Author Topic: FH1 deviation?  (Read 2113 times)

Offline SiCaRiO

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FH1 deviation?
« on: 19-08-2010, 00:08:48 »
out of nostalgya, i decided to install good old 0.7, and while playing againts bots and running alone in lan maps, i noticed something, if you turned your rifle too fast eitehr to left or rigth, your deviation increased the faster you moved your weapon. then i cheked FH2, and no mater if you treated your rifle as a baseball bate, your still had the same deviation. i know bf2 engine support this feature, could this be added?
« Last Edit: 19-08-2010, 00:08:00 by Thorondor123 »

Offline Yronno

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Re: FH1 deviation?
« Reply #1 on: 19-08-2010, 03:08:53 »
It can support it? I'd like to have it, but not as much as in FH1.

Offline Paavopesusieni

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Re: FH1 deviation?
« Reply #2 on: 19-08-2010, 07:08:49 »
In FH 0.7 rifles shoot like 2x faster and are rail guns so that you can pixel shoot people in El Alamein with no problem.

Offline [130.Pz]S.Lainer

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Re: FH1 deviation?
« Reply #3 on: 19-08-2010, 07:08:49 »
  Yeah I would be down with the deviation bit.  I really hate to see a line of guys with bolt guns behind cover crouching mowed down by some sprinting into the middle of the street and going prone for some BOOM HEADSHOT shit.
« Last Edit: 19-08-2010, 11:08:27 by Thorondor123 »
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Offline Tedacious

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Re: FH1 deviation?
« Reply #4 on: 19-08-2010, 08:08:42 »
the deviation in FH1 was painful IMO. Had to stay still for like 3 seconds before being able to fire, led to stand-stills where you just stared your enemy in the face until someone got aim and fires.
I see were you are trying to reach: "how can a 17 year old kid have such a thinking like this? why doesnt he wants to be like normal teens who whana get rich? and his plan actually makes sense, but is too damn revolutionary and good at the same time than is still doubthfull if it works..." - Damaso

Offline SiCaRiO

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Re: FH1 deviation?
« Reply #5 on: 19-08-2010, 13:08:52 »
play it again , even at max deviation (jumping 2 times while running) it takes between 2 or 3 seconds to gain full accuracy  , witch IMO was a good way to stop ramboing xD. but the turning deviation its only noticible when you turn 180ยบ in less than 0.5 seconds , so  no problem if you are tracking a moving target at certain distance , and again , i dont see nothing bad with that , nobody complained about it in FH1 :P

Offline Ts4EVER

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Re: FH1 deviation?
« Reply #6 on: 19-08-2010, 13:08:09 »
the problem is that FH1 had the cross hair as main aiming device. If people can't hit someone becaue the abstract construction of the crosshair isn't closed, they don't care so much. However, with iron sights it just looks unrealistic and weird to shoot at someone with the shot landing not where you aimed. Stuff like that was in earlier versions of FH2 and people did complain about it.

Offline SiCaRiO

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Re: FH1 deviation?
« Reply #7 on: 19-08-2010, 13:08:39 »
mmm ,maybe it was because earlier versions of FH2 had 2d ironsigths , withc of course feels unatural to have deviation in those conditions (i remember the first time seen my SAW firing shots everywhere in bf2 while ironsigthed..)

but now with 3d ironsigths it could feel better. besides , i think a better handling worths the few complains about shots not landing where you aimed  , gameplay>graphics .

Offline NTH

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Re: FH1 deviation?
« Reply #8 on: 19-08-2010, 14:08:53 »
Using the iron sights causes you to move slower.
If you manage to move your rifle very fast while in Iron sights and have you gun perfectly aligned to your target, you deserve the kill.
In real life it works like this, doesn't it? Whoever is faster with aiming and shooting gets to life another day.


Milton Gault roared, "Roffey, I know bloody well that Jerry knows we are here but you don't need to advertise the fact!"
(From: First in the Field, Gault of the Patricias by Jeffery Williams, page 72.)

Offline SiCaRiO

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Re: FH1 deviation?
« Reply #9 on: 19-08-2010, 14:08:02 »
that doesnt  require skills , thats just requires a mouse with variable dpi . im still searching for a confirmed kill using the rifle as a baseball bate .

Offline NTH

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Re: FH1 deviation?
« Reply #10 on: 19-08-2010, 14:08:28 »
No seriously. If I have a gun and very quickly align it with your head, from let's say a reasonably distance, the bullet from the gun wouldn't have any deviation, would it.

And yes, variable DPI does give you an edge over players that don't use them, just like tank turrets traversing.


Milton Gault roared, "Roffey, I know bloody well that Jerry knows we are here but you don't need to advertise the fact!"
(From: First in the Field, Gault of the Patricias by Jeffery Williams, page 72.)

Offline SiCaRiO

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Re: FH1 deviation?
« Reply #11 on: 19-08-2010, 14:08:24 »
do this , align the rifle with your head , now turn 180 degress and fire at a printed target behind you in less than 0.2 seconds , would you hit it? the bullet wouldn't deviate ; your rifle ,however, WILL deviate from your head .
« Last Edit: 19-08-2010, 14:08:19 by SiCaRiO »

Offline Ts4EVER

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Re: FH1 deviation?
« Reply #12 on: 19-08-2010, 14:08:22 »
Can you pull that of 100% ingame? I doubt it.

Offline SiCaRiO

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Re: FH1 deviation?
« Reply #13 on: 19-08-2010, 14:08:59 »
without ironsigth , yes , you turn faster , you dont loose any accurate , and you have a bigger field of view that ironsigthed :P

Offline Ts4EVER

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Re: FH1 deviation?
« Reply #14 on: 19-08-2010, 14:08:55 »
Yeah but withou ironsight you can only really hit over close distances due to the deviation you already have... and really close combat should be over as soon as possible, because it can't really be modeled in a game like this. Otherwise it comes to weird strafing around contests.