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General Discussion / Re: Tank ammo questions
« on: 21-04-2012, 04:04:33 »
The system isn't really exact enough to do that, nor is it worth the time.
It wouldn't be a standard penetration table because as I said, guns penetrate the same armor at all ranges, it's the damage applied that matters. I don't know where the exact multipliers are in the python (I've seen them referenced but have no interest in finding them).
What a FH2 table would look like is:
75mm L48 vs M4A1EU: 40m = 1 shot -- 100m = 2 shots -- etc.
It completely varies per projectile and target so the work involved is just not worth doing, unless you want just the base multipliers and damage and then extrapolate on your own per tanks's HP values. Either way both are pretty useless because the amount of deflections and improper strikes at the moment gives you no values you can really set in stone.
Your best bet is just to load up a map with a lot of relevant tanks, or make one in the editor with really short spawns and unlocked vehicles, and just start shooting. We have a map like this at WaW but 1. the guy who made it isn't around much anymore and 2. I don't have a link to it.
Also, with the angle mod, its more simple then you think. Anything in between 0° and about 25° from center onto the side won't usually register much damage at all, and most shots past that angle will register full damage. Like I said about 2.4 before, nothing is set in stone so it's really anyone's guess.
It wouldn't be a standard penetration table because as I said, guns penetrate the same armor at all ranges, it's the damage applied that matters. I don't know where the exact multipliers are in the python (I've seen them referenced but have no interest in finding them).
What a FH2 table would look like is:
75mm L48 vs M4A1EU: 40m = 1 shot -- 100m = 2 shots -- etc.
It completely varies per projectile and target so the work involved is just not worth doing, unless you want just the base multipliers and damage and then extrapolate on your own per tanks's HP values. Either way both are pretty useless because the amount of deflections and improper strikes at the moment gives you no values you can really set in stone.
Your best bet is just to load up a map with a lot of relevant tanks, or make one in the editor with really short spawns and unlocked vehicles, and just start shooting. We have a map like this at WaW but 1. the guy who made it isn't around much anymore and 2. I don't have a link to it.
Also, with the angle mod, its more simple then you think. Anything in between 0° and about 25° from center onto the side won't usually register much damage at all, and most shots past that angle will register full damage. Like I said about 2.4 before, nothing is set in stone so it's really anyone's guess.