Author Topic: Operation Supercharge 64  (Read 25704 times)

Offline Mobilis_in_Mobili

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Re: Operation Supercharge 64
« Reply #15 on: 13-02-2010, 20:02:06 »
My team was advancing (on a mostly full server); when it crashed for everyone.  :(
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Offline Moreke

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Re: Operation Supercharge 64
« Reply #16 on: 24-08-2010, 20:08:33 »
It's possible to go past the tank obstacles at Aqqaqir. An enemy sherman was at it for a while, but he did finally get through and climbed the hill, proceeding straight to the flag. I'm talking about the northern obstacles. Unfortunately, I don't have a screenshot.

Offline Slayer

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Re: Operation Supercharge 64
« Reply #17 on: 25-08-2010, 21:08:54 »
Thanks Moreke, I tested it myself and reported it on the internal forums.

Offline THeTA0123

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Re: Operation Supercharge 64
« Reply #18 on: 25-08-2010, 23:08:04 »
this makes things even harder for the allies  :(

something is missing in the allied arsenal

and no, it issent a churchill
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Offline THeTA0123

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Re: Operation Supercharge 64
« Reply #19 on: 29-12-2010, 12:12:45 »
Yesterday we played supercharge.

For once, we had a fully cooperating allied team, and things where going good.

We captured all the flags exept the last 2....
Yet i noticed=There was zero german bleed on tickets.

We had 6 flags, they had 2(clearly shown in the top right)
The germans should get a bleed if they are down to 3 flags
and some extra tanks aswel
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Offline TBZ`

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Re: Operation Supercharge 64
« Reply #20 on: 02-03-2011, 11:03:41 »
were the servers crashes fixed with 2.3?

Offline DLFReporter

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Re: Operation Supercharge 64
« Reply #21 on: 02-03-2011, 11:03:53 »
were the servers crashes fixed with 2.3?

Haven't played it in a long time, but afaik yes they were.
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Offline THeTA0123

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Re: Operation Supercharge 64
« Reply #22 on: 02-03-2011, 12:03:10 »
Played Op supercharge several times on Hslan. No server crashes
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Offline Kelmola

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Re: Operation Supercharge 64
« Reply #23 on: 02-03-2011, 21:03:40 »
were the servers crashes fixed with 2.3?

Haven't played it in a long time, but afaik yes they were.
The server crash was due to the coding of Opel Blitz with the twin MG's (which also caused Cobra to crash). You may have noticed it has been replaced in both maps by one armed with the FlaK 38 instead.

Offline Gunnerz

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Re: Operation Supercharge 64
« Reply #24 on: 13-04-2011, 20:04:59 »
It seems this map continually crashes after the new patch. Also, possibly the best improvement would be to change the bleed system so the axis bleeds once gazel is capped by the brits. This map is rarely won simply because there is no bleed until one of the city flags is capped.

+1

Ive noticed this too.

« Last Edit: 13-04-2011, 20:04:41 by Gunnerz »

Offline Natty

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Re: Operation Supercharge 64
« Reply #25 on: 04-08-2011, 13:08:23 »
It seems this map continually crashes after the new patch. Also, possibly the best improvement would be to change the bleed system so the axis bleeds once gazel is capped by the brits. This map is rarely won simply because there is no bleed until one of the city flags is capped.

+1

Ive noticed this too.

It's being done  :)

Offline :| Hi

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Re: Operation Supercharge 64
« Reply #26 on: 04-08-2011, 20:08:06 »
Notice the date stamp on that latest quote xD


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Offline LuckyOne

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Re: Operation Supercharge 64
« Reply #27 on: 26-12-2011, 13:12:13 »
So, about my Suggestion to open up OOB areas for planes on this map? Can it be done? I feel the flying zone on this map is too small and you constantly find yourself near OOB when trying to maneuver.

Also it might be a good idea to make Allies bleed again as long as the Axis still hold the town, but give them a bit more tickets... This would lead to them trying to actually push in the town instead of camping outside which gets boring fast and turns into a stalemate.
« Last Edit: 28-12-2011, 22:12:14 by LuckyOne »
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Offline Natty

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Re: Operation Supercharge 64
« Reply #28 on: 03-01-2012, 07:01:21 »
Alot of the stuff mentioned in this thread have been implemented. Thx for feedback :)

Offline LuckyOne

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Re: Operation Supercharge 64
« Reply #29 on: 15-07-2012, 22:07:40 »
Bishop is hard to use effectively (in its intended artillery role). The lack of fixed Allied artillery makes this map a lot harder for them. But I need to play some more to provide more constructive feedback.
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