Author Topic: [WIP] Seez  (Read 1497 times)

Offline Ivancic1941

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Re: [WIP] Seez
« Reply #15 on: 01-10-2017, 15:10:53 »
Is there any Italian players that can translate this video? Video is about Italian attack trough Bernard Pass and on Seez!! :D It would be nice atleast till 4:30. Or atleast till 2:00 as Im not sure are they talking about Seez after that.

https://youtu.be/wzC5rO1hri0
Floppy Wardisc or Floppy Wierdbear

Offline Matthew_Baker

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Re: [WIP] Seez
« Reply #16 on: 01-10-2017, 17:10:42 »
You can always put closed captions on the video and then go to settings and auto-translate.



the translation isn't perfect but it's not bad

Offline Ivancic1941

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Re: [WIP] Seez
« Reply #17 on: 10-02-2018, 10:02:00 »
I still didnt got to this stadium but wanted to ask
-Does every new detailtexture you paint needs its colortexture painted on?( So basically detailtexture map looks same as colortexture map but just not same )
-Does colortexture needs to be similar in color to detailtexture and undergrowth(Is then beter to place first undergrowth)
-Is there limit to number of different detail/colortextures?

I always wodered these things as didnt figured out when reading tutorials
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Offline Stubbfan

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Re: [WIP] Seez
« Reply #18 on: 10-02-2018, 10:02:55 »
If you dont paint colortexture it will just be black. Colortexture is blended together with the detailtexture (which normally is black and white). Best thing to do is to select a single color for each detailtexture layer which fits (and not use the colortextures included). This will make it far easier to edit the colormaps in photoshop later for added details.

Yes limit of detailtexture layer is 6.

Offline Matthew_Baker

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Re: [WIP] Seez
« Reply #19 on: 10-02-2018, 18:02:47 »
read through this part of Fenring's tutorial; http://forgottenhope.warumdarum.de/tutorials/texturesystem.php