is there something important to remember when making a normandy map?
Just some tips:
- dont pick statics from NorthAfrica folder
- first do terrain and basic statics (i.e. houses, walls)
- place all gameplay objects
- dont pick statics from the common folder until you're all done with the gameplay
- paint always with 100% strength when painting color+detail
- dont paint with a "texture" use only clean RGB colors
- dont place any flags close the edge of the map
- dont paint any undergrowth until you are 100% done with the map
- regularly go ingame and run around/drive around between the bases, shoot at imaginary enemies
- use the Camera>Soldier in editor, walk up to obstacles, use the 1P camera, walk over surfaces and make sure it is smooth
- Always smooth your terrain > a good thumbrule is: if your soldier loses his sprint animation when running (rifles pops in and out annoyingly) you have too unsmooth terrain.
- Dont spam statics that has no use for the player
- Make sure all the main roads are easy to drive on if you have vehicles
- Dont use anything from VanillaBF2, Fh2 contains all needed assets.
- Do only 256x2 or 512x2 maps, nothing else
- Study your favorite BF2/FH2/PR/BF1942 maps and analyze why you like them
- Do not use too much vegitation
- regularly go ingame (again) use all kinds of kit, pretend you are in a battle What is the engineer doing? where can the LMG guy set up defense? where do you position your AT gun/tank? What is going to happen in the map
- Keep in mind: players are simple. They run the shortest route between flags, they look for cover, they will try and exploit. Predict the players behaviour, and your map will be fun.
Good Luck