Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Sgt.Radman

Pages: [1] 2
1
I've been playing Crete this morning in SP and have seen object placement problems in both Hills on the S.

On the right/back hill flag there are no tents and the pickup weapons are floating in mid-air. The mortar too.

On the left/back hill flag the placement of AA/MG and several barrels around the Bedford are off.

As I recall it the Bofors down on the roadway of Airstrip (the one on N side) was inside the circular walls, now it's outside.

2
My FH crashes on some maps like Villers Bocage, Operation Cobra, used to crash on Operation Totalize until I restarted my PC after installation.
All the maps have the issue of coming to 100% map load an dgoing into the Verifying Client Data and then crashing all of a sudden.

Using Win7 32bit (ftm), 4GB ram, GTS 250 NVIdia 512
Everything was running greatly on Win XP, now I changed to Win7 and I have these problems. I also used to have twitches when flying but that was solved by new Graphics driver.

3
Suggestions / Audio recognization shouts
« on: 25-10-2010, 21:10:16 »
You know those shouts they did to recognize friend from foe??
Thunder -> Flash (sorry don't know the german ones)

I know I'm blowing down a bullhole but was thinking about this, if not for this reason, then for the LOLs or gameplay without VOIP. Probably it's a waste of time and useless but I suggested it with the best of reasons.

A simple No with explanation will do.

4
I was thinking about this one some time ago but didn't have the time to post it.

And I think this was discussed before. When you switch to the MG gunner inside the tank with F2 usually the view is always from the optics. I don't know about the others but me, it drives me crazy and gives me dizzyness.

So this is what i suggest : Could it somehow be made that you have a view port through which you can see something and then if you want to shoot you can press X to go to the optics? Just like the main gun.

5
Suggestions / Bazooka and Panzerschreck smoke trails
« on: 29-08-2010, 14:08:07 »
Title says it all.
I was wondering if we could get more smoke. Something similar to the 88's smoke after shot. If the rockets used a propellent it needs to have more smoke coming out of the tube.

I think it was mentioned before, and I'm probably opening a new thread for nothing. But what the heck. We can delete it if necessary.

6
Off-Topic / Company of Heroes Online
« on: 28-08-2010, 17:08:58 »
I read about this one in a PC magazine and states it was free-2-play, no monthly fees or any type of bullsith. Plays like the original game except it's pure Multiplayer. Co-op = I hope, still if it isn't in I'm gonna go for it.
Loved the original.

http://www.companyofheroes.com/

All info and accounts etc.

7
General Discussion / Marmon Herrington MkIII
« on: 17-08-2010, 11:08:43 »
OK. So basically it was an armored car but the crack and the gun elevation makes me think it was used as an Anti-aircraft mobile gun carriage. The main gun has explosive bullets as I'm noticing.

Your thoughts and knowledge...

8
Suggestions / Imploding tanks
« on: 16-08-2010, 20:08:12 »
I always wanted to post this but I never got to it. You know the ability in Brothers in Arms, when you come close to a tank you can press E and the guy would climb up on the tank, open the hatch and toss a grenade in it? Why can't we have this in form of an opening on the top?

If you can kill with a gun a driver of an APC,Wolverine etc. why can't we kill crew members in tanks?

9
FH2 Help / Support / Some weapons (and their hiding spots)
« on: 28-07-2010, 20:07:55 »
I was looking through the weapons section of the main website and I have several questions.

1.Bangalore torpedoes - did any mapper use em or are they for future maps?
2.Revolver M1917 - didn't see that at all, nowhere
3.Bazooka - didn't it have a wire that was attached 2 the back of the tube and connected 2 some triggering mechanism (needed 2 re-place it after every shot)?
4.Stielhandgranate 24/43 - what's the difference? looks? aerodynamics in-flight thus further throw distance?
5.No69 , No73 - what tanks can't the No69 explode?
6.Sten Mk2 Suppressed - maybe more of those babies?

10
Suggestions / Willy's Jeep with 50/30.cal MG
« on: 18-07-2010, 10:07:09 »
I was thinking about jeeps when I saw the little guy play with my Army men toys from back in the days and though about the game Codename Panzers where u had the Willy's and the Willy's with a 30 or 50.cal MG mounted on the back.

So... I was thinking that the Willy's has no armaments unlike the Schwimmwagen or Kúbelwagen. If it could be made I think we could have more variety and use for the jeep.


Oh and I stumbled upon this baby .....   http://en.wikipedia.org/wiki/File:1942Jeep.jpg

11
Suggestions / M50 Reising SMG
« on: 11-07-2010, 16:07:09 »
Haven't seen any topics on the matter, so..

The Reising was an SMG that was prototyped before the complete implementation of the Tommy and was like a backup-plan if the Tommy failed/fail in supplying constant numbers of them.

http://en.wikipedia.org/wiki/M50_Reising_submachine_gun

12
Suggestions / M1 garand with scope - M1C or M1D
« on: 11-07-2010, 16:07:52 »
Was nibbling through the Garand history and I though 2 myself : "Why don't Garands have scopes? They must have thought about it back then" - so I searched about it and found those 2 babies. Plus Paavopusieni mentioned them in a post.

I just have 1 question : Possible (rare pickup kit, maybe instead of a M1903 Springfield in some places)
                                Not Possible  ??

13
Suggestions / Commando - kit
« on: 17-06-2010, 19:06:23 »
Would it be possible 2 implement such a kit into certain maps substituting some unwanted/unneeded kit?

Of course that would be constricting on maps,factions etc.

http://en.wikipedia.org/wiki/Commandos

Sug. 1 - Exchange a kit such as Support or rifleman II or AT on certain maps
Sug. 2 - Issue SMGs or carbines (Sten,Beretta,MP44,M1 Carbine,G43,maybe even leave the LMG)
Sug. 3 - Eventually issue a satchel charge or gebalte ladung or some sort of "big bang" explosives
Sug. 4 - Maybe issue a pair of binoculars
Sug. 5 - Of course limits, applying as min. 4 on 20 players

If u have some other balancing sugs. just post.
This post is here since my opinion is that we lack some special kit on certain maps that could POSSIBLA change the outcome if used properly.

14
Suggestions / M26 Pershing
« on: 15-06-2010, 23:06:44 »
Since the Gerries have their Tigers and KTs, why don't the Amis get some heavy cavalry?

I think many a person wants something bigger from the Ami side. Plus I think it's smexier then you standard german tank even tough it does look a bit german-made, don't u think? Maybe some inspiration taken?

15
Suggestions / Recoilles rifles
« on: 15-06-2010, 22:06:40 »
I know we don't really have a standard Airborne faction (Purple Heart Lane, Pointe du Hoc ...) but it would be nice 2 have Recoilles rifles on maps as pickups or replacing the zooks with r.r. and making zooks pickup kits.

Pages: [1] 2