Changing the flag caps for the sector will be a major improvement, thanks for that Natty.
I also see what you're saying about the added firepower, but I think at least a mortar would be an improvement in capturing the southern-most flag. Simply as a way to suppress the defenders on the hill. I don't think it's quite as much a "kill everyone and rush thing," but more a way to give the tanks a way to get up the hill/the infantry a chance to advance along the ridge. There are plenty of bunkers and trenches at the flag for them to hide in, which will add to the survivability aspect.
Currently, the fight for the two southern flags is very difficult, and quite honestly supremely fun. The terrain and approach forces a coordinated tank/infantry assult which I LOVE. It requires some members of the British team to post tanks on AT duty guarding against panzers attacking from the northwest, someone in the mobile AA to guard against stukas, tanks to pin the enemy infantry on the hills down, and avenues of attack for British assult infantry to either cover the tanks advance or go for the capture zone all culminating in climactic hand to hand fighting in the bunkers/trenches to take the flag! Whereas for the German team, there are very useful choke points to lay mines down, plenty of cover to keep your head down against the British onslaught, supporting tanks and planes coming in from the northwest, and the sworn duty to hold out as long as possible to give your team the chance to win or attempt to relieve your encircled countrymen! Brits: clear the flanks and advance on. Germans: build up the defenses and hold out as long as possible. If you love attacking, this is a great map. If you love defending, it is equally as epic. Fantastic map design.
I LOVE the atmosphere of the fighting on this map!
Suggestion: this needs to be recreated on more.