Author Topic: Purple Heart Lane 64  (Read 14503 times)

Offline sn00x

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Re: Purple Heart Lane 64
« Reply #15 on: 23-12-2009, 16:12:17 »
I don't get it why Germans get bleed in the end when they got only 2 flags. Germans lose so commonly because of that, also it would be much more fun to fight in the town. Now Germans need to counter-attack and there wont be any fighting in town plus Germans got bleed so its unbalanced as well.

It should be "last stand" as Germans don't stand a chance if they try to attack(if both teams are as good) plus it would be much more fun to fight in the town. So sad that the town is hardly in any use  :(.

In my opinion it would work much better that way.

amen to that

Offline THeTA0123

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Re: Purple Heart Lane 64
« Reply #16 on: 23-12-2009, 17:12:42 »
I saw both sides winning equally on this map. Imo their shouldnt be much change in the next release.

Maybe a M7 Priest for the allies though
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline Paavopesusieni

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Re: Purple Heart Lane 64
« Reply #17 on: 24-12-2009, 10:12:54 »
I saw both sides winning equally on this map. Imo their shouldnt be much change in the next release.

Maybe a M7 Priest for the allies though
Have played that map like 50 times or more, never seen axis win. Very close of winning though.

Offline Kelmola

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Re: Purple Heart Lane 64
« Reply #18 on: 24-12-2009, 23:12:59 »
I saw both sides winning equally on this map. Imo their shouldnt be much change in the next release.

Maybe a M7 Priest for the allies though
Have played that map like 50 times or more, never seen axis win. Very close of winning though.
Obviously, we're playing on different servers ;D At first, this was a rapefest for Germans, Amis charged straight in and got slaughtered on the causeway already. Nowadays, it's more or less even, since players know to circle around the edges as Americans. The causeway is thus usually taken and the battle revolves around FJG position and The Farm, with the victory being solved by points difference. Rarely, Amis do cap all flags, but not very often (unless they have a very good team and Germans have a bad team).

Offline Ts4EVER

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Re: Purple Heart Lane 64
« Reply #19 on: 25-12-2009, 17:12:55 »
I saw both sides winning equally on this map. Imo their shouldnt be much change in the next release.

Maybe a M7 Priest for the allies though

That would make no sense at all.

Offline Paavopesusieni

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Re: Purple Heart Lane 64
« Reply #20 on: 27-12-2009, 21:12:25 »
I saw both sides winning equally on this map. Imo their shouldnt be much change in the next release.

Maybe a M7 Priest for the allies though
Have played that map like 50 times or more, never seen axis win. Very close of winning though.
Obviously, we're playing on different servers ;D At first, this was a rapefest for Germans, Amis charged straight in and got slaughtered on the causeway already. Nowadays, it's more or less even, since players know to circle around the edges as Americans. The causeway is thus usually taken and the battle revolves around FJG position and The Farm, with the victory being solved by points difference. Rarely, Amis do cap all flags, but not very often (unless they have a very good team and Germans have a bad team).

Yeah amis might not always capture all flags but almost always they get all but the last, then Germans will have bleed and will lose. It would work better as I suggested just admit it ;D.

Offline Thorondor123

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Re: Purple Heart Lane 64
« Reply #21 on: 27-12-2009, 21:12:10 »
I saw both sides winning equally on this map. Imo their shouldnt be much change in the next release.

Maybe a M7 Priest for the allies though

That would make no sense at all.
What do you mean?

Let mortal heroes sing your fame

Offline Jobabb Jobabbsen

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Re: Purple Heart Lane 64
« Reply #22 on: 15-01-2010, 16:01:14 »
This is a great map. Maybe my favorite of the Normandy maps. Thats basicly cause i like infantry maps. Its alot of places with concealment to sneak and hide, and at the same time its not too hard to defend. A good balance. The combat area is quite narrow, which create a realistic battle-view.
    I dont always pay attention to who win, but i would say the germans are quite superior sometimes. Many times ive seen the americans dont even manage to pass the 3 first flags. I think its quite good balanced between the germans and the americans too. I hear people say the germans never win, but thats not right. And even if they never did, the battle in itself is quite good balanced, even if the points arent.
    Anyhow, a perfect map  :)

Offline Rexalot

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Re: Purple Heart Lane 64
« Reply #23 on: 17-01-2010, 03:01:41 »
In my opinion the only thing wrong with this map is the ability to single handedly cap a flag once you get around the first three. Once the Germans are pushed back far enough its just a matter of keeping the flags flipping. Many times once you cap one, the other drops. There just doesn't seem to be any opportunity to get back to the farm.

Offline psykfallet

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Re: Purple Heart Lane 64
« Reply #24 on: 13-02-2010, 15:02:19 »
one suggestion: change nebelwerfer spawn from taking of second flag to third. Now it just encourages allies to take third flag first, and makes it much harder to the third flag last.



Offline THeTA0123

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Re: Purple Heart Lane 64
« Reply #25 on: 20-02-2010, 23:02:11 »
I saw both sides winning equally on this map. Imo their shouldnt be much change in the next release.

Maybe a M7 Priest for the allies though

That would make no sense at all.
Or    would it?     ;D

I saw both sides winning equally on this map. Imo their shouldnt be much change in the next release.

Maybe a M7 Priest for the allies though
Have played that map like 50 times or more, never seen axis win. Very close of winning though.
Obviously, we're playing on different servers ;D At first, this was a rapefest for Germans, Amis charged straight in and got slaughtered on the causeway already. Nowadays, it's more or less even, since players know to circle around the edges as Americans. The causeway is thus usually taken and the battle revolves around FJG position and The Farm, with the victory being solved by points difference. Rarely, Amis do cap all flags, but not very often (unless they have a very good team and Germans have a bad team).

Ye in the beginning it was a rapefest for the germans and the allies never got further then the first 3 flags


Now it is still a rapefest, but once FSJ6 and Farm is captured, it can be the opposite
And then it is Engie time in the last 2 flags! My god the carbine is next to the STG44, your best friend in a city. And not to mention the Compo B!  (In both ways, you can blow up tons of germans, or have people like Corvax Teamkilling the entire squad. The record by the way is 8 in one blow)

Ye their is a diffrence amongst servers, but not truly that much. I see the same map results on Hslan as i see them on 79Th tbh
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline Cin3k33

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Re: Purple Heart Lane 64
« Reply #26 on: 02-03-2010, 21:03:36 »
Is BF2 engine able to change Anty baserape line while flag is capped. now when the causeway is capped by
US&A 10 next minutes of game is getting killed on spawns and back shoots. This is annoying becouse germ players dont know how to play that map. ABC should just move to next flag killing/pusing germans out of captured flag.

Offline Slayer

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Re: Purple Heart Lane 64
« Reply #27 on: 03-03-2010, 21:03:19 »
This is annoying becouse germ players dont know how to play that map.

Apart from the fact that I think it is impossible, ^this is oindeed annoying, but if players don't know how to play a certain game/map/vehicle/kit, etc, they just have to learn.

Learning will make them smarter, which is good. Adjusting the game to players who don't understand it, is dumbing down the game and the rest of the community, which is bad.

Offline THeTA0123

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Re: Purple Heart Lane 64
« Reply #28 on: 04-03-2010, 18:03:35 »
I rather see the Mortar replaced by a stationary 75mm Pack Howitzer M1 imo.

The gun should be allowed to reach FSJ-6 and surroundings, but not the farm/ most rear flags.
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline Natty

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Re: Purple Heart Lane 64
« Reply #29 on: 07-05-2010, 08:05:50 »
Is BF2 engine able to change Anty baserape line while flag is capped.

sadly not.  :-[ this is a great idea and I have wanted this in FH since years back, even in FH1 maps. But no, we can't do it as in BC2 where the combat area is re-drawn after certain flags/objectives are taken.

we could fake it, by spawning a huge kill-object at each flag, that kills only german players.. but this feels like a haxx, and I dont know how we would communicate this to players.. perhaps by drawing push-similar huge red circles around the kill objects on the minimap, but tbh.... this is not intended to do in this engine, and the only thing we would end up with is a messy, buggy and un-clear feature that would annoy more people than it would please.

I love the idea though, it would allow us to move away from the old "conquest" maps and create "mission" styled maps never seen before in battlefield. :)