Author Topic: Suppression Effects  (Read 4051 times)

Offline Devout_Crusader

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Suppression Effects
« on: 09-09-2009, 21:09:14 »
All right, I hate to bring it up because it's been labored over many times but the suppression effects are not up to snuff as far as I'm concerned.  When I'm firing an MG42 at a single rifleman, and he has the time to just lay down and wait for a perfect shot on me it is utterly moronic.  There is no benefit to having fire superiority because the suppression does nothing to the accuracy of the one under fire. 

What I suggest (if it's possible) is to have bullets hitting in a foot or two of intended target to have their accuracy go erratic.  Make every bullet snap/whiz/whatever affect the aim so that it makes it near impossible to get an accurate shot off. 

Not many soldiers would be willing to take an MG42, or any full auto head on and wait for the perfect shot.  They'd high tide it out of there and get to the nearest cover then wait for someone to flank it.  I really think this needs to be addressed again, as unfortunate as it is for me to say. 
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Offline THeTA0123

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Re: Suppression Effects
« Reply #1 on: 09-09-2009, 21:09:33 »
I really never had this.  If someone is in ur MG42 crosshairs, he's dead. No mather how much he dolphin dives.

If he is lucky enough to dive in a crater........

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Offline Dukat

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Re: Suppression Effects
« Reply #2 on: 09-09-2009, 21:09:06 »
I think this is how 2.0 was intended to be played. All you got was suppression effects constantly, which rendered you unable to do anything. What people liked so much about FH1 was, that they could nock out anyone with a single well aimed shot. I prefer the current setting: You can try to kill the gunner, but will have to hide after a shot again otherwise you'd be dead. And you usually only have time to aim properly for the first shot. Even without the supression effects it is just very risky to stick your head out. I think you're basically right about the supression, it just doesn't play very well when increased.

I usually imagine my own sounds with it, like `tjunk, tupdieyupdiedee` aaa enemy spotted, ratatatataboom

Offline DLFReporter

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Re: Suppression Effects
« Reply #3 on: 09-09-2009, 22:09:44 »
God what is it with new people, the search function was never more helpful than these days...
Suppression was discussed over 40-50Pages!
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Offline Devout_Crusader

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Re: Suppression Effects
« Reply #4 on: 09-09-2009, 22:09:51 »
I'm not new.  New to these forums maybe, but the search brought up nothing.  Don't troll.  If it's 40-50 pages back no one is commenting on it further. 
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Offline hslan.totaler_humbug

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Re: Suppression Effects
« Reply #5 on: 09-09-2009, 22:09:18 »
But all was said during this discussion.

BtW: The suppresion effects will stay as they are, for the next time.
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Offline Kubador

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Re: Suppression Effects
« Reply #6 on: 10-09-2009, 00:09:41 »
You have no idea how much I miss the suppession effect that was presented in 2.0. But unfortunately many people were against it. I'm afraid it stays the way it is now untill devs will find some time, good will and patience in the future.

And listen to N24Reporter as he tells truth and wants this forum to be clean. I don't even imagine how his reply could be trollish... Anyway, please searcha bit harder next time.

Offline Moku

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Re: Suppression Effects
« Reply #7 on: 10-09-2009, 00:09:32 »
It can be hard to search and find answers on these forums because most of the talk about for example suppression  happened in the old fora.

Offline Devout_Crusader

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Re: Suppression Effects
« Reply #8 on: 10-09-2009, 02:09:37 »
Quote
I don't even imagine how his reply could be trollish...

I perceived it as trollish for this unnecessary comment:
Quote
God what is it with new people, the search function was never more helpful than these days...

I played FH1 in its hay day... 2003 with v.5 when it released up to 2006 at least, far before a lot of people on this forum.  Most of the devs (except for Lobo and maybe a few others... correct me if I'm wrong) were not on the original fh mod team from what I recall.  Not to mention that being a noob on a forum carries no meaning and is out of context for this conversation. 

Perception aside, I don't wish this to turn into a flame war. 
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Offline Dukat

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Re: Suppression Effects
« Reply #9 on: 10-09-2009, 18:09:41 »
I'm really with Devout_Crusader this time, I don't think it is that spammy. Just look at all the other questions that are currently being asked for.

I usually imagine my own sounds with it, like `tjunk, tupdieyupdiedee` aaa enemy spotted, ratatatataboom

Offline Lobo

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Re: Suppression Effects
« Reply #10 on: 10-09-2009, 18:09:07 »
The thing with the 2.0 supression effect is:

A bunch of FH1 players and well stablished FH1 communities complained in a very militant way against it, sometimes so hard like personal insults against these poor devs, wich only sin is try to showcase a believable WW2 experience, where a soldier will take cover if a wall of fire is coming. But this is, apparently, a violation against the rights of a gamer.

So we toned down the supression effect, in my opinion to irrelevant level, but the feeling was so bitter that our thought was: to the Hell with it.

Hopefully I answered to your question.

Offline Deadmonkiefart

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Re: Suppression Effects
« Reply #11 on: 10-09-2009, 19:09:23 »
I don't know what you are talking about.  If someone is firing any machine gun at me, especially an MG42, I'm going to first take cover, and then see if I can find a way around him.  If you don't your dead 9 times out of 10.  In my experience, you can't take on someone prone with a machine gun unless you come up from the side or behind them.  That goes both ways.  The only times I have been killed while sitting with an MG42 or BAR have been from the extreme left, right, or behind.  Suppression effects would be redundant.  By the way, my compliments to the developers for implementing practical suppression effects by making the machine guns just as they should be.

Online VonMudra

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Re: Suppression Effects
« Reply #12 on: 10-09-2009, 19:09:51 »
The thing with the 2.0 supression effect is:

A bunch of FH1 players and well stablished FH1 communities complained in a very militant way against it, sometimes so hard like personal insults against these poor devs, wich only sin is try to showcase a believable WW2 experience, where a soldier will take cover if a wall of fire is coming. But this is, apparently, a violation against the rights of a gamer.

So we toned down the supression effect, in my opinion to irrelevant level, but the feeling was so bitter that our thought was: to the Hell with it.

Hopefully I answered to your question.

And to hell with those who complained about it, you guys had it perfect....

Offline luftwaffe.be

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Re: Suppression Effects
« Reply #13 on: 10-09-2009, 20:09:06 »
Quote
The thing with the 2.0 supression effect is:

A bunch of FH1 players and well stablished FH1 communities complained in a very militant way against it, sometimes so hard like personal insults against these poor devs, wich only sin is try to showcase a believable WW2 experience, where a soldier will take cover if a wall of fire is coming. But this is, apparently, a violation against the rights of a gamer.

So we toned down the supression effect, in my opinion to irrelevant level, but the feeling was so bitter that our thought was: to the Hell with it.

Hopefully I answered to your question.

Now seriously, shooting these people would be no crime !
(well, ingame that is  ;) don't care if they're teammates :P)

since when do devs get themselves intimidated by what a few radical members think ? I tough it was brilliant, FINALLY a mod witch get things right with machineguns. Finally a way so machineguns can enjoy their full glory.

Unlike now. Now it's like : Ooo look a mg34/42. No problem, I go prone and shoot him bravely with my rifle -_-. really now, when i'm manning a  MG, I want my foes pissing in their pants of fear.. I want them to think FUCK AN MG or  CRAP THIS IS HELL or NO WAY YOU CAN DEFEAT luftwaffe.be BY FRONTAL STORMING HIM.

Anyway, can't it be coded in such way, that the time of the superssion can be server regulated ? Making this a serverside option would shut the mouth of those complaining, yet give the devs more freedom in the time they want to put it on vanilla, if you like.

Offline NTH

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Re: Suppression Effects
« Reply #14 on: 10-09-2009, 21:09:24 »
I propose a fight between the so called party of supression-shader-nay-sayers and those in favour-of -the-fear of-MG's.

Weapon setup:

MG's for the nay-sayers
Rifle for the Fear-of-MG's

Location:

Purple Heart Lane

Motivation:

Show those nutjobs that I absolutely am not in awe of the MG as I should be. That I can aim      without pissing my pants, even though, there somebody spewing 600 bullets a minute at me.
That I laugh in the face of the beast that is the MG42 and put a bullet right between it's eye

Result

Return of the almighty shader

Feasibility check:
Not going to happen


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