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Messages - Lupin

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46
Modding / Re: FH2 Zombies(ReleasE)
« on: 25-12-2012, 02:12:54 »
Going to be hella' busy working on the mod tonight.

Unfortunately, we don't have a server yet. So lan + tunngle are going to be the only way for a while.

47
Modding / Re: FH2 Zombies(ReleasE)
« on: 30-11-2012, 02:11:42 »
I can't use the map editor, lol.
Why not?

I need a huge amount of free space to extract all of FH2s files for the editor. My drives are all full of stuff that can't really be deleted.

48
Modding / Re: FH2 Zombies(ReleasE)
« on: 29-11-2012, 00:11:57 »
Sorry for the lack of news guys. I had a bunch of work, and I was working on FH2 zombies pretty much every hour of my free time for a while, but I got severely burnt out and I've been kind of.. avoiding it.

The framework is pretty much 100% done. All that's really left is changing/editing the maps and well.. I hate doing that. I also don't have enough HD space to edit the maps in the bf2 map editor, and havocide refuses to do it (even when I offered to buy him some wot gold or something).

I worked really hard on Halloween and the day before, to get a release out but there was just no way. Right now, I'm aiming for Christmas. I'll probably release whatever I have then, and patch it later or something.

Things that have changed:
I've cut the flashlights out for the time being, although they might be added in the release.

Eppeldorf is no longer Russian, but a mixed faction map where you all start with pistols and have to find kits.

The flags. But for some reason my edited flags don't show up in game.

Keren is done (I think).
Brest is done.
Escape from Crete was just transferred from the last version.
Crete day 1 needs to be made in an editor.
El Al 16 is done, 64 needs tweaking I think.
Wake needs to be reworked.
PDH is almost done.
Hurtgen forest needs some more work, and it's not night time.

Of course, none of these maps have any editing outside of the con files, due to my inability.

There will be more maps in the release probably.

Is this project still alive? Long time no news. If it is, I'd like to suggest something:

if you are willing to make Russia maps, I'd suggest you make a map called "Escape from Stalingrad" where some German army survivors are trying to reach to an airfield to escape from the city which fell to the zombies, Stalingrad. It will basically be like the airfield escape scene from the movie "stalingrad" but with zombies.  :) The Germans could have transport vehicles, and maybe a few light armoured vehicles, and they'll try to get to the airfield where are 2 ju52's located to make their escape. But zombies (both russian and german) will be needed to kill all along tho the long route to the airfield. What do you say? I think it would be awesome!  :)

Regards,
TurkishCommando007

It's a good idea! But I can't use the map editor, lol.

49
Modding / Re: FH2 Zombies(ReleasE)
« on: 02-10-2012, 08:10:18 »
Ah also, any updates on the flashlight?  :)

Haven't gotten around to that actually. Haven't found the time to really sit down and work on the mod.

50
Modding / Re: FH2 Zombies(ReleasE)
« on: 30-09-2012, 22:09:26 »
Holy shit, man! This looks awesome! Thanks for the favor!   :D

No prob.

Also, I'm probably going to eventually donate all these Russian skins to WaW so they don't have to wait for the next fh2 version.

51
Modding / Re: FH2 Zombies(ReleasE)
« on: 30-09-2012, 22:09:24 »







52
Gaming / Re: World of Tanks
« on: 28-09-2012, 08:09:57 »
All these bad players are driving me crazy. I can only carry the team so much.  >:(

53
Modding / Re: FH2 Zombies(ReleasE)
« on: 31-08-2012, 00:08:15 »
Sorry for the lack of news, I'm back at the factory and don't have any time to work on the mod at the moment. Maybe in a couple weeks I'll be able to.

Russian zombies?! Holy crap! Awesome! I think you should make a civilian truck with whitewash with Russian markings on them instead of the Bedford truck.

Hmm yeah, the civilian truck kind of looks like a zis.

That would be great, pistols + flashlight. I have to say, FH2Z just keeps getting better and better :D.

Just as a heads up though, there are some limitations with the flashlight right now. It has to be a separate weapon, and the lighting effect seems finicky to the point that I might not be able to include it. I need to find where the spotlight_pr projectile files are so I can fine tune it, but haven't found a single trace of them anywhere.

The spotlight_pr is in fh2\objects\weapons\Emplaced\common\Spotlight\spotlight.tweak

It is also created there ;) So there is no extern file for it =) If you want to manipulate light i think you should look into e_spotlight_pr instead, which is in fh2\objects\Effects\weapons\muzzleflashes\emitters\e_spotlight\e_spotlight_pr.tweak

Well, thats how i understood it anyways ;)

Yeah, it's the light I wanted to edit. Going to lower its intensity and make it a little less white. Thanks for the pointer on its location!

Having problems with it. Whenever i start the server in coop mode it crashes to desktop after a second of the load screen.

As said above, it's for the old version of FH. I'll make a new thread (and have this one locked) when the new version is out. 

54
Modding / Re: FH2 Modding Q&A
« on: 30-08-2012, 01:08:52 »
Anyone know where the spotlight_pr projectile files are at? I've looked in all of the usual places, and even some unusual ones, but haven't found a single reference to it outside of the spotlights vehicle file.

Code: [Select]
fh2/Objects/Weapons/Emplaced/common/Spotlight/spotlight.tweak:184:ObjectTemplate.create GenericProjectile spotlight_pr
If you mean the effect settings:
Code: [Select]
fh2/Objects/Effects/weapons/muzzleflashes/emitters/e_spotlight/e_spotlight_pr.tweak

Thanks! I'll try the effect settings out later.

55
Modding / Re: FH2 Modding Q&A
« on: 23-08-2012, 22:08:31 »
Anyone know where the spotlight_pr projectile files are at? I've looked in all of the usual places, and even some unusual ones, but haven't found a single reference to it outside of the spotlights vehicle file.

56
Modding / Re: FH2 Zombies(ReleasE)
« on: 23-08-2012, 22:08:35 »
That would be great, pistols + flashlight. I have to say, FH2Z just keeps getting better and better :D.

Just as a heads up though, there are some limitations with the flashlight right now. It has to be a separate weapon, and the lighting effect seems finicky to the point that I might not be able to include it. I need to find where the spotlight_pr projectile files are so I can fine tune it, but haven't found a single trace of them anywhere.

57
Modding / Re: FH2 Zombies(ReleasE)
« on: 23-08-2012, 02:08:35 »
Dayumn! This is looking totally awesome! If you can/want/etc. you should add lots of various pickup kits, at least thats what I felt Zombies were missing, Drum mag M1928's, STG's  and maybe even some custom one's . Personally I'd love to see pure pistol kits, with one pistol from the game(Luger,1911, commando Hi-power etc.), shit ton of magazines(like 10 or even more) and maybe petrol bombs. Unless of course that would be too much work :D ,I guess there are more important things to do.

Yeah, I really want to spice things up a bit in this version. Making kits is easy enough, but I can't really map/place new kits at the moment because I don't have enough free space to extract all the bf2/fh2 zips.

Manually editing that tmp.con every time I add a kit is pretty aggravating too.

That kit could have binoculars or something.

Maybe have a very light kit with the radio on the player's back, couple pistol mags but able to call down an arty strike on zombies once a minute or something  :)

No idea how to do arty calls, but I could give the kit a flashlight or something. And let me tell ya, you'll really want a flashlight on Eppeldorf.


58
Modding / Re: FH2 Zombies(ReleasE)
« on: 23-08-2012, 00:08:47 »
I like the textures and models, they fit in really well.
Does that mean that we get to see a Russian map for the release or will they just replace another army?

We'll see a Russian survivors vs zombies map. They won't have the right weapons though since I can't model.

There will also most likely be Russian zombies.

59
Modding / Re: FH2 Zombies(ReleasE)
« on: 22-08-2012, 09:08:54 »
Of course, Russians need equipment. So I made them a couple vehicles.

Thumbnails:








The Matilda II, GPA, and Bedford textures were taken from FH1. The churchill is something that I made myself. It's based on this image:



60
Modding / Re: FH2 Zombies(ReleasE)
« on: 21-08-2012, 22:08:09 »
Where did you get them? :P

Made them my self by using old FH1 textures + the FH2 American playermodel.

Even did some bump mapping by hand.

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