Author Topic: FH2 Modding Q&A  (Read 143152 times)

Offline Aggroman

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Re: FH2 Modding Q&A
« Reply #210 on: 07-06-2010, 21:06:37 »
For vehicles you don't need any objectspawners, only for kits, check this:
http://fhpubforum.warumdarum.de/index.php?topic=1804.0

Offline von.small

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Re: FH2 Modding Q&A
« Reply #211 on: 08-06-2010, 14:06:51 »
For vehicles you don't need any objectspawners, only for kits, check this:
http://fhpubforum.warumdarum.de/index.php?topic=1804.0

[facepalm] Thanks for the pointer mate, sorry - I totally read this as well, then went off did a bunch of other things and came back and had forgotten about it. 

Mapping is awesome, but shiiiit is it hard work, I never truly understood this until now, I mean I admired awesome maps like tobruk, but never really got how much work is involved.

Sometimes when you are camera panning around objects disappear - is this natrual BF2Editor and something you have to put up with, or is there a work around?
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Offline Grober

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Re: FH2 Modding Q&A
« Reply #212 on: 08-06-2010, 15:06:39 »
Im trying place light inside house so i use houselight

but its dosent work! Why?

Offline [130.Pz]S.Lainer

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Re: FH2 Modding Q&A
« Reply #213 on: 08-06-2010, 18:06:01 »
For vehicles you don't need any objectspawners, only for kits, check this:
http://fhpubforum.warumdarum.de/index.php?topic=1804.0

Does anyone have the new spawners?
http://www.bfewaw.com/campaigns/waw24/promo/campaign/waw24banner1.png
The purpose of this deployment was to "annoy and defy the United States ... on her with Bofors 40 mm guns from a range of 650

Offline fh_spitfire

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Re: FH2 Modding Q&A
« Reply #214 on: 08-06-2010, 19:06:53 »
Im trying place light inside house so i use houselight

but its dosent work! Why?
Lightsources are not rendered by editor.

Offline Grober

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Re: FH2 Modding Q&A
« Reply #215 on: 08-06-2010, 19:06:08 »
so how do light inside house?

Offline fh_spitfire

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Re: FH2 Modding Q&A
« Reply #216 on: 08-06-2010, 20:06:20 »
so how do light inside house?
Quote
Lightsources are not rendered by editor.
Everything is fine in-game.

Offline Grober

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Re: FH2 Modding Q&A
« Reply #217 on: 08-06-2010, 21:06:50 »
so how do light inside house?
Quote
Lightsources are not rendered by editor.
Everything is fine in-game.

not for me :(

Offline von.small

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Re: FH2 Modding Q&A
« Reply #218 on: 09-06-2010, 00:06:14 »
does anyone have any tips on how to paint, create a cornfield - sorry to sound dum but I really do need the information punching into my face, once I get it, I never have to ask again though.
« Last Edit: 09-06-2010, 00:06:57 by von.small »
HadrianBT - Why the hell would "Germany" attack pigmy ppl??!!
Thorondor123 - I agree that people are not wearing enough hats

Offline Grober

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Re: FH2 Modding Q&A
« Reply #219 on: 09-06-2010, 15:06:25 »
how i can do light inside house except houselight ?

Offline von.small

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Re: FH2 Modding Q&A
« Reply #220 on: 10-06-2010, 20:06:08 »
baffeled by this, I've set up some spawn points and since adding the level settings to my map, FH2 crashes at 61%.

Are there some settings I can stuff into this panel just to get my map working so that I can test it?

Here's an image of the dummy settings I have at the moment, I only added these as the settigns window would not close unless I had filled in every drop-down  menu.

« Last Edit: 10-06-2010, 20:06:23 by von.small »
HadrianBT - Why the hell would "Germany" attack pigmy ppl??!!
Thorondor123 - I agree that people are not wearing enough hats

Offline Aggroman

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Re: FH2 Modding Q&A
« Reply #221 on: 10-06-2010, 21:06:10 »
Run in windowed mode to get an error message.

Offline von.small

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Re: FH2 Modding Q&A
« Reply #222 on: 10-06-2010, 21:06:16 »
Run in windowed mode to get an error message.

Yeah I tired that, I use Vista, when I right click on the properties of the desktop icon, and add the "+menu 1 +fullscreen 0 +wx 0 +wy 0" string to the Target.  Vista won't let me save it as it says the target path is invalid, I've run the desktop icon as administrator nothing changes..
HadrianBT - Why the hell would "Germany" attack pigmy ppl??!!
Thorondor123 - I agree that people are not wearing enough hats

Offline Aggroman

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Re: FH2 Modding Q&A
« Reply #223 on: 10-06-2010, 22:06:51 »
"D:\Battlefield 2\FH2.exe" +menu 1 +fullscreen 0 +szx 1400 +szy 1050

My target, compare with yours or try to deactivate the user account thingy.

Offline von.small

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Re: FH2 Modding Q&A
« Reply #224 on: 11-06-2010, 00:06:47 »
"D:\Battlefield 2\FH2.exe" +menu 1 +fullscreen 0 +szx 1400 +szy 1050

My target, compare with yours or try to deactivate the user account thingy.

Ahh fffs, I missed one space character - that's why it didn't work! ...

Here's the error promt that comes up at 61%...

HadrianBT - Why the hell would "Germany" attack pigmy ppl??!!
Thorondor123 - I agree that people are not wearing enough hats