Is this even confirmed?
I dont think so, but you know how forum
trollz users are. As soon as anyone regardless of source or not, posts something about the game they love, they need to storm the forums and pick holes in it, desperately trying to find flaws and bad things they can whine about.
Im sure if EA deposited 1000$ to each and every Origin users account, you'd still see people whining about....
something.... like "d'uuuh!11! why only 1000$?? I need 1,500$ to buy all teh gamez I wantz!".... "They juz do dis so I shall buy moar games from them d'uh huh"
I would wait for official word from DICE what future games will be like if I were you.. hey. it will save you heart-aches, headaches and pointless threads being made on teh netz.
If you played Battlefield 2 even once you'd know that whichever team had the best squads with the best gameplay would easily win the match
known fact. But it doesnt mean all the rest of the players on that server are having a good time
Game design is not about giving players the absolute best tool to "win" with. It's about giving everyone a pleasant experience.
Ever seen a BF2 server being "hi-jacked" by claners? It's ugly.. a "1337" clan hopping in on a server, making a squad, locking it. Then completely steamroll and annihilate the rest of the enemy team. With medics, SL spawn, helis etc 6 guys can keep a whole other team pinned down.
Why would a maker of a game want that possible in their game? I'd rather make it harder (not impossibe, but harder) for those things to happen, so everyone can have fun.
One squad 6 of six guys with a proper squadleader could take over the entire map. Think of a USMC squad at Dragon Valley taking over the PLA's airfield and helicopter base.
Yea, exactly the problem I high-lighted
Rest of your argument: Yes, in clan play. Games should offer a competitive platform where claners can play ultra-competitive like you explain. It's not for the "FFA" public servers.
A bit like a friendly game of football among friends on a sunday shouldn't be turned in to the finals of the world cup, you know? Would you glide-tackle your mate so he is knocked unconscious on a fun sunday-game? Probably not.
Game designers job is to maintain/manage this balance. So the game feels edgy and challenging, but still is light and casual enough so players can enjoy it as they please.
"winning" doesnt really matter in public play, does it?