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General / Too many 'Cap everything to stop bleed' maps
« on: 19-04-2014, 21:04:02 »
This seems to be the recent trend of FH2. Both sides have a very similar number of tickets but the attacker has to capture EVERY SINGLE FLAG to stop the bleed.
It seems to more often than not result in a loss for the attacker.
I just played Giarabub and the Australians held 3 flags most of the game yet they lost because they couldn't push the Italians off that last flag. It was clear that the Australians were a better team but it didn't matter because it's so much harder to capture everything.
I can't say what % of maps have this system but it seems far too many IMO.
It seems to more often than not result in a loss for the attacker.
I just played Giarabub and the Australians held 3 flags most of the game yet they lost because they couldn't push the Italians off that last flag. It was clear that the Australians were a better team but it didn't matter because it's so much harder to capture everything.
I can't say what % of maps have this system but it seems far too many IMO.