Author Topic: Error on 100% loading - CreateObjectEvent.cpp  (Read 440 times)

Offline PapillonFH

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Error on 100% loading - CreateObjectEvent.cpp
« on: 11-07-2013, 18:07:19 »
Hi,
I'm stuck at a very ugly error I only get when I connect to a server running my custom map (no error on local server).


--> Do I have any chance to further debug into that one?
--> Is the BF2Debugger usable to find out which object seems to make problems?

Has anyone an idea on what to do?

Regards, Papillon

Offline 0utlaw

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Re: Error on 100% loading - CreateObjectEvent.cpp
« Reply #1 on: 11-07-2013, 18:07:15 »
i use the bf2 debugger for fh2 maps if needed sometimes, however, that error is new to me.

Offline PapillonFH

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Re: Error on 100% loading - CreateObjectEvent.cpp
« Reply #2 on: 11-07-2013, 18:07:26 »
Can you tell me how to set it up for debugging FH2?
Tried to follow that one:
http://www.bfeditor.org/forums/index.php?showtopic=15325

But doesn't work, crashed with some HUD error.

Offline PapillonFH

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Re: Error on 100% loading - CreateObjectEvent.cpp
« Reply #3 on: 11-07-2013, 19:07:25 »
Meh,
I think I found it now...I tried it on our other Training server and *dada* it worked.
Diff shows that serverarchives.con differ:
Code: [Select]
fileManager.mountArchive Objects_server.zip Objects
fileManager.mountArchive Menu_server.zip Menu
fileManager.mountArchive Common_server.zip Common
fileManager.mountArchive Booster_server.zip Objects
vs
Code: [Select]
rem fh2 archives
fileManager.mountArchive Objects_server.zip Objects
fileManager.mountArchive Objects_Vehicles_server.zip Objects
fileManager.mountArchive Objects_Weapons_server.zip Objects
fileManager.mountArchive Objects_Statics_server.zip Objects
fileManager.mountArchive Menu_server.zip Menu
fileManager.mountArchive Common_server.zip Common

rem bf2 archives
fileManager.mountArchive ../../mods/bf2/Objects_server.zip Objects
fileManager.mountArchive ../../mods/bf2/Menu_server.zip Menu
fileManager.mountArchive ../../mods/bf2/Common_server.zip Common

Guess on which one it crashes :-)

Thanks anyway, and if you can tell me how to use the bf2debugger for fh2, that would still be very much appreciated :-)

Regards, Papillon

Offline 0utlaw

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