Author Topic: [Question] Rendering in 3DS Max  (Read 2389 times)

Offline [F|H]Deek_101

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[Question] Rendering in 3DS Max
« on: 08-07-2009, 00:07:42 »
I have recently created A new skin for the Spaghetti tank, and I was wondering how I could render it in 3ds max. I managed to get the model in but I cant figure out how I can get the skin in/on it.

Thanks in advance.

Offline Krätzer

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Offline [F|H]Deek_101

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Re: [Question] Rendering in 3DS Max
« Reply #2 on: 08-07-2009, 02:07:54 »
Thanks but how can I do with the tracks and wheels. Also one other thing when I render the tank is very white for some odd reason.

Offline Krätzer

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Re: [Question] Rendering in 3DS Max
« Reply #3 on: 08-07-2009, 02:07:10 »
For Tracks dont delete them and hide the Hull, so that there only Wheels and Track. Then select them like the hull in the Video and klick on a ball you want and do the same like in the Tutorial. The Material go only at the Meshes who are select.

That should be the light Settings. I will look what you can do against this^^

€dit: Don´t forget, this is an Imported Object, so the Track will look very crazy^^
« Last Edit: 08-07-2009, 02:07:31 by Krätzer »

Offline [F|H]Deek_101

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Re: [Question] Rendering in 3DS Max
« Reply #4 on: 08-07-2009, 02:07:34 »
Yeah lol I was wondering what was up with the track lol.

Offline Krätzer

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Re: [Question] Rendering in 3DS Max
« Reply #5 on: 08-07-2009, 03:07:23 »
So i look why the Model light so up in der rendering, but i have to say no Idea. But I think some dudes here can tell us why^^
« Last Edit: 08-07-2009, 03:07:13 by Krätzer »

Offline [F|H]Deek_101

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Re: [Question] Rendering in 3DS Max
« Reply #6 on: 08-07-2009, 03:07:57 »
I tryex changed the ambient and the tint with no success.


Offline Toddel

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Re: [Question] Rendering in 3DS Max
« Reply #7 on: 08-07-2009, 10:07:21 »
the texture is to bright with the dds? texture?


Offline [F|H]Deek_101

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Re: [Question] Rendering in 3DS Max
« Reply #8 on: 08-07-2009, 11:07:09 »
Here's texture :


When I render this is what the texture looks like:


Something is overlaying the texture and putting a colour over it and I don't have a clue how to fix.

Offline Seth_Soldier

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Re: [Question] Rendering in 3DS Max
« Reply #9 on: 08-07-2009, 12:07:05 »
mhh check in the "environment" menu (under render menu in the list).
Next to the background color, the values should be 1.0 and not 0.0.

or perhaps a spot is hidden in the scene ... (unhide all)

Offline [F|H]Deek_101

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Re: [Question] Rendering in 3DS Max
« Reply #10 on: 08-07-2009, 12:07:07 »
I found the problem it was the brightness configuration in the automatic exposure options :) .

I have another question how can I get my background texture below the tank instead of just covering the background like it is at the moment and so it will project shadows below it.

« Last Edit: 08-07-2009, 12:07:45 by Deek_101 »

Offline Toddel

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Re: [Question] Rendering in 3DS Max
« Reply #11 on: 08-07-2009, 13:07:50 »
create a "Plane" and apply your texture to it? Play with the tiling till it look right.

To show tracks and alpha wheels correct you need to put the dds in the opacity slot of the max materials. you must also click a button to enable it

Offline Seth_Soldier

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Re: [Question] Rendering in 3DS Max
« Reply #12 on: 08-07-2009, 13:07:41 »
And import static and buildings to create a background  :P

Offline Krätzer

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Re: [Question] Rendering in 3DS Max
« Reply #13 on: 08-07-2009, 14:07:40 »
How you done the Texture? Are the Riverts etc. done by you, or you take a copy of the bump map blue channel?

Offline [F|H]Deek_101

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Re: [Question] Rendering in 3DS Max
« Reply #14 on: 08-07-2009, 14:07:07 »
Its actually all the same all thing changed was a colour overlay camouflage.

I tryed that toddel but when I done it I could see-through the model for some odd reason don't know if that's what's supposed to happen(?). Sorry I'm a little new at this :P .

Here's last render(without plane):