Author Topic: FH2 Modding Q&A  (Read 143815 times)

Offline Turkish007

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Re: FH2 Modding Q&A
« Reply #435 on: 19-03-2013, 18:03:13 »
In which directory can I find FH2 map ambient sounds?

Offline jan_kurator

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Re: FH2 Modding Q&A
« Reply #436 on: 19-03-2013, 21:03:17 »
...\Battlefield 2\mods\fh2\common\Sound\LevelAmbients

Offline Turkish007

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Re: FH2 Modding Q&A
« Reply #437 on: 19-03-2013, 21:03:30 »
Thanks  :)

Offline Turkish007

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Re: FH2 Modding Q&A
« Reply #438 on: 24-03-2013, 13:03:38 »
How can I change a weapon's rate-of-fire? Or is it too complicated for a new-starter like me?

Offline Rabbit032

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Re: FH2 Modding Q&A
« Reply #439 on: 24-03-2013, 20:03:37 »
Should be just select the weapons tweak file that you want to edit, uncheck read only, open with notepad and change the RPM. Hit Ctrl F and look for ObjectTemplate.fire.roundsPerMinute
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Offline valleyman

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Re: FH2 Modding Q&A
« Reply #440 on: 26-03-2013, 04:03:37 »
Is anyone out there in the community mapping/modding for FH on maybe a daily basis?  I think it would be kind of nice to exchange advice, offer constructive criticism, or just discuss our current projects.  MSN messenger could be an option, or even steam.

Offline Pejsaty

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Re: FH2 Modding Q&A
« Reply #441 on: 26-03-2013, 12:03:31 »
If you are a (beginner) mapper and you want to have your maps played, join Forgotten Honor mapping team ;)

I have problems with layers. I created a gameplay layer for 64. However, I don't know why, when I copy and paste non-gameplay objects, they are being added to gameplay layer... When, locked this layer, it didn't want to copy them... Is it a problem if some non-gameplay objects will be in gameplay layer? How can I fix this?

Another thing, I know how to add pickup kits, but don't know why they don't appear in the editor (they are in game), I remember that it was possible in the past... what should I do, is it still possible?

Offline Rabbit032

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Re: FH2 Modding Q&A
« Reply #442 on: 26-03-2013, 17:03:38 »
Go down your resources bar till you find the layer you made, find all the static objects you placed and in the tweak bar set them to layer 1 and save.

To prevent this go to your editor bar (should be far right vertical) and scroll down to you see the "layers" tab. Open it and un-check the layer, and click on layer 1 so it is both highlighted and checked. You will need to do this every time you open the editor.
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Offline Pejsaty

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Re: FH2 Modding Q&A
« Reply #443 on: 26-03-2013, 17:03:39 »
Ah, I see... So, having unchecked gameplay layer will prevent this... Quite easy solution, don't know why I didn't manage to find it earlier. Anyway, thank for the tip!

However, is it possible to add objects from gameplay to default in a quicker way? Because now I have plenty of statics there and it would take hours to do it... Maybe somehow outside the editor in the .con files?

Offline Rabbit032

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Re: FH2 Modding Q&A
« Reply #444 on: 26-03-2013, 17:03:32 »
Try clicking on the top one, and scrolling down to the last one, hold shift and left click on the last one, then select layer one, see if that works.

If that doesn't work open your staticobjects.con in notepad. go to "Edit" "Replace" "Find what?" (Object.layer 2) "Replace with?" (Object.layer 1)

*No parentheses
 
« Last Edit: 26-03-2013, 18:03:53 by Rabbit032 »
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Offline Pejsaty

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Re: FH2 Modding Q&A
« Reply #445 on: 26-03-2013, 18:03:43 »
Thank you very much! The first way worked!

Offline Pejsaty

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Re: FH2 Modding Q&A
« Reply #446 on: 28-03-2013, 14:03:28 »
how can I assign a spawnpoint to a specific team? Is this "Group" setting?

Offline Ts4EVER

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Re: FH2 Modding Q&A
« Reply #447 on: 28-03-2013, 14:03:41 »
how can I assign a spawnpoint to a specific team? Is this "Group" setting?

mapdata.py

You need to use the teamSP function.

Offline Pejsaty

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Re: FH2 Modding Q&A
« Reply #448 on: 28-03-2013, 15:03:43 »
Ok, thanks!

Offline Turkish007

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Re: FH2 Modding Q&A
« Reply #449 on: 31-03-2013, 21:03:48 »
There was a '70's police car made for BF2.... Does anyone know the maker of it and also whre can I contact him?

EDIT:

This one:

« Last Edit: 31-03-2013, 21:03:28 by TurkishCommando007 »