Author Topic: FH2 Modding Q&A  (Read 144193 times)

Offline Mudzin

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Re: FH2 Modding Q&A
« Reply #795 on: 12-07-2015, 18:07:55 »
I want to have only water as secondary terrain? How can I achieve this in a quickest way? Removing files it's not the solution - map crashing during loading...

Offline Airshark79

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Re: FH2 Modding Q&A
« Reply #796 on: 20-07-2015, 07:07:40 »
Have the default heightmap, set water level higher. Doesn't make any sense to remove the heightmapprimary.

Offline hitm4k3r

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Re: FH2 Modding Q&A
« Reply #797 on: 20-07-2015, 13:07:10 »
He wants to work with the secondary terrain so working with the heightmap primary doesn't help alot in first place. My bet for the fastest way would be to fill all the secondary patches with black color in Photoshop or GIMP. Make sure that the borders of your hightmapprimary are black aswell or use the smooth edges tool in the terrain editor.

Offline 0utlaw

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Re: FH2 Modding Q&A
« Reply #798 on: 20-07-2015, 17:07:45 »
have you tried to delete the secondary terrain in the editor?

Offline Airshark79

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Re: FH2 Modding Q&A
« Reply #799 on: 20-07-2015, 18:07:38 »
Oh, it seems like I read it with my arse. I never tried this one, so I don't have much to say.

Offline Mudzin

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Re: FH2 Modding Q&A
« Reply #800 on: 20-07-2015, 20:07:45 »
have you tried to delete the secondary terrain in the editor?

Damn, I forogot about removing patches of secondary terrain tool in the editor... Breaks from mapping don't help... ;) Thanks for help!

Offline Mudzin

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Re: FH2 Modding Q&A
« Reply #801 on: 21-07-2015, 14:07:59 »
Another thing - what value should I change to force fast ticket drop like it's done in "King of the Hill" mode. Actually I wanted to make such mode for "16" layer in my map, but tickets go really slow... I did it in the past, but completely forgot what value should ba changed...  ???

Offline Ts4EVER

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Re: FH2 Modding Q&A
« Reply #802 on: 21-07-2015, 17:07:48 »
The ticket rate in the init.con is not functional, you need to code it in the mapdata.py

Offline Mudzin

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Re: FH2 Modding Q&A
« Reply #803 on: 21-07-2015, 23:07:56 »
Ah, I see... That's sth new if I remember right?

Offline Mudzin

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Re: FH2 Modding Q&A
« Reply #804 on: 29-07-2015, 11:07:56 »
What could be the reason that editor doesn't save GPO.con in GameModes folder and doesn't save roads? I have them in the editor, but in game they are invisible... Maybe because I used non-standard width for one road template?

Edit: The problem with roads solved. But still remains GPO issue...
« Last Edit: 29-07-2015, 12:07:24 by Mudzin »

Offline Ivancic1941

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Re: FH2 Modding Q&A
« Reply #805 on: 18-08-2015, 17:08:19 »
in microdem,I opened terrain from STRM.Now I need to find exact place. I dont know how to,dont know where  to write coordinates in microdem. It is too big to look manually. I tryed looking in box on bottom but It is not right.

EDIT:Im using PR  tutorial
       
« Last Edit: 18-08-2015, 17:08:42 by Ivancic1941 »
Floppy Wardisc or Floppy Wierdbear

Offline Mudzin

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Re: FH2 Modding Q&A
« Reply #806 on: 24-08-2015, 15:08:18 »
I have encountered such loading error problem:



Is it relating maybe to broken palm OG object?

Offline Ivancic1941

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Re: FH2 Modding Q&A
« Reply #807 on: 05-09-2015, 15:09:58 »
How to change flag?I llooked at TweakBar but cant find it.
Floppy Wardisc or Floppy Wierdbear

Offline jan_kurator

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Re: FH2 Modding Q&A
« Reply #808 on: 05-09-2015, 15:09:14 »
How to change flag?I llooked at TweakBar but cant find it.
is this what you mean?

How to change the flag type to FH2 folded one

Offline Ivancic1941

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Re: FH2 Modding Q&A
« Reply #809 on: 05-09-2015, 16:09:08 »
well,I right-click/create spawn point/and gave it name.BUt it automaticly becomes Italy. Ok,I create second flag,name it,put Team 2 and it automaticly is Us. Now how to change flag in Editor?
Floppy Wardisc or Floppy Wierdbear