Author Topic: Battle of Keren 32  (Read 1913 times)

Offline Eat Uranium

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Battle of Keren 32
« on: 14-07-2012, 00:07:05 »
"If you have a suggestions or want to give us some Feedback about this Map you can Post it here!"

Offline sheikyerbouti

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Re: Battle of Keren 32
« Reply #1 on: 16-07-2012, 06:07:44 »
 great map,  awesome layout

Doesn't lag like the 64 version.
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Offline Matthew_Baker

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Re: Battle of Keren 32
« Reply #2 on: 24-07-2012, 20:07:20 »
Beautiful map, one question tho, why do the italians get the mortar and the brits dont (havent seen the brits with a mortar unless theres a pickup kit)? italains already have the high ground and can rain down fire on the vulnerable brits.

This isn't a complaint; I think this map plays well and is balanced, (seen both teams dominate and stalemate).

It's also very beautiful :o lovely night sky


Offline Turkish007

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Re: Battle of Keren 32
« Reply #3 on: 06-11-2012, 16:11:05 »


Too dark. Maybe adding some oil lamps here? and also maybe in tents. It would be awesome near some maps and stuff, and would look better imo.



And maybe put static fiat trucks and officer cars around sith the headlights open, like this one?

Im sure this map needs some flocks of lights around to add immersion to it, otherwise, its awesome already!  :D
« Last Edit: 06-11-2012, 17:11:11 by TurkishCommando007/2 »

Offline Turkish007

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Re: Battle of Keren 32
« Reply #4 on: 02-01-2013, 18:01:02 »
...also if you could remove AT rifles and mines from the 32 map because we dont have any vehicles on it.

Offline Korsakov829

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Re: Battle of Keren 32
« Reply #5 on: 02-01-2013, 18:01:03 »
...also if you could remove AT rifles and mines from the 32 map because we dont have any vehicles on it.

I believe thats an engine limitation. Not entirely certain though.

Offline Turkish007

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Re: Battle of Keren 32
« Reply #6 on: 02-01-2013, 19:01:12 »
...also if you could remove AT rifles and mines from the 32 map because we dont have any vehicles on it.

I believe thats an engine limitation. Not entirely certain though.


Nope, then how would Tobruk have AT nades with rifles and not the AT rifle as selectable kit?

Offline gavrant

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Re: Battle of Keren 32
« Reply #7 on: 08-02-2016, 01:02:45 »
2.5 changelog for Battle of Keren 32

  • Improved lighting for soldier models and smoke, fixed red glow on soldiers hands.

Offline FHMax3

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Re: Battle of Keren 32
« Reply #8 on: 11-12-2016, 15:12:11 »
Guys, give the Brits some cruiser tanks, since you walk 5 meters and get mowed down by Italian MGs. And I am saying this since I played it on Friday, and I am instantly killed by Italian MGs.
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Offline jan_kurator

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Re: Battle of Keren 32
« Reply #9 on: 12-05-2020, 22:05:26 »
2.56 changelog for Battle of Keren 32

  • doubled Italian tickets (from 100 to 200)
  • relocated Italian MGs to help cover flanks better and prevent people from firing into British main base
  • replaced two static Vickers 303s spawning on forward flags with one Vickers 303 pickup kit spawning in the British main base
  • replaced spotlights with pickup kits with flare pistols for the Italians
  • replaced mortar at Sammana with Breda M37 pickup
  • added Breda M37 pickup kits at Sanchil and Camaron Rigde flags
  • added tracer ammunition to stationary and pickup MGs
  • added sniper rifle pickup kit on each side
  • added Berreta pickup kit at Sanchil flag
  • limited Italian impact hand grenades from 3 to 2 per kit to reduce grenade spam
  • limited anti tank explosives to 1 per kit