funny how im not even mentioned in the credits for making eppeldorf.
We refered to you in the news update about the map, because you placed the statics and built the basic terrain on the map
http://forgottenhope.warumdarum.de/archives.php?selectedmonth=7&selectedyear=2011But you didnt "make it". You built the terrain and placed statics. Then Fenring helped out with some of the aesthetics, then I finalized it and worked 3 full weeks on it so it could be in2.45, fixing the game play, bugs, sounds, fx... oh wait I do still have the full list
We thank you for the contribution, and hope that we also managed to educate you in the difference between placing statics and terrain, and making a full releaseable map
This list might even prove helpful to other mappers.
Natty Eppeldorf finalizations- Painted all colormaps from scratch. I painted all colormaps + detailmaps in Photoshop
- Added the SP/coop files from Remick + finalized them so they had proper names in them + added so python worked in those game modes
- Created the proper envMap file
- Had to go through every spawn point on the map, they were a little sloppy placed spawns in bad places, I see when some one has just clicked in editor "create spawnpoint" but not moved them in to proper locations
- Had to delete Hurtgen Forest bunkers, place new bunkers, adjust terrain so it fitted
- Had to place many pickup kits
- Had to reposition alot of vehicles so it is easier for players to drive them out of their spawn place
- Had to review and update choice and placement of many stationary weapons, mainly AT guns and MGs
- Made new combat area
- Made final terrain lightmaps + manually had to paint in photoshop to fix shadows from trench and foxhole skirts
- Had to reposition a lot of trenches and foxholes that had bugs and were floating
- Had to create and place posters in the town to make it nicer looking (testers suggestion i.e. Abaddon)
- Had to follow up numerous bugs posted in the bug tracker forum, not fixed by you.
- Made proper Ingame map complete with shadows and repositioned flagnames in code so you can read
- Created snow effects, both static and dynamic. Placed all these
- Created and placed all ambient sounds
- Fixed the .desc file properly
- Added loadscreen music
- Generated all final Object Lightmaps
- Fixed trench skirts to have correct materials
- Had to manually fix shadows in photoshop from trees which were blocky and ugly due to bad tree model
- Had to fix the roads which again, used white textures, which you cant use in computer games levels.
- Created and tweaked a proper Groundhemi file
- Followed up on betatesters gameplay suggestions, as to where cover were needed etc
- Created Team Spawnpoints and placed all these
- Had to redesign the "east farm" flag due to spawnkilling and TeamSPs logical flow.
- Reviewed kits layout and updated based on testing feedback
- Created Noise file for the color correction
- Made all lightsettings from scratch to fit the colormaps + snowy ambience
- added Sounds.con file
- Fixed buggy and ugly undergrowth
- Set up the mapdat.py file properly with all needed plugins working
- Had to fix all the flagnames, you didn't follow the naming conventions, causing potential crashes and conflicts with roads or statics.
More to this, I used my mapper eye and tweaked/fixed numerous small things, which can't be listed, things you need to see as a skilled mapper. For example there were gravestones sloppy placed the same row of 6 gravestones and duplicated.. a 1min job. I repositioned the gravestones more nicely around the church, and added a protective wall where needed.
I removed a red boat which were totally put of place
I removed a trench which Fenring had done which didnt lightmap, and dug a ditch instead
I spiced up the boring white plains with some craters and wrecks
I fixed it so the MG in the foxhole aimed towards allied main could be exited
I made nice spawn areas for soldiers at almost every flag
I wrote the loadscreen text with help from testers
I added the background loadscreen image (image posted by Malsa)
I Probably can list 20 more things.. small things by themselves, but all needed to
release a map.
and oh; for 2.45: Made 32 game play with night atmosphere
If you dont have anything to contribute to the topic, then dont post at all. Tooting your own horn with a wall of text like that isnt necessary here. Cheers.
- Flippy