Then I don't have to wait until my kids are 16 or 18 to introduce them to it.
Why would you even wait, regardless of game? Violence is part of life, might as well get them used to it sooner.
On-topic now, I've got a question. I know that BF2 struggles with randomizing things, and would like to know if Refractor 2 can randomize weapon damage between set values. If so, one could make it so rifle rounds have a half chance of not killing you, but crippling you seriously (ie. needing more than one bandage to fully survive).
If not, maybe the devs could try out changing the received damage on player models, randomizing spots that trigger instant kills and ones that don't, leaving aside heads that always do and legs that always don't. Of course, the exact locations of those spots would have to be kept secret from the players in some way. Not sure if that's possible.
As for the laser accuracy problem, I wouldn't know how to solve it. Since Refractor 2 is incapable of simulating true deviation (which would be needed for weapons to actually follow the model's movement), simulating the shooter's slight movement as he holds his rifle is impossible.