Author Topic: Navmeshes for Hurtgen Forest and Vossenack  (Read 7911 times)

Offline ballard44

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Navmeshes for Hurtgen Forest and Vossenack
« on: 28-09-2011, 05:09:40 »
Hey. I'm ballard44.
I'm a developer for PR, specifically for single player/COOP.

I've been lurking around the forums here and read where these 2 maps did not yet have a navmesh created for SP/COOP play.

I assume this is still the case, so to keep this short, I took it upon myself to create these.
They are still both in 'testing' to make sure there are no egregious errors, but I will soon post up some screens of the combat area to show you all what areas of these maps were included.

Figure if I was going to join and post I would not come without a gift  ;)

Cheers.


Offline DLFReporter

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Re: Navmeshes for Hurtgen Forest and Vossenack
« Reply #1 on: 28-09-2011, 07:09:59 »
Thx for the work and welcome to the forums.  ;D
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Offline Raziel

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Re: Navmeshes for Hurtgen Forest and Vossenack
« Reply #2 on: 28-09-2011, 07:09:28 »
Thanks for working on these two maps! Looking forward to download and test!  :)

Offline cannonfodder

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Re: Navmeshes for Hurtgen Forest and Vossenack
« Reply #3 on: 28-09-2011, 10:09:31 »
G'day ballard.

Two new maps!?... :o

And here's me thinkin' Christmas is still 3 months away... ;D



...to show you all what areas of these maps were included...

Does this mean you had to omit certain parts of the map?

I know Remick (the SP dev) was having trouble generating the mesh for Bastogne. Vossenack was giving him trouble too, I think.
« Last Edit: 28-09-2011, 10:09:12 by cannonfodder »

Offline ballard44

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Re: Navmeshes for Hurtgen Forest and Vossenack
« Reply #4 on: 28-09-2011, 10:09:46 »
Quote
Does this mean you had to omit certain parts of the map?
Basically. Just in these 2 cases it means if I had done from map border to map border it would have CTD the game.

Hurtgen



« Last Edit: 28-09-2011, 10:09:59 by ballard44 »

Offline ballard44

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Re: Navmeshes for Hurtgen Forest and Vossenack
« Reply #5 on: 28-09-2011, 10:09:22 »
Vossenack



Offline cannonfodder

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Re: Navmeshes for Hurtgen Forest and Vossenack
« Reply #6 on: 28-09-2011, 11:09:15 »
I can't see any differences except for on Vossenack, the OOB area north of Hof extends further out (to the edge of the forest).

Offline djinn

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Re: Navmeshes for Hurtgen Forest and Vossenack
« Reply #7 on: 28-09-2011, 15:09:07 »
OMG! I am now seeing this thread. Can't wait to see these maps.

If you have been lurking, then you will know that I am something of a zealot with SP, so please any thing you need tested, feedback on, anything, just send me a PM :)

Would really love to see your work. These are probably my 2 favorite maps in 2.4

Offline Ajs47951

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Re: Navmeshes for Hurtgen Forest and Vossenack
« Reply #8 on: 28-09-2011, 23:09:22 »
OMG when did Christmas get here? ;D

cant wait to try the "new maps" out


Offline djinn

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Re: Navmeshes for Hurtgen Forest and Vossenack
« Reply #9 on: 29-09-2011, 00:09:10 »
It really is nice to see a modder on the forum see a problem and volunteer like this. Sure hope you stay with us, the fan modding aspect of FH2 for bots has really slowed to a stop recently, and we could definitely use fresh talent.

@Aj
Love the Sig, man :)


Offline ballard44

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Re: Navmeshes for Hurtgen Forest and Vossenack
« Reply #10 on: 30-09-2011, 08:09:46 »
So what's the protocol here for testing?

Do I just add the links so anyone can d/l or do I give the links to a higher up so they can manage distribution?

Offline sheikyerbouti

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Re: Navmeshes for Hurtgen Forest and Vossenack
« Reply #11 on: 30-09-2011, 08:09:43 »
you are welcome to post the materials here, the singleplayer's kind of rely on open source testing with the FH2 team eventually adding the work with the next patch.

I don't SP but good for you and your hard work, it will not go unappreciated.
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Offline Zoologic

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Re: Navmeshes for Hurtgen Forest and Vossenack
« Reply #12 on: 30-09-2011, 09:09:35 »
Yes, and we will gladly be your beta testers and report any bugs or anomalies we found.

Thank you very much for your hard work, we are really thankful for this, because we always have this change of SP developers in every FH2 release.

Offline djinn

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Re: Navmeshes for Hurtgen Forest and Vossenack
« Reply #13 on: 30-09-2011, 09:09:56 »
Yer, post the link here, we give it about 3 days to a week, and report any and everything, sometimes with pictures showing exactly where any bug occurs on the map etc... Tweak, test, report, rinse, repeat.. till its done.. And.. shout your praises throughout the time :)

Offline ballard44

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Re: Navmeshes for Hurtgen Forest and Vossenack
« Reply #14 on: 30-09-2011, 10:09:13 »
First, if you don't know how to use and alter .zip files then I suggest you let others test.
Second and most important, make a backup copy of each maps server.zip before doing anything. This backup will be your goto if
you ever want to play online again!!!

Included in each of these .zips is an AI, AIPathFinding,and Gamemodes folder. Plus an updated .desc file so these maps will show in the COOP game menu to play.
(Yes, these maps will only show up in the COOP menu, so use the menus and create a local server.)
Open the downloaded .zips and drag and drop the 3 folders into the opened server.zip
Next drag and drop the .desc file into the /info folder, overwriting the 'old' one.

The last step is unneccessary, but will increase the number of tickets so you can get a long game on.
This step will also not allow you to play online because of the edit. That's why you made a backup beforehand, correct???
To increase ticket count, open the Init.con file and increase the 50 to 500.
Note, we are using the 64 player layer, but change the 16 layer in the Init.
Quote
gameLogic.setDefaultNumberOfTicketsEx 16 1 50
gameLogic.setDefaultNumberOfTicketsEx 16 2 50
to
Quote
gameLogic.setDefaultNumberOfTicketsEx 16 1 500
gameLogic.setDefaultNumberOfTicketsEx 16 2 500
This will give both teams 1000 tickets to start, instead of 100.
Save Init, close zips and play.

What to look for on both maps...

1) random CTDs...this shouldn't happen as I've ran both maps for over an hour numerous times and things have been good. You never know, however.
2) infantry getting stuck on objects...specific picture(s) are need if I am to correct.
3) vehicles getting stuck on objects...this is a little more difficult to declare as an error as bot driven vehicles have a hard time getting around in the first place.
Anything ridiculous, however (like trying to drive through a house), take a pic.

Map specific stuff...
Quote
Hurtgen Forest...
This is a infantry only map. Meaning I have not created the vehicle mesh for this map.
I did this as the forest part will be difficult for bots to drive around.
I'm not opposed to creating one, but I'd need a good reason to spend my time doing it as just the preperation would be very time consuming.

Don't think this still exists, but the bots seem to kind of f*ck around/ mill about at the beginning of the round.
SLs are gungho, the rest of the platoon needs coffee.
Once they been killed a single time or are getting steamrolled they snap back into normal behavior.

Quote
Vossenack...
Main thing here are vehicles getting stuck, which they will, especially the German tanks in the town.
Not a whole I can do, but delete their ability to even get there. Which is not ideal.
I have seen both sides drive the other back to their home bases, tanks leading the way, however.

Also, the roads that are at the edge of the Combat Area (Northeast, Southwest and South) are not bot friendly.
They are meshed, but they seem to hesitate alot.
I really only included those areas so that players would realize they had other options driving around.

Things I am not interested in...
The GPO layout. Meaning CPs, Vehicles, etc...
These layouts are for testing only and do not represent AT ALL what the final GPOs and StrategicAreas.ai will look like.
My involvement only entails creating the navmesh and correcting navmesh mistakes.
I'm giving you guys something to work with...a canvas for bot play...A FH Dev or one of you guys need to handle this part.

Have fun, and prepare to get killed from unseen bots in forests of Hurtgen!


LINKS...

https://rapidshare.com/files/2452850891/hurtgen.zip

https://rapidshare.com/files/3042810149/vossenack.zip