I've ran into a weird one.
I'm editing a map for COOP play and everything plays fine, but objects are respawning faster than I've set them to respawn.
I've set them to...
ObjectTemplate.minSpawnDelay 9999
ObjectTemplate.maxSpawnDelay 9999
...so once destroyed they would be out indefinitely.
But in timing them, they are respawning in about 5 to 6 minutes.
I've also tried setting them to 1200, 1800, etc and the same thing happens.
And PCOs with lower respawn times are fine.
I've edited numerous other GPOs in other mods and never had an issue.
Is there something else (Python or another file, maybe?) that controls this in FH2?