Author Topic: FH2 Modding Q&A  (Read 143423 times)

Offline Lupin

  • Jr. Member
  • **
  • Posts: 272
    • View Profile
    • Lurkerchan
Re: FH2 Modding Q&A
« Reply #390 on: 30-08-2012, 01:08:52 »
Anyone know where the spotlight_pr projectile files are at? I've looked in all of the usual places, and even some unusual ones, but haven't found a single reference to it outside of the spotlights vehicle file.

Code: [Select]
fh2/Objects/Weapons/Emplaced/common/Spotlight/spotlight.tweak:184:ObjectTemplate.create GenericProjectile spotlight_pr
If you mean the effect settings:
Code: [Select]
fh2/Objects/Effects/weapons/muzzleflashes/emitters/e_spotlight/e_spotlight_pr.tweak

Thanks! I'll try the effect settings out later.

Offline Lt.Dan

  • Newbie
  • *
  • Posts: 13
    • View Profile
Re: FH2 Modding Q&A
« Reply #391 on: 08-09-2012, 06:09:19 »
Created and saved a new blank map for test purposes, (still trying to learn heightmaps and terrain). Just simply opened, named and saved a new level.  It can be found in the editor by going to "load" BUT...the problem is that there is no folder created in fh2\mods\levels.  ??? I reinstalled everything from scratch thinking this would solve the problem but it didn't.  There should be a folder in the fh2\mods\levels directory for any new map that is saved right?
BTW, I was trying to follow Fenring's Heightmap Tutorial  http://forgottenhope.warumdarum.de/tutorials/worldmachine.php
« Last Edit: 08-09-2012, 06:09:14 by Lt.Dan »

Offline psykfallet

  • FH-Betatester
  • ***
  • Posts: 578
    • View Profile
Re: FH2 Modding Q&A
« Reply #392 on: 08-09-2012, 12:09:51 »
it doesnt make any sense.. do you see the other fhmaps in the load menu?



Offline Lt.Dan

  • Newbie
  • *
  • Posts: 13
    • View Profile
Re: FH2 Modding Q&A
« Reply #393 on: 08-09-2012, 21:09:43 »
Yes.
« Last Edit: 08-09-2012, 21:09:49 by Lt.Dan »

Offline Nerdsturm

  • Jr. Member
  • **
  • Posts: 590
    • View Profile
Re: FH2 Modding Q&A
« Reply #394 on: 08-09-2012, 23:09:45 »
Maybe try going into control panel and turning on view hidden files/folders?

I have no idea why it would be hidden but it should be saving the map folder to there. Otherwise you could try creating a new map with a crazy name and then searching your computer for that name.

Offline [130.Pz]S.Lainer

  • FH-Betatester
  • ***
  • Posts: 1.934
    • View Profile
    • 130th
Re: FH2 Modding Q&A
« Reply #395 on: 09-09-2012, 04:09:38 »
Maybe just a typo but you said it twice....fh2/mods/levels?

C:\Program Files (x86)\EA GAMES\Battlefield 2\mods\fh2\levels
That should be where the party is at...Unless you fucked up...Check the "C:\Program Files (x86)\EA GAMES\Battlefield 2\mods\bf2\Levels" directory for the hell of it.


http://www.bfewaw.com/campaigns/waw24/promo/campaign/waw24banner1.png
The purpose of this deployment was to "annoy and defy the United States ... on her with Bofors 40 mm guns from a range of 650

Offline Lt.Dan

  • Newbie
  • *
  • Posts: 13
    • View Profile
Re: FH2 Modding Q&A
« Reply #396 on: 09-09-2012, 05:09:26 »
My bad, C:\Program Files (x86)\EA GAMES\Battlefield 2\mods\fh2\levels is what I meant.  But yeah...still no party  :'(

Offline psykfallet

  • FH-Betatester
  • ***
  • Posts: 578
    • View Profile
Re: FH2 Modding Q&A
« Reply #397 on: 09-09-2012, 15:09:06 »
just do a search for your level name in explorer



Offline Lt.Dan

  • Newbie
  • *
  • Posts: 13
    • View Profile
Re: FH2 Modding Q&A
« Reply #398 on: 10-09-2012, 21:09:37 »
I tried that and was able to see the path to the levels I created but I get this:

Offline Lt.Dan

  • Newbie
  • *
  • Posts: 13
    • View Profile
Re: FH2 Modding Q&A
« Reply #399 on: 11-09-2012, 17:09:47 »
Think I fixed it...kind of.  I right clicked on the BF2editor in the Battlefield 2 folder > Run as admin (it ran bf2editor as if it was the first time) > created a new map "test_map", saved and exited.  "test_map" showed up in the mods\fh2\levels folder this time.

Still don't know why I got the "Location is unavailable error" but that error is not exclusive to BF2 as it is a common windows error.  Hopefully I can get on w/ this now  8)

Offline psykfallet

  • FH-Betatester
  • ***
  • Posts: 578
    • View Profile
Re: FH2 Modding Q&A
« Reply #400 on: 11-09-2012, 21:09:47 »
Yep ok, I was just about to say that perhaps it had to do with some priviliges thing, that it's disabled for your account level, if your default account isn't admin that is.



Offline Lt.Dan

  • Newbie
  • *
  • Posts: 13
    • View Profile
Re: FH2 Modding Q&A
« Reply #401 on: 12-09-2012, 21:09:09 »
After photoshoping the DEM file and opening it in to bf2editor, I get squished together spikey terrain in one corner of the map instead of it spreading out naturally across the map.  The file looked good and natural in L3DT though...

Offline Lt.Dan

  • Newbie
  • *
  • Posts: 13
    • View Profile
Re: FH2 Modding Q&A
« Reply #402 on: 15-09-2012, 22:09:04 »
So I resized my terrain file in L3DT to 1025 and exported as .raw, got it into the editor and its not all spikey anymore.  However, I still need to get it to spread out more to take up more of the map.  I havn't tried the different scale settings when creating a new map. Is this a scaling issue?

Offline Turkish007

  • Masterspammer
  • ****
  • Posts: 4.060
  • Mini-mod necromancer
    • View Profile
Re: FH2 Modding Q&A
« Reply #403 on: 15-09-2012, 22:09:07 »
I have a question for the devs and amateur modders; is vehicle-skinning hard? (If not, I'll try it out.  :) )

Offline fh_spitfire

  • Developer
  • ******
  • Posts: 421
  • FHer since 0.6 | aka spitfire05
    • View Profile
Re: FH2 Modding Q&A
« Reply #404 on: 16-09-2012, 22:09:32 »
I have a question for the devs and amateur modders; is vehicle-skinning hard? (If not, I'll try it out.  :) )
Depends on what is "hard" for you... Some have the skill for it, some don't, some love it, some hate. It is really hard to tell.