Poll

What map do you like best?

Bardia
Invasion of Crete
Sidi Rezegh
Siege of Giarabub
Siege of Tobruk
Battle for Sfakia
Mount Olympus
Fall of Tobruk
Alam Halfa
El Alamein
Gazala
Mersa Matruh
Operation Aberdeen
Operation Hyacinth
Operation Supercharge
Mareth Line
Tunis
Anctoville
Battle of Brest
Falaise Pocket
Lebisey
Operation Cobra
Operation Goodwood
Operation Lüttich
Operation Totalize
Point du Hoc
Port en Bessin
Purple Heart Lane
Ramelle-Neuville
St-Lo Breakthrough
Villers Bocage

Author Topic: Ts4EVER's favourite map poll, 2.3 edition  (Read 8705 times)

Offline Ts4EVER

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Re: Ts4EVER's favourite map poll, 2.3 edition
« Reply #30 on: 24-11-2010, 14:11:29 »
St Lo is also setting a trend in modern FH2 map design:
- big flagzones
- slow caps
- team spawns away from flagzones

Expect more of that.

Offline THeTA0123

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Re: Ts4EVER's favourite map poll, 2.3 edition
« Reply #31 on: 24-11-2010, 14:11:19 »
St Lo is also setting a trend in modern FH2 map design:
- big flagzones
- slow caps
- team spawns away from flagzones

Expect more of that.


OOOH my tikky tikkerrr!
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline Ts4EVER

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Re: Ts4EVER's favourite map poll, 2.3 edition
« Reply #32 on: 24-11-2010, 14:11:58 »
Err where did Irishs post go? Anyway, I agree that teamspawns are flawed atm, because they look like you could spawn on a certain flag but you spawn on another. If it was marked clearer, people would understand it better. However, sadly the engine doesn't allow it. the only alternative is having the spawn marked right, but having an ugly red dot for the other teams spawns...

Offline IrishReloaded

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Re: Ts4EVER's favourite map poll, 2.3 edition
« Reply #33 on: 24-11-2010, 15:11:29 »
here is my post: a new version better grammar, and more details (as you know from me  ;D )
 Spawmpoints:
 TS4ever said the most. Nevertheless i dont like it  that much, and for me it doesnt make too much sense at most maps. In Ramelle its almost acceptable, because you just need to run forward. But then on the other hand you spawm direct at the flag at "right flank" So either you make it for all flags in the same distance or you quit it. Then further: whats the idea behind it? That you cant defend so fast, but same goes for attacking. So both sides are limited in their movements. And espesially on the "bridge flag" for US troops. You need to run over the full bridge and when you reach the other side there is a Tiger waiting at "fontain" flag, killing one by another, and you cant run for cover because all of your running charma was lost by crossing the bridge.
(But Ramelle needs in my eyes quite a lot of work in future: 3 rockets for bazooka, more engineers kit for US (little more for german) less fire in the buildings so the fps drop is limited (I think someone mentioned that as the dropping reason) Some secret places that should not be accesable etc. )

St. Lo.
Clearly one of the best maps in the mod. The big flagzones are very welcome and fair. The best battles are between Hill and Us Mainbase in the woods (good we have ardennes next will be epic) And this map gives you a lovely & happy surrounding, nothing is broken, no fire, beautiful weather. Best airsoft weather  ;D
But there are 1-2 things you can make better if you want :) Make something so that you cant shoot from Villiers flag into US Mainbase( a gate, some trees, wathever) Available spawmpoint in Villers or (this leads me to the second idea): The crossing in the middle is such a markable point in this area, but it gets almost no attention in the game, maybe you could there make a spawmpoint, which is for axis spawm only. So Villers is then only US and the crossing is only german, this would encourage the battle for the city.

Africa maps
First I want to say something I often say in the game: Africa IS THE THING that made Forgotten Hope that what it is now! Remeber this ! So the declaration of some guys that Africa is just shit, cant be true because  then noone would have played it and we wouldnt write in this forum today.
You cant compare those 2 theathers. Green vs Sand. Hedges vs Desert, long distances vs hedge to hedge.
I love them both. But some Africa maps really need a redo, because many thing got changed in the settings.
2 pounder: to many at Siege of Tobruk, leading the german movment to zero. Same goes for Bofors as they seem to be made stronger in the first Normandy patch. (Mersa Matruh, almost unable to fly there --> no flying --> no killing of 2pd. --> no tankmoves)
OP. Aberdeen One of the most interessting maps before Normandy. Afterwards: British rapefest. Reasons: limited PzGr40 ammo, stronger 2pd+crusader(?) and too much strong allied tanks (IIRC: Valentine and 2 Matildas).
Gazala: strong Bofor+2pd+no mobile AA truck, which can protect the german movments against the really strong Hurricans. Alma Halfa the same. (eventhough it was really good the last  time I played it at GN.)

I just think that there should be a middle way with the 2pdrs.


ok really long post I know, but I think some people may read it and share my opinion


Edit: In addition: what makes El ala such a good africa map: With almost the same tanks in every other a. map? The lack of 2pd.  ;)
« Last Edit: 24-11-2010, 15:11:42 by eXavs IrishReloaded »

Offline Butcher

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Re: Ts4EVER's favourite map poll, 2.3 edition
« Reply #34 on: 24-11-2010, 17:11:39 »
I remember when this was North Africa only... i played 2 weeks and quit the mod xD.
seriously, you hit a sherman in the side with a pzgr 40 in a pIII late and it stays intact. try shooting the tracks (which works on panthers) - it stays intact. - btw: try flanking on those maps - its pretty hard, and now you have even less pzgr40

add the uselessness of infantry on most maps and you have definately no fun game (i appreciate the work and effort you put into this, but its just my opinion)

here and there an africa map is ok, but its really the normandy maps that make me play this mod.

best maps so far are - cobra, goodwood, pointe du hoc, villers and sometimes el alamein
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Offline THeTA0123

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Re: Ts4EVER's favourite map poll, 2.3 edition
« Reply #35 on: 24-11-2010, 17:11:17 »
I remember when this was North Africa only... i played 2 weeks and quit the mod xD.
seriously, you hit a sherman in the side with a pzgr 40 in a pIII late and it stays intact. try shooting the tracks (which works on panthers) - it stays intact. - btw: try flanking on those maps - its pretty hard, and now you have even less pzgr40


Extreme old news pal. North africa is currently not a priority IRC

I rather have a fresh (Or shall we say, cold) new theathre then to see NA balanced


I wouldnt say no to the tunesian campaign though.
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Offline IrishReloaded

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Re: Ts4EVER's favourite map poll, 2.3 edition
« Reply #36 on: 24-11-2010, 17:11:15 »
shouldnt be that hard to lower the power of 2pd, or to spawm a new tank and one less or so. Just take the middle way: early it was 10 now its 20 power then make it 15 or so, dont even need to be tested I think.
and it seems strange to make new and new stuff if the old one is "broken" and wont be fixed. Sure the new theather is more exitind and important but the old stuff shouldnt be forgotten !

Offline Beaufort

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Re: Ts4EVER's favourite map poll, 2.3 edition
« Reply #37 on: 24-11-2010, 22:11:22 »
2 pounder: to many at Siege of Tobruk, leading the german movment to zero. Same goes for Bofors as they seem to be made stronger in the first Normandy patch. (Mersa Matruh, almost unable to fly there --> no flying --> no killing of 2pd. --> no tankmoves)

Wrong and wrong !!

Siege of Tobruk needs teamwork and basic use of artillery... If you don't have that you will simply fail. The 2 pounders have nothing to do with it ! And Mersa has 3 bofors (iirc) that can easily be taken out by the most basic dive bombing (stukas are made for it after all...). Axis guys, stop complaining and use your assets !



Offline ajappat

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Re: Ts4EVER's favourite map poll, 2.3 edition
« Reply #38 on: 24-11-2010, 22:11:39 »
2 pounder: to many at Siege of Tobruk, leading the german movment to zero. Same goes for Bofors as they seem to be made stronger in the first Normandy patch. (Mersa Matruh, almost unable to fly there --> no flying --> no killing of 2pd. --> no tankmoves)

Wrong and wrong !!

Siege of Tobruk needs teamwork and basic use of artillery... If you don't have that you will simply fail. The 2 pounders have nothing to do with it ! And Mersa has 3 bofors (iirc) that can easily be taken out by the most basic dive bombing (stukas are made for it after all...). Axis guys, stop complaining and use your assets !


Nope, you are wrong. I don't consider myself as "axis guy", but cruel fact is that on puplic server germans just can't breach britsh defence. There is NO such high level of teamplay on pubby that this would happen. Siege of tobruk needs extremely good axis team and below average british team and even then start will be struggle for axis.

Offline Malsa

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Re: Ts4EVER's favourite map poll, 2.3 edition
« Reply #39 on: 24-11-2010, 22:11:32 »
I've experienced a round of Siege of Tobruk on a public server where the germans actually won! I wouldn't say the german team was superior to the allied one either, as the allied team managed to completely overrun us germans on the very next map.
The key is to take out the 2 pounders with artillery, which is a fairly easy task, and then at the same time concentrate all your efforts on ONE flag. It's not impossible at all to get a large part of your team to attack the same flag if you're a bit persuasive in team chat. Once you get hold of one or more flags, the odds even out.

Offline THeTA0123

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Re: Ts4EVER's favourite map poll, 2.3 edition
« Reply #40 on: 24-11-2010, 22:11:33 »
I've experienced a round of Siege of Tobruk on a public server where the germans actually won! I wouldn't say the german team was superior to the allied one either, as the allied team managed to completely overrun us germans on the very next map.
The key is to take out the 2 pounders with artillery, which is a fairly easy task, and then at the same time concentrate all your efforts on ONE flag. It's not impossible at all to get a large part of your team to attack the same flag if you're a bit persuasive in team chat. Once you get hold of one or more flags, the odds even out.
Thats the way to play it. Seriously if even half the panzers (and M13 do not underestimate it) gather and launch a single attack on one flag, it is quickly captured
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline ajappat

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Re: Ts4EVER's favourite map poll, 2.3 edition
« Reply #41 on: 24-11-2010, 23:11:45 »
If it's that easy, why don't I ever see it happen?

Offline Beaufort

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Re: Ts4EVER's favourite map poll, 2.3 edition
« Reply #42 on: 24-11-2010, 23:11:00 »
There is NO such high level of teamplay on pubby that this would happen. Siege of tobruk needs extremely good axis team and below average british team and even then start will be struggle for axis.

I'm so tired of this ... "High level of teamplay" ? Just take the eastern flag for exemple : spot the two 2 pounders with binocs and shell them with three artillery pieces + commander,  or snipe the manners with sniper/pzbüsche, or shoot them with the pak 35/a tank solid enough to resist, or bomb them with the freaking stuka ... With all this, I think the axis has ENOUGH way to take care of the 2 pounders, even with unlimited engeneer kits.

If it's that easy, why don't I ever see it happen?

Because the community is small and the map isn't played often.

Offline ajappat

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Re: Ts4EVER's favourite map poll, 2.3 edition
« Reply #43 on: 24-11-2010, 23:11:32 »
Sure there are ways to destroy 2 pounders, but no communication when it's safe to attack. Brits also repair their at guns so fast that attacking forces don't get anywhere near when they are shot by 2 pounders again.

Offline Beaufort

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Re: Ts4EVER's favourite map poll, 2.3 edition
« Reply #44 on: 24-11-2010, 23:11:37 »
Lol ? But with the things I've listed above you can keep the 2 pounders out permanently (except for the stuka). All you have to do is sit and frag while the rest of the team advance ...