Author Topic: custom static objects  (Read 1836 times)

Offline >TDP<asom

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custom static objects
« on: 08-09-2009, 13:09:41 »
first of all Hi to all (firstpost)  :-[

I've done a bit of (noobish) mapping for fh1(a few maps running on TDP server)
, i would looove to try fh2 mapping but it probably will remain a dream.

Though, here are a few static objects & textures made in 3dmax, that are already tested in fh1
that i could re-export for fh2 maps if anyone cares/wants
(all very low poly, i could ad details easily)

a little chapel









some french adverts (mostly alcoolics)






freefrench textures







some "castle elements" (walls/dujon/stairs/tour/gates ets)





some "sewer elements" (road on top)









some fishes:






RASBOBONAYANATY
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Offline Toddel

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Re: custom static objects
« Reply #1 on: 08-09-2009, 16:09:07 »
Welcome to the forum.

Nice work! indeed its a bit to low poly for FH2 but keep it up. Try to work on you and you will become better.

I know some Tournament like Forgotten Honor or World at War allways looking for Modeling Help. maybe you want to train your skill within this People.
« Last Edit: 08-09-2009, 22:09:14 by Toddel »

Offline Rataxes

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Re: custom static objects
« Reply #2 on: 08-09-2009, 17:09:35 »
Indeed very nice. Especially I like the chapel it's damn cool. Also the sharks were cute :D

Offline Kebert Xela

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Re: custom static objects
« Reply #3 on: 08-09-2009, 18:09:25 »
yes, indeed very nice asom :)
I also have some ingame shots of the chapelle, if anyone is interested.

Offline samnadine

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Re: custom static objects
« Reply #4 on: 08-09-2009, 19:09:42 »
yeah, nice work. I've send a pm, thanks toddel.

Offline Cory the Otter

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Re: custom static objects
« Reply #5 on: 08-09-2009, 22:09:39 »
we're going to need you for my film. ;D

Offline >TDP<asom

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Re: custom static objects
« Reply #6 on: 08-09-2009, 23:09:49 »
Thanks a lot all for your noice comments  :-*

i replied to Samnadine, & hope i will be helpfull

& Warrior? whats is your film? looks goodfunnn to me  ;)
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Offline Cory the Otter

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Re: custom static objects
« Reply #7 on: 09-09-2009, 00:09:46 »
http://www.thebluecommunity.com/forums/showthread.php?t=2492&highlight=forgotten+Hop2+2+movie


we'll need a modeler like you, and if you can texture (which it looks like you can) then all the better. Wanna help? give me your Xfire account.

Offline Paasky

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Re: custom static objects
« Reply #8 on: 11-09-2009, 16:09:39 »
You got the file for that chapel somewhere? United Front could really use that for Russian maps. And I could use it for my Saaremaa map ;)
It's half naked people on boats. That's all.
Here in Finland we call that "summer".

Offline >TDP<asom

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Re: custom static objects
« Reply #9 on: 15-09-2009, 21:09:05 »
for bf42 or bf2?
i have it ready for fh1 not fh2 yet
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Offline Paasky

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Re: custom static objects
« Reply #10 on: 16-09-2009, 00:09:30 »
BF2 but converting is pretty easy.
It's half naked people on boats. That's all.
Here in Finland we call that "summer".

Offline >TDP<asom

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Re: custom static objects
« Reply #11 on: 26-09-2009, 11:09:05 »
raaaah
 :-[ :P

i just had a major pc failure, so i need to find & instal max on new one
i'l try to do this within the next weeks..

-another texture set might be nice for a orthodox chapel (at least the "paintings" texture)
-need to learn converting to bf2

then i'l post a link to the chapel on this thread
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