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Messages - Gunnerz

Pages: [1] 2 3 ... 8
1
Suggestions / Re: The Minor Suggestions Thread
« on: 21-07-2013, 19:07:24 »
Talking about bayonets.
Actually i think that a knife should be a one kill weapon if you cut someones throat from behind.
 ;)

2
Suggestions / Re: Clipping the wings
« on: 29-06-2013, 10:06:55 »
Problem is that the fixed AA guns arent positioned in the right way.
They are placed near the flags so they can be found easily.
Make them less easy to spot from the sky; remove sandbags, place them in a field with foliage cover around. And not close to the flag where they are easy targets for artillery, aircraft and infantery, since the flag is where all the action happens.

Also a flak 37 for the germans would be nice on cobra.

3
Tactics & Tutorials / Re: Sniper tips
« on: 27-03-2013, 19:03:33 »
Dont forget to cheer like a girl when you actually hit something.

4
Suggestions / Re: limited firing arc for deployed mg's
« on: 21-03-2013, 07:03:40 »
True, but its retarded to see a mg gunner spinning around 360 degrees watching for targets while he is lying down.

5
Suggestions / limited firing arc for deployed mg's
« on: 17-03-2013, 20:03:38 »
As suggested in the title.
So you DONT see ppl turn around in 1 second with a deployed mg to kill a whole squad.

6
General / Re: Powerful Tanks Become Vulnerable in 2.45
« on: 07-03-2013, 20:03:27 »
THeTA0123 relax dude stay reasonable FFS.





7
Suggestions / Re: 2.45 Boot Camp Maps
« on: 28-02-2013, 18:02:20 »
It would be good to have these maps so you can practice trowing granades, sniping, maneuvering with tanks etc. How about adding a timer, so ppl can post their fastest times for a certain course.


8
Just disable the wrench when your on the passenger/cupola position.

9
Suggestions / Re: Epic Aircraft We Need In FH2
« on: 07-02-2013, 19:02:10 »
the hawker seafury is probably fucking epic 

2.480 HP  ;D



Also we need BF109G and K versions on normandy maps FFS, it had much better performance than Fw190 at high altitudes, and the best aces in the world flew them.

10
General / Re: Tanks like spaceships ? ! ?
« on: 03-02-2013, 20:02:00 »
Also, you can not turn a tank ingame without moving forwards, and this is a real problem when you are on a steep hill.

Real tracked vehicles can make 360 deg. turns without moving forward, simply by turning one track in the opposite direction of the other track.


11
General / Re: Tanks like spaceships ? ! ?
« on: 03-02-2013, 19:02:08 »
Tanks can be operated smoothly when the driver isnt a retard. Its the same with excavators.
I think that the problem is that ingame when driving tanks, you dont need to shift gears.
Because of this you reach the topspeed in about 2 seconds when driving a tank ingame.

12
Suggestions / Re: Epic Aircraft We Need In FH2
« on: 02-02-2013, 15:02:12 »
Bf109G/K on normandy maps would be a nice addition.
Also me262s wherent succesfull as fighter bombers at all.
They where much better used as high altitude bomber interceptors.


13
Suggestions / Re: Kettenkrad
« on: 24-01-2013, 19:01:42 »
Does it really need to go that fast?

It will most likely be used then as a lame way to capture a single flag with a single person


Whats the current speed anyway?  its a bit slow yes but pushing it to 70KM/H is a bit to much IMO

It can carry 3 persons including driver, so its like a jeep with one person less.
Right now its a sluggish bulletmagnet and thats why nobody uses it.
It should be slightly faster than a normal halftrack.
I mean in KM/H. Im very bad in estimating this  ;D

Your comments are BS.
Whats so difficult to understand about my suggestion.


14
Suggestions / Re: Kettenkrad
« on: 24-01-2013, 11:01:06 »
Does it really need to go that fast?

It will most likely be used then as a lame way to capture a single flag with a single person


Whats the current speed anyway?  its a bit slow yes but pushing it to 70KM/H is a bit to much IMO

It can carry 3 persons including driver, so its like a jeep with one person less.
Right now its a sluggish bulletmagnet and thats why nobody uses it.
It should be slightly faster than a normal halftrack.

15
Suggestions / Kettenkrad
« on: 23-01-2013, 22:01:04 »
I think that the kettenkrad is too slow ingame.
It should be able to reach 70km/h, but ingame its very sluggish, especially on normal roads.

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