@Lightning: Really? When I get hit by an enemy tank I would know where he is, what's the direction, what tank he is.
@Theta: Actually sometimes I kills more on tank in new version(at least not less generally), the change affects the whole game and is not one side biased, so you can stop things like "panzer killwhore", if a player can be a panzer killwhore in 2.4, I don't think he has much problem being it in 2.45.
But kills are not the point, with this unable to one-shot-kill in many situations where it needs to, it makes tank vs tank not attractive any more. Imagine this: I'm in a Panther, spot a firefly, he doesn't know. I fire, hit, but didn't get a kill though it should, then he spot me and shoot back. Result A, I get killed: The tank system just made it unfair. Result B, firefly's shell bounces off too, we return to the original situation and I need to fire again, then what's the point except consuming more ammo?
For devs who want exact, accurate explanation of the bug:
The first part of this bug caused by angle mod, so it happens in all range and will appear randomly, you need to "clean" the hitbox of armors even more.
Second part of this bug casued by the tweak of damage decrease over long range, this can be exact. Damage decrease over range is way too much now, Sherman can 100% resist a Panther AP even from side in some range. Combine the angle mod bug it makes long range kill even harder.
I remeber FH2 had a decent long range damage system in the past, I did some long range test back in 2.2 and it worked fine, it's not necessary to tweak it and intensify the bug cause by angle mod.
Despite what you think about the arcade, more one shot kill or not, whether 75/L48 should one shot a sherman, here's something at LEAST:
Tiger/Panther should be able to one shot Sherman's hull in all range.
Currently the system doesn't do that, for sure.