Author Topic: Map Crash Percentages and Easy fixes  (Read 31443 times)

Offline D.Arya

  • Newbie
  • *
  • Posts: 23
  • Interest , World war 2 , Modding ,
    • View Profile
    • <a href="http://www.fhmod.org/" target="_blank"><img src="http://www.fhmod.org/imagesfh2/banner/FH2.jpg" border="0"></a>
Re: Map Crash Percentages and Easy fixes
« Reply #30 on: 14-10-2016, 10:10:56 »
Add this in 15%

Check weapon item index , do not same (example : usrif_m4 itemindex 3 , ushgr_m67 itemindex 3)

Offline RonaldMcDonald

  • Newbie
  • *
  • Posts: 1
    • View Profile
Re: Map Crash Percentages and Easy fixes
« Reply #31 on: 18-10-2016, 16:10:08 »
At 15% it can also be an overgrowth problem. I fixed it by deleting the overgrowth material, and regenerating.
Everything else would not work. SO WATCH OUT GUYS.

I recommend checking that shit first, and doing a backup of the entire level folder, before going for the terrain, or deleting statics. I lost a lot of work, but at least its fixed. Just some feedback.

Offline Hjaldrgud

  • Jr. Member
  • **
  • Posts: 1.071
  • BF2 Enthusiast
    • View Profile
Re: Map Crash Percentages and Easy fixes
« Reply #32 on: 27-11-2017, 15:11:11 »
I found out eventually
When looking at debug logs. Shall I look at the "debug_unknown" file or the "BFlog_unknown" file for the answer to the CTD?

more important: How the FFFF do I make the controls work when inside the debugger?
« Last Edit: 01-12-2017, 15:12:38 by Hjaldrgud »

"Generous and brave men live the best" -Hávamál