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« on: 08-04-2010, 06:04:21 »
There are a few examples of armored cars and tanks in FH2 that either perform out of scale or with no set system in mind.
1.Daimler vs Puma vs Greyhound
Daimler: goes full speed nearly all the time, no acceleration issues, great climber and great turner.
vs.
Puma: acceleration issues (especially involving gear changes on inclines), poor climber and decent turner.
vs
Greyhound: Decent speed, moderate climbing, decent turning.
Considering the Daimler and Puma had the same on-road rated speeds of 80-90 km/h (*sources), why does the Daimler have all around better performance, especially considering the 8-rad was suggested to be an improvement in off-road mobility?
This isn't a very noted problem in current maps, but is apparent when you directly test the 2 on more terrain-oriented custom maps (as per my experiences at WaW).
2. Speed/mobility scale
Is there a set system for vehicles that takes into account historic values?
I know of the speed modifier code (.9, 1, 1.1, 1.2, 1.5 per tank/AC), which is generally accurate, but certain vehicles have different acceleration and climbing code that does not value in to those numbers.
Example 1: The Stuart and Panzer II are coded 1.1 and 1.2 in speed, yet most of the variants were similar, if not slower, then the 1.0 Sherman.
Example 2: The Sherman and PIVH have very serious traction, center of gravity, and power problems when climbing, whereas the Panther does much better and the Cromwell is a god damn mountain goat you can literally never flip.
Is it possible to see a re-vamp of this system, or is the BF2 mobility coding just too much of a pain in the ass (as I assume it is)?
3. The Hellcat Will we see the M18 go full speed or will it be toned down for balancing/projected off-road performance? Please tell me it will be on the upper end of that scale to make the M18 feel as fast as the legend makes it.
4. 37mm and Staghound Why does the American 37mm seem so underpowered when firing at the 40mm-50mm side armor of most german medium tanks? The un-skirted IVs take 3-4 shots at times, whereas the 2 pounder eats them for breakfast like Shooter McGavin eats pieces of shit.
Also, OT, but any hope of seeing Staghounds for use on late-war British/US maps to get more scout car battles vs Pumas? History aside, scout cars are a blast to drive in FH/FH2.