One problem that I've always had with FH2 is the vehicle for every man policy that seems to be employed on every map that is representing a battle that large number of tanks were present in. I can understand that this gives every player the option to take a vehicle if they want without having to wait for other players. But, one thing I noticed back when the 128 player server was up was that players actually shared vehicles, squads stuck together, trucks were full, men were riding on tanks etc. just as they would have in real life. By keeping soldiers together like that teamplay in encouraged without being forced upon people in PR style, but instead with the fact that each vehicle matters. In real life transport vehicles were always in short supply and would never be wasted like they are in FH2 (actually they wouldn't usually be used as close to the front line as they are in FH2, but that's another story.) . It would also allow people to see the beautifully detailed rear interiors of trucks and APC's more often
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Another thing that I think should be done is the reduction of tanks even on maps representing armor heavy battles. For example during Operation Cobra there were about 60 infantry men for each tank involved in combat. I'm not saying that there should be one tank on each side, but I am saying that tanks are far too common in FH2 and infantry are not common enough on those maps.
thanks,
Pascucci