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Suggestions / Gameplay + asthetic features
« on: 27-12-2009, 23:12:39 »
Seeming as its been said that the Ardennes is being worked on parallel to Normandy; i'd like to suggest that the condesation of breath should be added to the player models in belgium and any other future map set in a cold place. A good example of this can be seen in COD2.
I can't find any good videos on YT of it but it was there and I loved it.
I don't know how smoke effects work in the bf engine but if they are objects which effectivly spawn the smoke, couldn't one be placed inside the player model pointing out towards his mouth?
I don't know if possible in the BF engine, but after big jumps, say from the 2nd floor of a building, could a stubble animation be added? Where the character looses balance on landing after jumping such a distance.
Lastly, When the character remains stationary for a certain period of time, could he be animated to lower his weapon? Moving (W,A,S,D) would bring his weapon back up to a ready position and so would looking down the ironsight.
Let me know what you think.
I can't find any good videos on YT of it but it was there and I loved it.
I don't know how smoke effects work in the bf engine but if they are objects which effectivly spawn the smoke, couldn't one be placed inside the player model pointing out towards his mouth?
I don't know if possible in the BF engine, but after big jumps, say from the 2nd floor of a building, could a stubble animation be added? Where the character looses balance on landing after jumping such a distance.
Lastly, When the character remains stationary for a certain period of time, could he be animated to lower his weapon? Moving (W,A,S,D) would bring his weapon back up to a ready position and so would looking down the ironsight.
Let me know what you think.