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Messages - Martinlegend

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16
Suggestions / aa gun precision and damage
« on: 20-06-2014, 16:06:29 »
the flakvierling
fire is very accurate which make it not Very effective against planes that flying right on your Position
damage is ok but the accurance could be lower to make it better against planes that attack the aa directily

and even if you see the enemy plane (which is alo difficult because of the protection shields+ the optics)
there are only 2-3 seconds left to aim on it and the low spread of the projectiles makes it even more dificult to aim a plane that only Shows you his front

planes that are flying by are easy targets but
if there is a 1on1 duel between the flakvierling and the plane the plane allways wins
and even the plane will get shot down the wreck still crashes into the aa gun and kills it
(only the 88 has a chance to win if the first shot hits )

the american quad 50 have the right bullet spread but the damage is much too low
the Chance to hit and kill the Pilot is much bigger than destroying the plane itself (and only if the plane is flying away)

17
Suggestions / Re: deckungszielgerät for spw mg
« on: 17-06-2014, 11:06:40 »
it also make much sense to fire a mg blind into the area...

18
Suggestions / aa projectile + smoke
« on: 17-06-2014, 11:06:48 »
waht would think about a Change of the aa projectiles?
right it is only a big Long Flash - maybe it could be changed to a better viewing bullet like the  machinegun of the stuka or the bf109 with a  smoke trail

and can the smoke of exploding aa Shells longer be visible?
i think could be a nice view with more aa grenade smoke in the air on maps like Crete



19
in the last time i try to get my next Anti air medal on the 762 ranking so i had to Play more with the aa guns and i also noticed that on the 88

sometimes the grenade is missing the plane nearby and doesnt explode
sometimes it explodes too early when it should hit the plane

20
Suggestions / AT/AP mines and recon kit
« on: 16-06-2014, 01:06:48 »
1. can you make the markers of teh at/apmines mor visible?
(maybe like the yellow mine flags just the yellow mark - because the dark red can maybe not be seen so well)

2. is it possible that the mines like the german smine can be positioned more Underground do only the head is visible?
ive noticed that the mines will ofte be detected by the enemy when they layed on Stone ground or something like that

3. can the mines only be used by the sabbers (together with the detector maybe)
because ive noticed that the recon squad will be often only used because of the mines
so These will be much often used for the role - recon and not laying mines for defense
for the sniper is it ok because hes often alone for securing his back

4. if this not succeds - can the recon kit maybe limited to the number of artillery  available on the map?
 (example: one mortar 2 spotters)

21
Suggestions / Re: AA gun concentrations
« on: 07-06-2014, 17:06:47 »
no the post before was just to argue about the commander artillery
maybe you should read it first ...

22
Suggestions / Re: Stug control and winter Camo
« on: 07-06-2014, 15:06:39 »
but why? its much more inaccurate than with mouse control

23
i have nearly the same Problem since the 2.47 ubdate
http://fhpubforum.warumdarum.de/index.php?topic=19712.0

24
Suggestions / Re: Stug control and winter Camo
« on: 07-06-2014, 14:06:25 »
i dont Need much Buttons to Play and i allready tryd to Play with wasd and i allways gone crazy if i tapped the wrong button because i cant feel which button i actually Feeling

One can easily feel the arrow keys and then turn orient to know where the others are grope

25
Suggestions / Re: Stug control and winter Camo
« on: 07-06-2014, 13:06:59 »
Arrow keys turn the turrets afaik.

How about learning WASD like everyone else?

i dont wanna Change my whole way to Play because of just one game

26
Suggestions / Re: AA gun concentrations
« on: 07-06-2014, 11:06:24 »
and a aa concntration of light aa guns? like browing mgs or 2cm flaks?

because in These case the Chance to get enough kills on it to kill it ist pretty difficult

27
Suggestions / Re: Stug control and winter Camo
« on: 07-06-2014, 11:06:21 »
and waht about the controls?

28
FH2 Help / Support / Re: server has closed the connection
« on: 07-06-2014, 10:06:02 »
no solution for that?

btw: the newest Thing is that i cant find any Servers after the Server has closed the connection and i have restarted the game

29
you also have to watch where the tank is firing at to not cross his line of fire

30
Suggestions / Stug control and winter Camo
« on: 05-06-2014, 19:06:47 »
a Thing that i nearly forgotten because ist so Long ago that it was inverted in the game

first off im playing with arrow keys and several Version ago it was made that the arrow Buttons can not used for vehicles like stug or Jagdpanzers  and bren carriers also for example (i think it was the botb update)

so can you please make that the arrow Buttons can be used for all vehicles?
(everytime i try to Change it the game say that These Buttons will be allready be used for tanks)

Second
i noticed that ive never seen a Stug on the BotB maps
so is it possible to create a camo for it and put it on some BotB map too?

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