Author Topic: Petit Tracteur, großer Knall - A Forgotten Hope 2 Update  (Read 7348 times)

Offline Hauggy

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Re: Petit Tracteur, großer Knall - A Forgotten Hope 2 Update
« Reply #45 on: 12-06-2015, 22:06:35 »
Well even without the rockets that would do imo.

Offline jan_kurator

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Re: Petit Tracteur, großer Knall - A Forgotten Hope 2 Update
« Reply #46 on: 12-06-2015, 22:06:50 »
rockets or GTFO, that tank would be a beast!!  ;D

Offline Ivancic1941

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Re: Petit Tracteur, großer Knall - A Forgotten Hope 2 Update
« Reply #47 on: 12-06-2015, 23:06:33 »
Yes that is Hotchkiss H39, probably made for French Hope and for Omaha but it is in Editor and it is nice model. You can drive it, all finished.
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Offline jan_kurator

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Re: Petit Tracteur, großer Knall - A Forgotten Hope 2 Update
« Reply #48 on: 13-06-2015, 10:06:00 »
...all finished.
nope.

It isn't finished, IIRC armor thickness and some other values like speed etc. aren't properly codded, also, most likely it doesn't use the simplified mesh like other tanks do (to make angle mod work properly) and that can affect the balance in a negative way if used on maps. That's why devs don't release those vehicles untill they 100% ready. This one was released accidentally with H39 turret on Omaha, I believe that if devs would ever release early war map, they will still need 'some' work to finish french vehicles.


but it would be lovely to have Hotchkiss Stuka zu Fuß if it fits any existing Normandy maps we already have in game  ;)
« Last Edit: 13-06-2015, 10:06:04 by jan_kurator »

Offline Flippy Warbear

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Re: Petit Tracteur, großer Knall - A Forgotten Hope 2 Update
« Reply #49 on: 13-06-2015, 10:06:14 »
Yeah, a german hotchkiss on the maps that got the lousily equipped german forces on would make a fun but rather useless addition. Like Lebisey? Firefly vs Hotchkiss seems fair, right??

Offline jan_kurator

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Re: Petit Tracteur, großer Knall - A Forgotten Hope 2 Update
« Reply #50 on: 13-06-2015, 10:06:49 »
Well, Hotchkiss tank would be useless indeed as its cannon probably can't penetrate anything more than Allied halftracks, UCs and other light armored vehicles (if there are any others on normandy maps?) but H39 mobile artillery vehicle can be a very dangerous vehicle for Allied forces. It would be the best armored and armed mobile arty in game so far.

Offline Hauggy

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Re: Petit Tracteur, großer Knall - A Forgotten Hope 2 Update
« Reply #51 on: 13-06-2015, 11:06:50 »
You could put them on a map with americans paratroopers only armed with bazookas and one 57mm AT gun at la Fière causeway on D-Day for example the germans used some to counter attack the airborne assault (without the rockets).

These tanks were used to fight infantry and not other tanks ofc.

Problem is we lack paratrooper player models. :'(
« Last Edit: 13-06-2015, 11:06:52 by Hauggy »

Offline Flippy Warbear

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Re: Petit Tracteur, großer Knall - A Forgotten Hope 2 Update
« Reply #52 on: 13-06-2015, 11:06:09 »
la Fière causeway

Problem is we lack paratrooper player models. :'(

Oh we have US airborne models, what we lack is the map which in this case is far bigger problem.  :P

Offline gamerjer

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Re: Petit Tracteur, großer Knall - A Forgotten Hope 2 Update
« Reply #53 on: 13-06-2015, 12:06:22 »
damn would like to see the airborne units in action  :P  FH2 needs more mappers! :'(

Offline jan_kurator

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Re: Petit Tracteur, großer Knall - A Forgotten Hope 2 Update
« Reply #54 on: 13-06-2015, 12:06:24 »
damn would like to see the airborne units in action  :P  FH2 needs more mappers! :'(
Play Purple Heart Line (and Ramelle Neuville or Bastogne) then but yeah, more mappers would be nice ;)
« Last Edit: 13-06-2015, 12:06:05 by jan_kurator »

Offline elander

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Re: Petit Tracteur, großer Knall - A Forgotten Hope 2 Update
« Reply #55 on: 13-06-2015, 12:06:48 »
I like to mapp, but i feel i nor have the time nor the FH2 quality check i need :)

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Offline Flippy Warbear

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Re: Petit Tracteur, großer Knall - A Forgotten Hope 2 Update
« Reply #56 on: 13-06-2015, 13:06:03 »
Knowing how to finish a map is far more important than being able to place statics neatly. We have people in the team who can do the static stuff. I myself am just that guy who can do terrain and place statics, hitmaker is the dev I work with in order to finish the map we are working on. And very recently TS4ever started up a co-work project in a very similar fashion. This is a good way to divide the workload and avoid getting burned out.

From my personal experience, not only does it let each of the participants to fully focus on their own tasks, but they can also inspire each other to work more. Planning and doing things together is not only productive but also helluva fun as long as you are at the same wave length with each other about what you are after with your map.

Offline Mudzin

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Re: Petit Tracteur, großer Knall - A Forgotten Hope 2 Update
« Reply #57 on: 13-06-2015, 14:06:18 »
I wouldnt be able to work with someone else on one map... :P

Offline Flippy Warbear

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Re: Petit Tracteur, großer Knall - A Forgotten Hope 2 Update
« Reply #58 on: 13-06-2015, 15:06:35 »
Well without SVN access it can be really pissy as making sure you both are working on the most up-to-date versions is important, good communication too.

But if you are not able to teamwork, then yeah, you just have to learn everything and carry everything yourself. Admireable attribute to hold but requires a lot patience to iron it to perfection.

Offline Mudzin

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Re: Petit Tracteur, großer Knall - A Forgotten Hope 2 Update
« Reply #59 on: 13-06-2015, 16:06:56 »
I like to work in team, but when I create sth I would like to work completely by myself on it and take responsibilty for this. Team is only to help me when I got problems or if it has problems to give help... And yes, I'm a bit of individualist. ;)

Edit: Working together on a map usually ends with "tiding mess" one by each other...
« Last Edit: 13-06-2015, 16:06:40 by Mudzin »