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Messages - Stubbfan

Pages: [1] 2 3 ... 35
1
FH2 Help / Support / Re: Crash Seen During Bocage
« on: 29-05-2022, 22:05:26 »
Thanks gomer. It's a known error. We shall try to fix it.

c:\DICE and such is the internal filesystem used by the game. So it always says stuff like that.

2
General Discussion / Re: To all the buisy Devs and Helpers
« on: 13-05-2022, 18:05:03 »
Thanks!

3
Bug Reporting / Re: Universal Carrer Bren flag glitch
« on: 14-04-2022, 16:04:46 »
Thanks for the report. I've checked the latest files and i cannot see any bugs with the antenna on the universalcarrier_bren (or the canadian version). So it might have been fixed already.

4
Suggestions / Re: NEW TANKS
« on: 02-11-2021, 16:11:35 »
I'll make a fictional Kummersdorf map if there's a Maus to put on it.


I actually spent a lot of time downloading an old version of FH2 because I thought it had Maus, only to discover it was an April Fools prank, Lol.

An april fool that just keeps giving :D

5
So, from the poll we hade with 13 maps
http://fhpubforum.warumdarum.de/index.php?topic=22304.0

We managed to crank out 10of these plus Adak which rad made. Sadly we miss counterattack, fall Weiss and Eastern blitz. But that's mostly because of lacking assets.

It's been a real fun couple of months to push out this, and people have been working hard with a positive attitude. I hope this will be as fun as think it will be. A big thanks to everyone that helped out!
 

6
General Discussion / Re: Which is your FH1 ArminAce map
« on: 07-09-2021, 20:09:59 »
Darn. I forgot operation blacknight.

7
General Discussion / Re: Which is your FH1 ArminAce map
« on: 02-09-2021, 16:09:44 »
Says you can select 3, but I select them all. That reads like a top list of many of my favorite maps! Some just because they were very different/unique, others because I consider them masterpieces of re-playability.

I tend to agree there :), most of these where really fun to play .

8
General Discussion / Which is your FH1 ArminAce map
« on: 31-08-2021, 22:08:44 »
ArminAce the creator of many great Fh1 map and one of the absolutely biggest influence of this mod of all time has passed. Which is your favorite maps of his?

Please extend your vote to this beloved creative person who really set the pace for our mod. Without ArminAce i doubt we would have this mod at all.

9
Fucking hell mate, thanks a ton. First time I've bumped into that link on my search. Thanks again!

No problems mate! Stick around. There's great things just around the corner.

10
Hi, none of the download links work any longer and I'd reeeally like to play FH2 and tried installing it the regular way, but that just crashes the game whenever I join a server. This installer is my last hope, but alas. Any chance of getting a working link to the torrent?

https://playfh2.net/download

11
General Discussion / Re: RiP ArminAce
« on: 16-08-2021, 14:08:07 »
This is so sad.

Armin Ace created a really big portion of the things i loved with FH1 and is a very big reason why i am here even today.

You will not be forgotten.

12
dear gentlemen,

i wonder why the the damage drop was chosen to be only effective from 60 - 90 degrees? Wasn't angling a box-shaped tank like tiger at 45 degree a valid tactic?

Engine limitation.

13
Modding / Re: teamOnVehicle setup
« on: 28-07-2020, 15:07:36 »
There's no global way to do it (afaik), it's set per vehicle in each map.

You also need to add ObjectTemplate.dontClearTeamOnExit 1 to all of the PCO's (seats) on each vehicle. Otherwise the vehicle will turn grey whenever someone leaves it. And if the opposite team gets in it, the map will crash. This can be done in tmp.con for example. Note that this will likely fuck up things if you wanna play the map online later. Could be possible to add this in the actual gameplayobjects.con, but haven't tested.

Example code (this is for one vehicle):
ObjectTemplate.activeSafe PlayerControlObject sdkfz251_1
ObjectTemplate.dontClearTeamOnExit 1

ObjectTemplate.activeSafe PlayerControlObject sdkfz251_1_FrontMG
ObjectTemplate.dontClearTeamOnExit 1

ObjectTemplate.activeSafe PlayerControlObject sdkfz251_1_RearMG
ObjectTemplate.dontClearTeamOnExit 1

ObjectTemplate.activeSafe PlayerControlObject sdkfz251_1_Codriver
ObjectTemplate.dontClearTeamOnExit 1

ObjectTemplate.activeSafe PlayerControlObject sdkfz251_1_Passenger1
ObjectTemplate.dontClearTeamOnExit 1

ObjectTemplate.activeSafe PlayerControlObject sdkfz251_1_Passenger2
ObjectTemplate.dontClearTeamOnExit 1

14
FH2 Help / Support / Re: Game crash on pacific map load
« on: 28-06-2020, 16:06:22 »
Every time I load one of the pacifc maps the game crashes with errormessage:

lcvp_waw_L30CalPivot addBundleChilds() template not found: 30cal_ammo


Anyone know a fix for this missing file or where I can get it?

Thanks!

Which map, and where did you download the mod? That sounds like an old custom vehicle.

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