This mod has been "dying" for years. The community is small, but stable and I doubt it will increase significantly, considering we are on an engine that is almost a decade old. On top of that, new players are basically cannon fodder for all those "quasi cheaters" out there (people who don't cheat, but the end effect is the same for the rest of the player base).
This mod has been "dying" for years. The community is small, but stable and I doubt it will increase significantly, considering we are on an engine that is almost a decade old. On top of that, new players are basically cannon fodder for all those "quasi cheaters" out there (people who don't cheat, but the end effect is the same for the rest of the player base).Yeeah, that's a serious problem with a small and dedicated playerbase like this one, when a new guy joins a server he not only has to deal with FH2 difficulty curve, but also with the fact that 90% of the players are veterans who've played the game for years. That could turn some people off.
HOWEVER, although there aren't droves of new players blasting through we do need to make sure steps are taken to try to retain them. Really, the best way to do this is through in-game help. Efforts really need to be made to help teach these guys and get them in the swing of things. If you've got a big brother to show you the ropes, you'll get way more out of the game :)
I think ther is to many big maps in rotation and map cycle changes to often to other maps. So you dont really get to know a map well before it is out of rotation.
i came back to this game 16 months ago and in some maps I still feel like a retarded granny noob
I mostly enjoy this game when server is maxed out 100-128 players or when only 10-20 people is on
Would love to play with less people on a small server more often if possible in future
The exception is night-time maps, where clearly some veteran players change their video settings and the advantage over new guys is amplified further, and becomes frustrating to the point of being discouraging.
The exception is night-time maps, where clearly some veteran players change their video settings and the advantage over new guys is amplified further, and becomes frustrating to the point of being discouraging.
Video settings don't change much on night maps, afaik it doesn't really matter is it day or night map and the biggest advantage (or disadvantage) related to video settings is lack of film grain and suppression/wounded shaders. About the rest, I try my best to help new guys everytime I'm online but unfortunately, we can't change attitude of some vets, they are just scorewhores to be ignored.
"quasi cheaters;" (people who don't cheat, but the end effect is the same for the rest of the player base).
FH2 really deserved that MoTY award, and we the small community banded together to campaign for that, still we didn't receive that FatJoe in a proper tutu outfit picture yet.We didn't? http://fhpubforum.warumdarum.de/index.php?topic=19275.msg309663#msg309663
So FH2 dying is solely because of FatJoe not posting a proper tutu photo? You people are too demanding!Look, it's a big deal mmkay? We did not get the photo we deserve goddamn it!
So FH2 dying is solely because of FatJoe not posting a proper tutu photo? You people are too demanding!Look, it's a big deal mmkay? We did not get the photo we deserve goddamn it!
We didn't? http://fhpubforum.warumdarum.de/index.php?topic=19275.msg309663#msg309663
"quasi cheaters;" (people who don't cheat, but the end effect is the same for the rest of the player base).
That's the best way I've heard to describe anyone like a Major Koenig. They don't cheat outright but instead dedicate their lives to sniping people as fast as they can and in the end ruin the game for a lot of new players. It's like playing basketball with LeBron James; fun and interesting for a while, but in the end you're just gonna rage quit after the 10th time he dunks on you. (for you Europeans, think Lionel Messi :P)
Kinda off topic but I just got off a round where some people where talking about client side 'cheats.' like turning off fog or making soldier textures pink. People who do this would certainly ruin the game imo, but for the life of me I can't think of anyone who'd be that stupid.Such cheats are possible and can't be really detected by server admins, I think. But using such methods just to have better K/D ratio in game like FH2 means that someone's utterly retarded or just doing it to ruin game for others. If that's the reason we can't fight it, they will find other way to fuck the game up for us.
5hitm4k3r, as an admin, is it possible to catch people who mod the client side of FH to their advantage, have you seen things like that?
Kinda off topic but I just got off a round where some people where talking about client side 'cheats.' like turning off fog or making soldier textures pink. People who do this would certainly ruin the game imo, but for the life of me I can't think of anyone who'd be that stupid.
5hitm4k3r, as an admin, is it possible to catch people who mod the client side of FH to their advantage, have you seen things like that?
a player called horsefucker/cockcheese/Kassunakki etc.
His first reaction in our forum from him was "How did you find out that I was cheating?".
"quasi cheaters;" (people who don't cheat, but the end effect is the same for the rest of the player base).
That's the best way I've heard to describe anyone like a Major Koenig. They don't cheat outright but instead dedicate their lives to sniping people as fast as they can and in the end ruin the game for a lot of new players. It's like playing basketball with LeBron James; fun and interesting for a while, but in the end you're just gonna rage quit after the 10th time he dunks on you. (for you Europeans, think Lionel Messi :P)
I don't think that highly skilled people are a problem of FH2. At times, when DaZlayer was active nobody complained about it besides the usual cheating suspicions that some of us get once in a while. Last time on Keren I was the last surviving Italian and had a good run with the rifle and killed like 8 guys in a row. Ofcourse someone instantly called me a cheater, a guy who I had never seen on the server before. ::)
Tbh, when I am new to a game I try to adapt to it, no matter how experienced other people are. When I got into Insurgency (when it was a mod) for example, I simply knew that it's gonna be frustrating. Not even talking about RO and DH. You just have to keep trying. I had my problems with Major Koenig but after a certain point you get to know how people play and even people like Unique or Major Koenig get predictable and vulnerable. Today Major Koenig is just one of many players for me. Can't kill him head to head with a rifle? Well, get an SMG or MG and flank him. Atleast that guy is active, a good teamplayer and always on the front line.
What really pisses me of are the statswhores who really destroy the game. People who always go for the most lame asset and only go for spawnkilling, using commander arty or only sitting on the big arty pieces where they feel untouchable. I played like two days ago and I had a serious problem with Angevin. On Bardia he placed a tripod in line of sight of a spawn on the last flag just to rack up some kills. People on the server started to complain as it was certainly not fair play and asked the admins to kick him. One round after that we played St. lo 32 and Angevin was on the arty in the german mainbase so theroreticaly an uncap, but on the frontline. A buddy of mine and me decided to just drive there have some fun and kill him on the arty. I placed an s-mine there as I exactly knew what he was gonna do next. I left the crossed flag and attacked Chateau afterwards. Ofcourse he started to whine and taking screen shots because his awesome K/D of 32:0 was f*cked up and only 32:2 afterwards. Next round on Hyacinth he played commander to rack up points and kills as was to be expected from him and only sat on the mortar. Those are the people who really destroy the game, who are not able to have a little fun and accept when they got tricked by someone being creative.
Only thing I can say about such people is what goes around comes around. >:(
Is the mod alive ? Havent played for a while and now i just see 2 dead serversAnd you think people on this forum talk about what...? Of course it is NOT DEAD but FH2 is using new master server now, that's probably why you can't see any active servers. Download FH2 Launcher (http://forgottenhope.warumdarum.de/download/FH2Launcher-Setup.exe) update your build and join one of the servers (http://forgottenhope.warumdarum.de/fh2_gameserver.php?)! ;)
HOWEVER, although there aren't droves of new players blasting through we do need to make sure steps are taken to try to retain them. Really, the best way to do this is through in-game help. Efforts really need to be made to help teach these guys and get them in the swing of things. If you've got a big brother to show you the ropes, you'll get way more out of the game :)
Another aspect that really slows down the game is searching/waiting for certain pick-up kits. It is hard, or impossible to be a good squad leader, or member if you have to keep spawning at main or certain flag for a certain kit. I would also like to see the quantity of pick up kits increased, like they were on some of the 'Wacht Am Rhein' maps.It is made on purpose to limit those weapons, I found pickup kits on Wacht Am Rhein maps to be an overkill. There were lots of weapons just lying on the ground around the flags, I didn't like that at all.
Kit limits really mess up the game too, when your S/L asks you to spawn with A/T kit (for example) and none are available. I really doubt it's possible, but I would like to see a weapon unlock system or system closer to BF3, where you get to pick your kit from available weapons and tools. I do not buy the argument that without kit limits everyone will run around with an MG or SMG. It didn't happen in FH1, and it doesn't happen in FH2 when kits aren't as limited. Often, I am trying to take a kit, and the only ones available are MP40 and MG42. I dislike kit-limits in general, as it takes away from a players choice of how to play his game. Every round is different, and I like the ability to change my game according to how the battle unfolds.Those weapons are limited due to historical and game balance reasons and most of the limited kits are available in some numbers for fireteams, so if you can't choose any, it means that somebody in your squad already has it. And don't compare it to FH1 because for example, you couldn't spawn on your SL in FH1. Do I have to explain how it could end if you and your squad mates could spawn with unlimitted MG42s on a sneaky SL in the enemy's flag zone? Also, what you suggest is unfortunately impossible or need huge ammount of work as whole system would have to be reworked with use of lots of the engine limitation way arounds to achieve that what in the end may result in some bugs and huge mess in the game files.
One thing I believe needs addressing though is 762's map rotation. Maybe I just have s**t luck and timing, and my gameplay would definitely attest to that, but why do we always get about 3-5 desert maps to 1 non-desert? I really hate the African campaign maps, but I have finally found something to do on most of them. I can usually sit through one map I don't like when there's a good one coming next, but it seems like every time I join 762 about 50-75% of the map rotation is desert maps. Then, when an epic map like St. Vith comes out, it's almost never played, and rarely when there's a full server to really enjoy it. I would at least like to see a map rotation that alternates between the different theaters to keep the variety.Map rotation on 762 server is random, so I bet it is your s**t luck only, as timing doesn't matter.
And THIS! Sorry, but FH2 players are, for the most part, jack-asses. When a new player comes with questions, a little help and guidance will make them feel more welcome. Most veterans drive away new players by being elitist jerks.
"One round after that we played St. lo 32 and Angevin was on the arty in the german mainbase so theroreticaly an uncap, but on the frontline. A buddy of mine and me decided to just drive there have some fun and kill him on the arty. I placed an s-mine there as I exactly knew what he was gonna do next. I left the crossed flag and attacked Chateau afterwards. "
this certainly doesn't sound like a very good thing for an admin to do to me ??? ??? ???
It is made on purpose to limit those weapons, I found pickup kits on Wacht Am Rhein maps to be an overkill. There were lots of weapons just lying on the ground around the flags, I didn't like that at all.I would argue this point, I think the game needs more pickup kits than we get now, or at least some way to move the current one's further up the front line or something, because sadly, the kits that are in the mainbase are rarely used and it's a bit of a waste to have them there, especially the less "exclusive" ones like the pickup assault kits (with additional pistol or whatever) etc.. Of course having pickup kits spawnpoint "move" could be confusing for the player, so that's less than perfect solution, I don't know. I hope there is some way to do this right. So you could actually use those "combat" kits like shotguns and STG's instead of them just sitting in the main base for the entire game.
It is made on purpose to limit those weapons, I found pickup kits on Wacht Am Rhein maps to be an overkill. There were lots of weapons just lying on the ground around the flags, I didn't like that at all.I would argue this point, I think the game needs more pickup kits than we get now, or at least some way to move the current one's further up the front line or something, because sadly, the kits that are in the mainbase are rarely used and it's a bit of a waste to have them there, especially the less "exclusive" ones like the pickup assault kits (with additional pistol or whatever) etc.. Of course having pickup kits spawnpoint "move" could be confusing for the player, so that's less than perfect solution, I don't know. I hope there is some way to do this right. So you could actually use those "combat" kits like shotguns and STG's instead of them just sitting in the main base for the entire game.
Wait, aren't the kit limits team-based, not squad based? Are you trying to leak some new info, jan? ;)
Upgrade for kit limiting
- "Seniority" (e.g., if there are 2 dead players and only 1 available kit, the player who selected the kit earlier is allowed to spawn with it). You loose seniority when you a) select another kit; b) switch teams; c) die with another kit.
- Large squads priority (you're allowed to select any limited kit disregarding the number of available kits and your seniority if you are a member of a large squad (5 or more players) and no one in your squad is running around with the same kit or selected it earlier).
Ah, cool, time for me to read the changelog, I guess. :PNot sure is it in the
^ The thing is, to make squads more appealing you need to provide perks that will encourage players to join themPlaying in a squad does not equal teamwork, it just means you get bunch of green dots on your minimap and an additional spawnpoint.
At the same time, denying assets from people just because they are not in a squad can be seen as an attack on the player freedom and put off more people from playing.Damn right it is, and it would only cause people to make squads just to get those assets, that would not only not help, but probably also hinder teamwork really (bunch of squads full of muppets that want shiny guns, and the person who actually wants to play in a squad can't make one...)
The problem of teamplay on pubby is that theres not many good squad leaders...
I agree with many others here that 762 is a big part of the problem. They hold the reins to the only big server which means they have nearly all the responsibility in maintaining a good gaming experience ... except that it seems they couldn't give a shit about it.
Random server disconnects that often result in a 16 or 32 player map being started up after the crash (resulting in horrible spam that confuses and frustrates players), a seemingly-complete ignorance to listen to what people in the server want to play map-wise, infamously bad adminning that is notorious for kicking players who simply kill 762 members or for banning the wrong players, and a complete lack of understanding what maps to run at what times of day. Oh and don't even get me started on the lack of team swapping to keep stacking from happening (which results massive steamrolls of one unlucky team map after map). These are absolutely basic levels of incompetence.
There could be better advertising from my POV, but someone has to do it. Good example: we still have the 2.45 download button on the mainpage. It is a small detail, but if I release something new, I need to advertise it. But then again, manpower is a big problem in the FH2 dev team, so I rather see them doing new stuff for eastern front instead of fixing that button. It's always a comromise, isn't it?
It is made on purpose to limit those weapons, I found pickup kits on Wacht Am Rhein maps to be an overkill. There were lots of weapons just lying on the ground around the flags, I didn't like that at all.
Those weapons are limited due to historical and game balance reasons and most of the limited kits are available in some numbers for fireteams, so if you can't choose any, it means that somebody in your squad already has it. And don't compare it to FH1 because for example, you couldn't spawn on your SL in FH1. Do I have to explain how it could end if you and your squad mates could spawn with unlimited MG42s on a sneaky SL in the enemy's flag zone? Also, what you suggest is unfortunately impossible or need huge ammount of work as whole system would have to be reworked with use of lots of the engine limitation way around to achieve that what in the end may result in some bugs and huge mess in the game files.
One thing I believe needs addressing though is 762's map rotation. Maybe I just have s**t luck and timing, and my gameplay would definitely attest to that, but why do we always get about 3-5 desert maps to 1 non-desert? I really hate the African campaign maps, but I have finally found something to do on most of them. I can usually sit through one map I don't like when there's a good one coming next, but it seems like every time I join 762 about 50-75% of the map rotation is desert maps. Then, when an epic map like St. Vith comes out, it's almost never played, and rarely when there's a full server to really enjoy it. I would at least like to see a map rotation that alternates between the different theaters to keep the variety.
Map rotation on 762 server is random, so I bet it is your s**t luck only, as timing doesn't matter.
If the MP40 and MG42 are usually available, then what is the problem?It's a problem when those aren't the guns you want.
If the MP40 and MG42 are usually available, then what is the problem?It's a problem when those aren't the guns you want.
When I saw this thread, the way it was worded made me think it was started by one or more of the game developers. I should've checked the OP and I wouldn't have bothered posting.
Back to the original topic: I don´t see the problem. The player base is quite strong and has been stable for several years now (compared to 2009 there are even more players from what I can tell). Heck, even FH1 is still being played.
You can´t expect a niche mod like FH2 to have a huge following. I don´t see a downward trend and therefore I´m not worried. FH2 have very loyal followers as there is really no competition out there (no other games offer what FH2 offers).
If the MP40 and MG42 are usually available, then what is the problem?
Just saw how quickly team stacking can clear out a server...Sargoresci and Capt.Mike are some of the worst offenders for this, again. The team stacking started with top players migrating to the British on Sfaika, with Sandre on Brits staying silent. It wasn't subtle at all. Then people started leaving in droves.
Sorry, IMHO the maps are fine...the kits are fine...the mechanics are fine...if you want to keep the mod alive, look at your veteran stat whores. Server-killers.
If the MP40 and MG42 are usually available, then what is the problem?
he's a sniper whore thats what :)
hahahaaha sorry hpsf!
Back to the original topic: I don´t see the problem. The player base is quite strong and has been stable for several years now (compared to 2009 there are even more players from what I can tell). Heck, even FH1 is still being played.
You can´t expect a niche mod like FH2 to have a huge following. I don´t see a downward trend and therefore I´m not worried. FH2 have very loyal followers as there is really no competition out there (no other games offer what FH2 offers).
I don't see a downward trend aswell. Just played a match of Villers Bocage with a bunch of people in my squad I never heard of before. There drop in new people from time to time and I've seen alot of old familiar faces on the server recently.
But, the the question is still relevant. How can we keep this mod alive, when games like TW or FE hit the market. The amount of content in FH2 is huge, but when the gameplay on those new engines will get just a tiny bit better, then I see a big part of the playerbase shifting.
Just saw how quickly team stacking can clear out a server...Sargoresci and Capt.Mike are some of the worst offenders for this, again. The team stacking started with top players migrating to the British on Sfaika, with Sandre on Brits staying silent. It wasn't subtle at all. Then people started leaving in droves.
Sorry, IMHO the maps are fine...the kits are fine...the mechanics are fine...if you want to keep the mod alive, look at your veteran stat whores. Server-killers.
I can understand why Sargcoresi and Capt.Mike want to play in the same team.
I would also prefer to play with them instead of guys asking how to aim with a tank or how to reammo. Some of them don't even know the mapname. Not to mention the winning conditions. This is really frustrating for me.
Sometimes there is no challenge.
Playing in a team of 30, when half of them are not in a squad, if they don't join squads in good positions, when they use aircraft instead of capping flaggs, camping at uncappable flags for the whole round, using limited kits in tanks...
No, this has nothing to do with a challenge an i would really support a noob server, where they can practice.
At some point you have to ask yourself: What is the point?
You can't really ban people for being too good though. Although I will say this: I do not understand this obsession some people seem to have with their k/d. I can understand this in a competetive game like CS, but in FH2? I mean when it comes to the individual player, this mod is horribly unbalanced. I can easily get huge ass k/ds simply by playing artillery for example. At some point you have to ask yourself: What is the point?
If you want to know who is really playing for K/D then better take a look at who is playing commander often or arty...Implying those two are not extremely important for the team.
Keep wasting your time bothering about eachother's gameplay - judge the noobish of the new players, the bad moves of the squadleaders, and the hacking of the professionals.
What do you prupose then? to make an "dictatorialshipment" in order to control everyone's playstile?
Maybe you just need to control yourself, and actually shut up sometimes. Remember: every insult you make, its a new door you open for a new player to easily leave.
If its a troll then thats another totaly diferent question.
Keep wasting your time bothering about eachother's gameplay - judge the noobish of the new players, the bad moves of the squadleaders, and the hacking of the professionals.
What do you prupose then? to make an "dictatorialshipment" in order to control everyone's playstile?
Maybe you just need to control yourself, and actually shut up sometimes. Remember: every insult you make, its a new door you open for a new player to easily leave.
If its a troll then thats another totaly diferent question.
Damaso; If you are trying to imply yourself into that post, you are a whole different story on 762.
To keep it short; I at least, never judge the players gameplay or decisions only when it is most needed or it shows up.
Like 5hitty said: Koenig or Sargcoresi, they do have a knack for finding places to pick up stats.
Also, i never saw you criticising seriously other players actually...
We never judged you or anyone. Absolutely stop, for thinking we had conspiracies or "ill will" on you - looks like you are making that up yourself.
You were banned for breaking rules many times in a row, and bringing contempt on 762.
..so why not remove that K/D stat?
If you want to know who is really playing for K/D then better take a look at who is playing commander often or arty...Implying those two are not extremely important for the team.
I did not say they are not important. That's your interpretation. What I can tell you for sure is that I rather have Major Koenig or Sarcgcoresi capping flags instead of a statswhore blasting arty shell after arty shell. I consider arty less important than infantry, but that is something different than what you suggested. Respawn times in FH2 are so short that arty is not effective enough compared to the effectiveness of a good working infantry. Infantry is the backbone of every army and that's not any different in FH2.
I can't remember one flag, where artillery is necessary. So
For some flags it is useful, but far from necessary.
In many cases artillery is even far from useful, in cases when the whole squad including SL is teamkilled with 1 single artillery shell.
By the way, I'm a "veteran" player but I am new to this forum and this is my first post. So in that case: Hi everybody! ;D
Of course the aging BF2 engine doesn't have the slightest hope of making through another decade, but all promising indie WW2 games are still years away... if CoH eastern front mod popularity is anything to go by, FH2 will receive a good long term boost to playerbase through EF release.QuoteBy the way, I'm a "veteran" player but I am new to this forum and this is my first post. So in that case: Hi everybody! ;D
Hey man :D
Anyway, i think that no matter how much "PR" is made and how much the community "lightens its mood up", still our numbers will probably go periodically down, specially when those indie WW2 games be released. Honestly, the best way to keep it going as much times as possible, is mod updates IMO, new maps, and the eastern front....
I can't remember one flag, where artillery is necessary. So
For some flags it is useful, but far from necessary.
In many cases artillery is even far from useful, in cases when the whole squad including SL is teamkilled with 1 single artillery shell.
Any flag on pretty much every NA map. A round without artillery on NA is a total waste, and it's the reason why everyone "hates" the NA maps. Because without artillery, you're not getting anywhere there...
Sidi Rezegh is a classic example. Without securing a necessary amount of artillery (the Blockhouse) it's almost impossible to push the Germans off the Airfield, if they know what they're doing. Almost the same situation when the tables turn, although the Germans do have an advantage of not being easily blown to bits by long 88s on their approach.
On the other hand, in real life artillery caused up to 75% of all combat casualties ;)
On the other hand, in real life artillery caused up to 75% of all combat casualties ;)
But without the artillery shelling, the infantry might not have been able to take the beach.On the other hand, in real life artillery caused up to 75% of all combat casualties ;)
It was not artillery shelling the beaches that took Omaha. It was the infantry. You can kill as many guys as you want with artillery. Won't help much if you don't send troops.
But without the artillery shelling, the infantry might not have been able to take the beach.On the other hand, in real life artillery caused up to 75% of all combat casualties ;)
It was not artillery shelling the beaches that took Omaha. It was the infantry. You can kill as many guys as you want with artillery. Won't help much if you don't send troops.
- Maps that dont require much walking and/ or driving to a base where a death means respawning far away.Blah, blah, totally taste dependent. I really love the Africa maps, I love it that I have to be careful not to get shot in order not to have to drive a distance again. I don't like the "fast satisfaction" thing which is apparently on maps you describe as "good" for servers and I laugh at the suggestion that Cobra is a great map to keep players - as it is 120% unbalanced atm.
- Maps that use semi-auto rifles and more tanks with HE shells is fun compared to very early maps where everyone fires bolt action rifles, the best mg is the bren, and tanks are small and ugly.
- Maps with planes and artillery. You may not know this, but while many may like running and shooting, where the defenders get frustrating enough, others are perfectly happy to play auxiliary roles.
- Maps with a mix of everything but with evenly spaced out flags that don't frustrate players by having them get bottlenecked or having to hit the same flag to get it. If they have wiggle room to play and get to their objective, its nice.
Players like maps that don't punish them too severely and reward them readily but for things like skill and achievement over simple kills.With the risk of sounding like an elitist FH2 player, I say that I have a suggestion for players like this: learn or go play CoD. It's not like anyone was born with FH2 skills.
You can't go wrong with maps like[/b] Ramelle, Brest, Tunis...What. The above mentioned together with
See a trend? CQB For the win!
Starting a new server when the playerbase isn't big enough to support it has the potential to be a disaster and drive away more players than it brings in.
Third for later, is to focus on cqb. Crete 64 with 10 people is not fun, and frankly a waste of time. I am not saying it needs to be refined for grenade use or generally, but 12-16 player maps need more focus for the future, so that servers may find and keep players before switching to bigger ones.Doesn't 762 have a script that changes map size automatically depending on the amount of players? Of course, you still have to wait for the current round to end which can be painful with only a few players.
OK, djinn, so you are arguing that some servers should adopt your ideas and then they will get populated too? Nice idea, but I think it will remain a dream unless you start a new server yourself and try it out. Maybe even then, btw.
I sincerely think that FH2 should be happy with it's playerbase, propagate the mod properly via the known channels (YT, Moddb, etc.) and try to appeal to people who love WWII more than anything. That's it. I don't think it is realistic to aim for a playerbase 10 times the size it is now, because the game (BF2) is simpy too old.
We did perfectly find when both 762 servers were running and HSLaN was still going.Yeah, that was like two-three years ago when the playerbase was bigger still. People move on, get a life, etc. and then stop playing or play less than before. I have a kid now (I didn't two years ago) and I can assure you that it makes you play FH2 less. Does that say anything about the mod? No. Can more propaganda help me to play more FH2? No.
Using the standard channels is all well and good, but if we could judt do that to grow numbers, we would alreafy have won't we.No. There is a lot going on nowadays. Yes, there has been a lull, but here is FB, Twitter, Moddb, YT, etc. now and they are all being used and they all have a responsible dev or beta tester to look after. [/quote]
I feel this mod is beautiful and the gameplay is amazing, and I would honestly wish more people got to experience itI agree, but I think that, if we are looking for new players, we should look for older guys, in their late 20s and 30s (and older). New kids who will like this mod are rare at best.
^ Not the truth. If they took your suggestion the Africa only server would be empty most of the time, and the 64p one would be full all the time. And the other 50 players would leave the game (forever) because they wouldn't have anywhere to play.
To the python-cave!
Personally I like the fact that 762 runs all official maps. That being said, I wonder if it wouldn't be possible to do some kind of voting system, also randomized. So people have the choice between two or three maps from the rotation. That way we devs would also get numbers of which maps are requested most and which might need work.
To the python-cave!No need of caving, we have a built-in map voting system. It probably even works on 762 if the guys haven't turned it off.
To the python-cave!
I lol and spat my drink out.
Note:
*762 does have 2 other servers (PR 1.2 & Battleracer2) neither of which has any activity in the last 12+ months
*Night gathers, and now my watch begins. It shall not end until my death.
;D
@gavrant: !shownext works, but the other options don't afaik or are disabled.Then it's disabled on the servers.
Problems are mentioned allready. On one hand people complain about the instability of the server, on the other hand they want to have more freedom for voting. Changing the server rotation over and over again doesn't make the server any more stable.I doubt that map voting will make any server less stable. And I still remember the times when every evening on 762 started with Mt. Olympus... :)
It's kind of painful for me to see posts disqualifying certain maps because they are "unfriendly" or anything.
Apart from the fact that these maps have been worked on for god knows how long, and then someone comes in and simply says "this map sucks, take it out of rotation", I'm afraid this might lead to a situation which I already experienced at the end of BF1942: one server which ran one map 24/7 and one server which ran only ~5 maps. This was the final blow for BF1942, as players who disliked those maps, or players who liked the variety (one of the strongpoints for FH2 too!) left and never returned.
I sincerely hope that 762, or any other server for that matter, will never be tempted to remove maps from the rotation permanently, just because some people voice their dislike of them.
I feel there is no need to defend bardia and in some ways, Tunis. While maps get a lot of attention from developers, some are simply not suitable for multiplayer with the brutal nature of grenades, capable long range weaponry and such.What's so bad about them then? On Tunis grenades are limited, and Bardia is balanced quite OK.
I feel there is no need to defend bardia and in some ways, Tunis. While maps get a lot of attention from developers, some are simply not suitable for multiplayer with the brutal nature of grenades, capable long range weaponry and such.What's so bad about them then? On Tunis grenades are limited, and Bardia is balanced quite OK.
Bardia is not "balanced quite ok"Yes, it is balanced very well in fact.
Bardia is not "balanced quite ok"Yes, it is balanced very well in fact.
Bardia is not "balanced quite ok"Yes, it is balanced very well in fact.
Even if it is 50-50 it is balanced around baserape. Either italians or Brits
Bardia is not "balanced quite ok"Yes, it is balanced very well in fact.
Even if it is 50-50 it is balanced around baserape. Either italians or Brits
I haven't been baseraped on Bardia since 2.46 update on the british side. And baseraping the Italians is the whole point of the map, isn't it?
So I read about the GameSpy stuff etc, just got a question or two to ask.
Hehe, why it is always "the devs need...", "the server admins must..."? Where is "I will do"? Who will make the Eastern Front real if every dev will be busy promoting it?
The community doesnt have the proper credential, only YOU do.Deliver the Promoting content, Jimi, and the devs will lend their credential to it if it is up to par. It is in making the content to so much time and effort is consumed.
;)
Can the pirates play on the multiplayer now that GS servers have shut down?Don't ask, don't tell. Battlefield 2 is now what you'd call abandonware. It's a multiplayer FPS with no actual multiplayer functionality. If you have the files for Battlefield 2 version 1.5 then you can download and play Forgotten Hope 2 and Project Reality. The new master server will not ask for your cd-key.
Please note:The online multiplayer matchmaking tech for this game has been provided by GameSpy, who has deactivated this service.. Because multiplayer is a major part of the game’s experience, we have decided to no longer sell Battlefield 2 in its current form. For more details, please read EA’s online service updates page.
More like we welcome all ideas for promoting fh2. And if anyone wants to actively help out with this, send me a pm. I'd love more promotion, better websites, youtube channels etc. I like your ideas airshark.