i m not sure but i think the apper had some chnages in mind
like 1 88 at the blockhouse
1 panzer III j for germans at map start
1 more panzer 4 as reinforcement for the counter attack
and some other stuff
honestly i m not sure if the changes were made yet or IF they will ever be made
That is good news.
Currently germans can't win. Usually they won when the allied team was incompentent. But time passed by and brits usually know what they are supposed to do. I think more than once there were situations on a full server lately where the germans kept the airfield with success, keeping the allies bleeding to the end. And the game ended up about 0:120 for the british. So even with constant enemy bleed the rape around the building in the south was too strong, as half of the spawns lie somewhere in the open. Those are really easy picking for the britsh tanks. And I don't even think that germans recapped the blockhouse in these cases, especially as they don't got tanks. So the most easy solution would be to reduce the tickets for the british about 100 or even 150 to give germans a chance to win at all with the current setting.
And, well, especially when it is a 64 player map with only about 40 or 50 players, the high number of allied tanks available in base appears to be a buffer stock. Even after the bleed shifted in favour of the allies, they can often send fresh waves of tanks into battle that have been ignored before because those were either slow( Matilda, Valentine) or weak armoured (stuart). And in this situation the germans get these lousy short barrelled tanks. I've seen matildas survive for hundrets of german tickets holding ground at the airfield. Together with the AT guns that is a strong defense.
So, any fixes are welcome.