I just have to quote a famous retired dutch politician here: "2 things:"
1. I wouldn't mind a bit more grit in fh2, I don't feel static bodies would be the way to go (contrast between static and dead teammates would be huge and who shot those guys anyway? we're the first guys here...etc.), I'd much prefer something with sounds and ragdolls(deathanims), perhaps letting the bodies stay a little longer (though not too much ofc). I think fh2 started on this way already with the last patch though, I'm thinking about those top-of-their-voices, over-the-lungs deathscreams (some of which remind me of bf2142 btw
) which made the overall ambience a lot more serious.
2. In regard of this discussion over hitdamage etc. I would like to say that it isn't the 1s1k thing that I mind, but much rather this huge accuracy I believe natty spoke of earlier as well. I for one would like to see a bit less accuracy, even on smaller ranges, to make for some interesting and longer firefights. Firefights now are often over quick and are decided by reinforcements, rather than by kills (perhaps somewhat too realistic?
), pixelhunting on large distances I actually sometimes find more interesting as it requires skill and a bit of luck, and takes much longer to decide.
Ah well, those are my 2 cents;)