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Messages - Martinlegend

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31
FH2 Help / Support / server has closed the connection
« on: 03-06-2014, 18:06:45 »
as i mentioned it eralier in this thread -
http://fhpubforum.warumdarum.de/index.php?PHPSESSID=dfh7bqusuukvigt8rn9c6n7ho3&topic=19704.0
i have the Problem that the Server is closing the Connection randomly after the game
and if im reconnecting the graphic Setting are set to low and will be reset after a restart (the ingame Options and launcher Options are untouched)

32
Suggestions / Re: About off-line update patch
« on: 02-06-2014, 21:06:00 »
it doesnt work for me
and i also noticed that i does disconnect me if i make a lan Server and set the number per round to one - after the match disconnect and low Settings!

33
Suggestions / Re: About off-line update patch
« on: 02-06-2014, 02:06:18 »
argh no there are set to high


34
Suggestions / Re: About off-line update patch
« on: 02-06-2014, 00:06:20 »
ok but that doesnot solve the Problem that i have the disconnection and then low Settings ingame (without any changes in the ingame or launcher settings)

35
Suggestions / Re: About off-line update patch
« on: 01-06-2014, 22:06:48 »
i have this problem all the time since the ubdate the game restart is no solving for that

36
Suggestions / Re: About off-line update patch
« on: 01-06-2014, 20:06:27 »
ingame
and i also noticed that i doe not disconnect from the Server when im loosing the game (?)
if im winning i will be disconnectet

37
Suggestions / Re: About off-line update patch
« on: 01-06-2014, 19:06:13 »
i have some huge issues since the last ubdate

1. after each map the Server 762 disconnects
2. after i restart it the game Setting are st to low and after the last disconnect the graphics ingame are low but the Options showing them set high

38
General / Re: more maps like omaha
« on: 30-05-2014, 16:05:28 »
1. you have 4 howitzers and sniper rifles that can easily pick out the machinguns and smoke grenades that can hide you from the enemy - if you are too stupid to use them i cant help you...

2. ive killed more enemys with a panzer 4 than other ppl did with a tiger so ist the Driver who makes the difference and not the tank

3. did you ever seen how many machine guns the Germans have? i counted only 3 mobile machine guns and on the last flags are only 2 fixed one

4. your only pissed because youre one of the guys who thinks that he can win this map by capping unprotected flags and earning Points this way

and waht did you expect? this is Omaha beach and not a walk in the park...
teamplay is the Thing that you Need on this map and that makes this map different from other maps where everyone can run around like headless chicken

39
Suggestions / Re: AA gun concentrations
« on: 29-05-2014, 19:05:49 »
Player controlled artillery got a much more higher precision than the Barrage of the commander
because the Player on the mortar for example can see the enemy and can directly aim for it and the commander can only see if there is an enemy but he cant direct the fire so there is a much higher Chance to survive it than a artilelry Piece that can follow you if teh spotter keeps spooting a tank or infantry men

a Barrage is only available afrter some minutes again and on some maps there is a much smaller Barrage vailable that cant even hit one soldiers

40
General / more maps like omaha
« on: 29-05-2014, 18:05:16 »
in my eyes Omaha is one of the best balanced maps in fh2 because simply 4 reasons

1. not too much tanks - tanks are too commonin fh2  that makes not Special so the Players are more used to waste them - because they allways spawn evry 2 minutes
on maps like ramelle there will be used with more care because the Players know that there qwill be no Tigers if they will be destroyed - and the Sappers will also take more care of them then on other maps

2. good Balance between tanks and At weapons - ist not very usefull to drive a tankwhena bazooks wait behind the next Corner/hedge and on Omaha ist good balanced becaue the at have to be there where the tanks are and not just sit and wait for them because the at kits are placed all over the map

3. capping row - the most important hing is that the have aclear frontline with open field were a single infantry man will never be able to cross it without getting seen and thats good in my eyes - too much maps are available were every Player wants to sneak thru the enemy lines and lay AT mines on the roads or AP mines in spawn buildings - you cant not watch every angle of the map and that makes Omaha different you have to Fioght your way to the flag and not just sneak around

4. not reccapable flags - if the first 3 flags are taken the enemy have to withdraw from the flags to defend the last 3 oney and that Ends this boring Cats-and mouse game like on Copra where the Crossroads flag will be retaken after the first 2 minutes after the amercians have caprured it
and if an american come back to recap it thegermans just sneak around them and take Trainstaion back  and than they repeat the process - or they come from chruch or airfield to Retake it
thats not possible on Omaha because its big enough for flanking botit doesnt leave thechance for sneaking around because of the open fields on both sides
and makes this map the best balanced map in fh2 history for me!

41
Suggestions / Re: AA gun concentrations
« on: 26-05-2014, 16:05:19 »
now im confused...
you talking about tactical battles buton maps like copra you battle for whole citties or Airfields were its more strategic

maps like Omaha,Gold,Brest are more tactical and not strategic

and on such huge maps should be Emplacements that are more Fitting to the size of the battle
a lone at gun like on goodwood at the railroad is also wrong in my eyes but... waht ever...

Edit: Omaha is also a good example for showing that tanks can be more important than on Copra were one tank is not a big loss

on Omaha they are important to Support the last push to the last flags and not just for camping

42
Suggestions / Re: AA gun concentrations
« on: 26-05-2014, 03:05:47 »
but infantry cant kill planes without aa guns
and a plane can also upload his bombs into a trench

the efectivity of infantry is allway bound by the battlefield - a infantrymen on openfield is a easy target
but in urban Areas they can take out every tanks that pass through it or stand nearby
and they are also covered against air attacks

43
Suggestions / deckungszielgerät for spw mg
« on: 25-05-2014, 15:05:14 »
i  found a Picture of a spw Crew which Shows a nice view of an mg 34 which can be used from under cover
maybe you can use this for the mod

44
Suggestions / Re: AA gun concentrations
« on: 25-05-2014, 15:05:06 »
here is an example of an aa battery with 3 88s on the italian front

45
Suggestions / Re: AA gun concentrations
« on: 25-05-2014, 14:05:07 »
yes i know but its just an example

this Stone scissor paper Thing is not the right way i think

in the case of the aa guns like the 88 it could be also use against aa or ground troops - which would  be impossible if the Emplacement doesnt give them the chance to fight against air Targets
- like a Camouflage net - would make it impossible to fire on air Targets because you cant aim correctly trough it - or more simply by giving them no AT/HE or AA grenades

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