Poll

If I could choose I would pick...to be developed

Italian Front
61 (45.5%)
Pacific Front
73 (54.5%)

Total Members Voted: 128

Voting closed: 07-11-2009, 10:11:34

Author Topic: Curiosity  (Read 12405 times)

Offline cannonfodder

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Re: Curiosity
« Reply #75 on: 03-11-2009, 11:11:40 »
Quote
Italy is minor front, with most stuff done allready we could whip it out in 6months. Pacific is 1½ years of development...

As such, I voted Italy.


Quote
The fights in Burma and China between KMT/Commonwealth and the Japanese.

Some Aust v Jap maps would be awesome! I'm sick of WW2 games set in the Pacific all being US v Japan.

Offline :| Hi

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Re: Curiosity
« Reply #76 on: 03-11-2009, 15:11:17 »
The one pacific map I would want to play is Pearl Harbor

*imagines all the aerial fighting in planes

[2:06:54 PM] Tolga: cant use tha shit underwater -Tolga on the G3

Offline djinn

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Re: Curiosity
« Reply #77 on: 03-11-2009, 16:11:58 »
And if made accurately, it will be worse than Dieppe...

It wasn't quite a battle, neither... more like total pwnage, with some noticeable struggling from the victom

Offline Miklas

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Re: Curiosity
« Reply #78 on: 03-11-2009, 18:11:56 »

Isn't there a lot of vanilla stuff that can be used for pasific or is it of too low quality?

we dont use vanilla stuff anymore. it is not about the quality, it is the design. We simply dont like the bf2 statics or vegitation. We have taken a step with the mod, we are far away from the "mod" mentality where you throw stuff in "for the heck of it".
If we do pacific, we do every item from scratch, and it will be alot lot harder than FH1 pacific which had lots of stuff done allready (even though FH 0.7 pacific maps had most stuff done themselves, including grass, palms, buildings, ships, vehicles etc). so reality is we need to basically make a new mod from scratch, FH3 you can call it. Some weapons might be used, and the US playermodel, even though Im sure the USMC in pacific didnt look as the normandy Ranger (Im sure you guys know this better than me) and perhaps some Sherman, but otherwise it is creating all from absolute scratch: playermodel, vehicles, weapons, ships, vegitation, statics (every single piece of static from house, bridge, bunkers to pots, crates, rocks etc etc.), sounds, animations, every texture needed, code and ofcourse; maps.
I think we better continue build on what we got. These are my personal opinions, other devs might look at it differently.
Last point: pacific with not moving ships would be rather boring.

Thanks for the answer. I guess you know what's best for FH2. The commitment of the devs, their attention to detail and strive for perfection is what makes FH so utterly awsome. Now where is that smiley that kneels and praises?

Offline Dukat

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Re: Curiosity
« Reply #79 on: 03-11-2009, 21:11:29 »
I'd prefer the eastern front over italy. And I think I would be torn between pacific and eastern front then if I had to choose between those two. But somehow, as I see these choices which appear to be as different and attractive as green fruit jelly and red fruit jelly, I couldn't care less for both.

I usually imagine my own sounds with it, like `tjunk, tupdieyupdiedee` aaa enemy spotted, ratatatataboom

Offline General Tso

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Re: Curiosity
« Reply #80 on: 03-11-2009, 21:11:50 »
Will the mod get to the point where it is multiple GB separate downloads?  Is there a limit to how many GBs a mod can be, from a BF2 engine perspective? 

Offline Natty

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Re: Curiosity
« Reply #81 on: 04-11-2009, 08:11:22 »
Will the mod get to the point where it is multiple GB separate downloads?  Is there a limit to how many GBs a mod can be, from a BF2 engine perspective? 


lol, no. it is 2010 next year. things like Hdd space is a thing of the past. and the time it takes to download doesnt matter either, as you do it once per year max.
we wont reach 10gb im sure, but prepare for a couple of more giggs anyway.
-what matters is how much each map loads, and here we are more restricted, and one of the reasons we stopped totally to use dice vanilla bf2 things are just this.

Offline Yustax

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Re: Curiosity
« Reply #82 on: 04-11-2009, 08:11:42 »
I'd prefer the eastern front over italy. 


Yeah me too, wanna see some Kursk  ;D

Offline Ionizer

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Re: Curiosity
« Reply #83 on: 04-11-2009, 09:11:17 »
Will the mod get to the point where it is multiple GB separate downloads?  Is there a limit to how many GBs a mod can be, from a BF2 engine perspective? 


lol, no. it is 2010 next year. things like Hdd space is a thing of the past. and the time it takes to download doesnt matter either, as you do it once per year max.
we wont reach 10gb im sure, but prepare for a couple of more giggs anyway.
-what matters is how much each map loads, and here we are more restricted, and one of the reasons we stopped totally to use dice vanilla bf2 things are just this.

Also probably the reason why Toddel urges fledgling mappers not to mix Africa and Nnormandy statics.
 

Offline General Tso

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Re: Curiosity
« Reply #84 on: 04-11-2009, 17:11:07 »
Will the mod get to the point where it is multiple GB separate downloads?  Is there a limit to how many GBs a mod can be, from a BF2 engine perspective? 


lol, no. it is 2010 next year. things like Hdd space is a thing of the past. and the time it takes to download doesnt matter either, as you do it once per year max.
we wont reach 10gb im sure, but prepare for a couple of more giggs anyway.
-what matters is how much each map loads, and here we are more restricted, and one of the reasons we stopped totally to use dice vanilla bf2 things are just this.

Yeah, HDD space wasn't a factor.  TB drives are almost the standard.  I was more concerned about the BF2 engine not recognizing large amounts of statics, vehicles, i.e. the "guts" of the mod if the file size got too large.


Offline Ionizer

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Re: Curiosity
« Reply #85 on: 04-11-2009, 17:11:00 »
Will the mod get to the point where it is multiple GB separate downloads?  Is there a limit to how many GBs a mod can be, from a BF2 engine perspective? 


lol, no. it is 2010 next year. things like Hdd space is a thing of the past. and the time it takes to download doesnt matter either, as you do it once per year max.
we wont reach 10gb im sure, but prepare for a couple of more giggs anyway.
-what matters is how much each map loads, and here we are more restricted, and one of the reasons we stopped totally to use dice vanilla bf2 things are just this.

Yeah, HDD space wasn't a factor.  TB drives are almost the standard.  I was more concerned about the BF2 engine not recognizing large amounts of statics, vehicles, i.e. the "guts" of the mod if the file size got too large.

Tell that to my 80 GB hard drive with ~30 GB free space on it...
 

Offline Josh094

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Re: Curiosity
« Reply #86 on: 04-11-2009, 17:11:57 »
Will the mod get to the point where it is multiple GB separate downloads?  Is there a limit to how many GBs a mod can be, from a BF2 engine perspective? 


lol, no. it is 2010 next year. things like Hdd space is a thing of the past. and the time it takes to download doesnt matter either, as you do it once per year max.
we wont reach 10gb im sure, but prepare for a couple of more giggs anyway.
-what matters is how much each map loads, and here we are more restricted, and one of the reasons we stopped totally to use dice vanilla bf2 things are just this.

Yeah, HDD space wasn't a factor.  TB drives are almost the standard.  I was more concerned about the BF2 engine not recognizing large amounts of statics, vehicles, i.e. the "guts" of the mod if the file size got too large.

Tell that to my 80 GB hard drive with ~30 GB free space on it...

Tell that to my 74.5 GB hard drive with ~28.7 GB free space on it...


Offline Schneider

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Re: Curiosity
« Reply #87 on: 04-11-2009, 19:11:20 »
Tell that too my 500GB drive with 10GB left. Don't ask, I've no fucking idea how I do this.

Offline Ionizer

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Re: Curiosity
« Reply #88 on: 04-11-2009, 19:11:44 »
Tell that too my 500GB drive with 10GB left. Don't ask, I've no fucking idea how I do this.

You like your porn.  It's kinda obvious, bro.
 

Offline Fuchs

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Re: Curiosity
« Reply #89 on: 04-11-2009, 19:11:16 »
My 200GB only got 15GB left, must have the same problem as Schneider..
"Force answers force, war breeds war, and death only brings death.
To break this vicious circle one must do more than act without thought or doubt."