Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - LtJimmy

Pages: [1] 2 3 ... 24
1
Operation Totalize / Re: Operation Totalize 64
« on: 14-04-2014, 22:04:52 »
Could we get the factory to be a one-time cap?  ::)
And possibly the tigers to spawn after factory cap, or to eliminate the "back road" to the factory the tigers always use?
Just been playing this map on the WaW server and this right here. Germans backcapping all the time is seriously irritating (had 2 people quit that round because of it).

2
Off-Topic / Re: Revolting Uniting
« on: 12-04-2014, 04:04:57 »
Eh, I learned a lot of German words like Grenade, Alarm, No, Yes, Incoming, Armor etc. by playing games.
Reading Commando Comics does the same thing for me. They are my crack.
Just watch movies and series that are German with German subtitles if you know the basics. Das Leben der Anderen is a good start, great movie.
I fucking love that movie. I highly recommend 'Der Tunnel' as well. Solid German film.

3
Yup, Pak 35 with Stiel Granate 41  :) Felt like a turkey shoot, haha!
One lot keep jumping in the same shell hole: PRE-SIGHTED BITCHES!

'Dat Stielgranate as it arches in for the kill.


4
Almost feels like I'm cheating when I obliterate the Americans on the beach with my Pak  ;D That feeling when you see a squad bunched together.
If you mean the the Pak 35 with Stiel Granate 41 then I totally know that feel  ;D If you mean any other Pak then simply: nice
Feel free to post your feedback on 16 player maps in the feedback section. Suggestion of what vehicles should be added and why can be really useful.
If this is sarcasm then it's not a very mature attitude at all.
However if it isn't then it's just my feeling that 16 players map have no place really in FH2 as they don't seem to be what FH2 is about (in my opinion).
I thought that FH2 was about being different from your average FPS in that you could take many different routes to overcome an obstacle like for example an emplaced MG42: instead of charging up the middle or flanks as (and only as) infantry like every other WW2 FPS you could grab a Sherman, Hawker Typhoon, 3 inch Mortar, 25 Pounder, Jeep, etc and wipe that position out.
I fully realise that most reasoning behind having them is so servers can attract more people and so they can then launch the 64 players maps however it is my sheep-shaggin' kiwi opinion that 16 player maps keep those servers who run them empty because players want to grab a Sherman, Hawker Typhoon, 3 inch Mortar, 25 Pounder, Jeep, etc.
Just my 10 cents (New Zealand doesn't have 1c, 2c or 5c anymore) :)

5
Haha, true but that was half my reasoning.

6
Considering the vitriolic attitude towards Excavus and the atrocious lag/ping I experienced on the 762 server today, I don't think I'll be going back.
WaW lacks the players but has better ping, pity they only seem to play 16 player maps which are just CounterStrike to me (infantry only, no vehicles). Not what I play FH2 for.

7
Announcements / Re: The Road to Forgotten Hope 2.46: Part 3
« on: 11-04-2014, 02:04:41 »
Well it's about damn time ;D
I've been spreading the word amongst a few 'retired' FH2 kiwi players (they're keen ;)).
I can't help but notice from the screenshot that the 3rd person holding stance for the MP34(ö) seems to be from the MP40. Wouldn't it be better to use a common rifle holding stance with the Sten's 3p reload animations?
Stielgranate 41 eh? I suggested that WAY back in 2009 (http://fhpubforum.warumdarum.de/index.php?topic=2865.0)
Nice to see it finally made it into the mod.

8
Better not have skimped on a proper New Zealand voice command and just gone with a Australian one...

9
Developer Blogs / Re: Promises promises
« on: 03-09-2013, 09:09:44 »
ಠ_ಠ

10
I miss real updates :(
I was excited to see new content, but then I realized it was just a tournament announcement. 2 months without updates and this is what we get?
This.

11
Nothing to see here.....for a long, long time................



......moving on...........

 :(
The sentence "The mod is defacto dead" comes to mind.

12
Mod's dead?

13
Mod's dead, nothing to see here, move along.

14
Developer Blogs / Re: FH2 3.7cm Stielgranate 41
« on: 19-02-2013, 05:02:17 »
Whoa,wait a minute.... they're accepting suggestions?
They aren't. To paraphrase from another thread on the subject: It was done because someone felt like doing it, nothing more.
I remain cynical of the point of the suggestion thread.

15
Developer Blogs / Re: FH2 3.7cm Stielgranate 41
« on: 15-02-2013, 00:02:14 »
I remember when I first suggested this.
http://fhpubforum.warumdarum.de/index.php?topic=2865.0
Didn't actually think it would be ever implemented though.

Pages: [1] 2 3 ... 24