #157 on: 07-07-2014, 13:07:14 »
You know what I honestly like about the game play of Forgotten Hope? It's that the term 'horribly inbalanced' is only partly true, and partly a matter of map strategy.

I still plan to work on a Strategy guide to highlight all this, but a map like Bardia for instance, to me, is no more broken than any other map. Better looking and more 'complete' than some like St. Lo and Cobra, frankly.

But that's as much relief features like foxholes and bocage as it is gameplay.

The fact is certain things are certainties. If a team fires a lot of smoke (And with mortars firing smoke now, we have loads of that), a team can charge almost any position and overwhelm it.

The trick is coordination. Sort of like the Toys in Toy story 2 trying to open an automatic door at a toy shop by randomly jumping up and down in front of it versus doing so at the same time.

It really is about coordination. The map is as easy to beat or hard to beat as a real battlefield that looks like that would have been.
What makes it beatable is more what the team does, and how they use the environment and their equipment better than the enemy.

I find it VERY easy to get any team on any server to march in almost perfect step by simply using text chat. People - follow- orders because besides a few exceptions, people ultimately want to win the match.

It's why without fail, you'd notice the losing team suddenly go hardcore in their attack right before they lose.

It's simply a case of bringing out that aggression and tactical play EARLIER in the battle.

« Last Edit: 07-07-2014, 13:07:51 by djinn »

Offline titsmcgee852

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Re: Player base development - How do we keep this mod alive?
« Reply #158 on: 07-07-2014, 16:07:04 »
Love the Toy Story reference, I need to watch that movie again! Great post

Offline Airshark79

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Re: Player base development - How do we keep this mod alive?
« Reply #159 on: 07-07-2014, 17:07:32 »
Alright. Lets talk more about the player base. There is also another problem I noticed.

The FH2 youtube channel. Other than two most viewed(around 70k and 40k) most of the videos are a bit obscure in terms of viewership, and that puts the channel, and thus the game into the marginal game/dead mod bandwagon. But, there is also another problem. The channel: ctz99. All early trailers and most viewed videos of the game are there(Starting with 130k and down to 60k with 6 or 7 videos). It, in no way looks official and unworked on for many years. What I am trying to say is that, FH2 youtube needs more structure for a better first glance on the game, maybe a merge if possible.

Also, the gamespy speculation is big. Bigger than what people here think. It got to the top of R/gaming and neogaf and such, and most who hasn't played the game,bf and fh2 in a year has the impression that the mod and the main game are long gone already. Omaha is a big selling point for casuals and see how it turned out, from the trailers and the total amount of multiplayer players at 762 rankings. We, and the devs need to fight that more actively.

Also; the website is growing outdated. Eastern front is a great chance to get the PR machine working. It is a great time to branch out to more modern platforms, such as reddit, and properly focus on displaying the user-created content like videos and Screenshots.

I took many diverse notes for myself but I am going to go procrastinate, maybe play a little bit of fh2. Seems like 36 players are playing right now.

Offline Jimi Hendrix

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Re: Player base development - How do we keep this mod alive?
« Reply #160 on: 07-07-2014, 17:07:06 »
 All good points Airshark!

 The Devs need to ramp up the PR, especially in light of the Gamespy issues & their wonderful FH2 Launcher solution.

 Make a vid, update youtube & promote the hell out of the Eastern Front!

 ;)



Offline gavrant

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Re: Player base development - How do we keep this mod alive?
« Reply #161 on: 07-07-2014, 18:07:02 »
Hehe, why it is always "the devs need...", "the server admins must..."? Where is "I will do"? Who will make the Eastern Front real if every dev will be busy promoting it?

Offline Airshark79

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Re: Player base development - How do we keep this mod alive?
« Reply #162 on: 07-07-2014, 20:07:17 »
Hehe, why it is always "the devs need...", "the server admins must..."? Where is "I will do"? Who will make the Eastern Front real if every dev will be busy promoting it?

If you are talking about my thoughts the text was heavily edited from its first state. I can honestly say it was first about "we" but I am no FH2 dev, community player, or anything that is of any importance that forces you to listen to my ideas or change anything other than posting some stuff on two other forums.

Edit: Here are all images I could conjure up from the news thingy feed:

http://forgottenhope.warumdarum.de/screenshotsfh2/news/140702/il2.jpg
http://forgottenhope.warumdarum.de/screenshotsfh2/news/140702/cockpit.jpg
http://forgottenhope.warumdarum.de/screenshotsfh2/news/140702/berezin.jpg
http://forgottenhope.warumdarum.de/screenshotsfh2/news/140302/fredhouse_v4.jpg
http://forgottenhope.warumdarum.de/screenshotsfh2/news/130612/po2.jpg
http://forgottenhope.warumdarum.de/screenshotsfh2/news/130508/Katyusha.jpg
http://forgottenhope.warumdarum.de/screenshotsfh2/news/130417/suomi.jpg
http://forgottenhope.warumdarum.de/screenshotsfh2/news/130410/LS_26.jpg
http://forgottenhope.warumdarum.de/screenshotsfh2/news/130403/ukko_pekka.jpg
http://forgottenhope.warumdarum.de/screenshotsfh2/news/130310/finnequip.jpg
http://forgottenhope.warumdarum.de/screenshotsfh2/news/130310/tm35nr.jpg
http://forgottenhope.warumdarum.de/screenshotsfh2/news/130124/SU12.jpg
http://forgottenhope.warumdarum.de/screenshotsfh2/news/130124/SU76M.jpg
http://forgottenhope.warumdarum.de/screenshotsfh2/news/130104/t70.jpg
http://forgottenhope.warumdarum.de/screenshotsfh2/news/121216/ferdinand_render.jpg
http://forgottenhope.warumdarum.de/screenshotsfh2/news/121216/stug.jpg
http://forgottenhope.warumdarum.de/screenshotsfh2/news/121216/three.jpg
http://forgottenhope.warumdarum.de/screenshotsfh2/news/121216/t34.jpg
http://forgottenhope.warumdarum.de/screenshotsfh2/news/121216/kv.jpg
http://forgottenhope.warumdarum.de/screenshotsfh2/news/121216/stream.jpg
http://forgottenhope.warumdarum.de/screenshotsfh2/news/121202/MarderIIIM.jpg
http://forgottenhope.warumdarum.de/screenshotsfh2/news/121007/BT7_2.jpg
http://forgottenhope.warumdarum.de/screenshotsfh2/news/120923/maxim.jpg
http://forgottenhope.warumdarum.de/screenshotsfh2/news/120819/m9130nr.jpg
http://forgottenhope.warumdarum.de/screenshotsfh2/news/120812/t_34_m43.jpg
http://forgottenhope.warumdarum.de/screenshotsfh2/news/120812/t_34_85.jpg

I went too far into the past for some of them. Ease of access for these babies is a nice thing to do(Media? eastern front page as a subpage?). I also saw images of T26's and GAZ in the conspiracy thread. Not putting them up because...? Good idea to treat them as if they are kind of a big deal.
« Last Edit: 07-07-2014, 20:07:31 by Airshark79 »

Offline Jimi Hendrix

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Re: Player base development - How do we keep this mod alive?
« Reply #163 on: 07-07-2014, 22:07:41 »
 The community doesnt have the proper credential, only YOU do.

 ;)



Offline NTH

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Re: Player base development - How do we keep this mod alive?
« Reply #164 on: 07-07-2014, 23:07:51 »
The community doesnt have the proper credential, only YOU do.

 ;)
Deliver the Promoting content, Jimi, and the devs will lend their credential to it if it is up to par. It is in making the content to so much time and effort is consumed.


Milton Gault roared, "Roffey, I know bloody well that Jerry knows we are here but you don't need to advertise the fact!"
(From: First in the Field, Gault of the Patricias by Jeffery Williams, page 72.)